Surfel is an abbreviated term for a "surface element," analogous to a "voxel" (volume element) or a "pixel" (picture element). In 3D computer graphics, the use of surfels is an alternative to polygonal modeling. An object is represented by a dense set of points or viewer-facing discs holding lighting information. Surfels are well suited to modeling dynamic geometry, because there is no need to compute topology information such as adjacency lists. Common applications are medical scanner data representation, real time rendering of particle systems, and more generally, rendering surfaces of volumetric data by first extracting the isosurface.[1]
Notes
edit- ^ H. Pfister, M. Zwicker, J. van Baar, M.Gross, Surfels: Surface Elements as Rendering Primitives, SIGGRAPH 2000. Available from http://graphics.ethz.ch/research/past_projects/surfels/surfels/index.html.
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