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Cashout
editPlease reverse the edit I made about what happens after Round 7. Every player must cash out. J4lambert (talk) 01:54, 8 March 2015 (UTC)
- I undid the edit for you. If it helps, you can read this guide on how to undo edits. --Andromedabluesphere440 (talk) 10:37, 8 March 2015 (UTC)
Table for games
editHow do other editors feel about condensing the games into a sortable table? An example is below. The Cashout game would remain broken out at the bottom of the table. AldezD (talk) 17:17, 8 December 2015 (UTC)
Name | Round | Introduced in Seriers |
Rules |
---|---|---|---|
Compare | 1 | 2 | The contestant is shown a single comparative question. Two possible answers are then shown, and the contestant must decide which answer goes along the static comparative question. To win, the contestant has to give seven correct answers. This game can be seen as the counterpart of Contrast. |
Contrast | 1 | 1 | The contestant is shown two answer options. A statement is then shown, and the contestant must decide if the statement corresponds to the first or the second answer option. To win, the contestant has to give seven correct answers. |
Reflection | 2 | 2 | The contestant is shown an analog clock, but reflected horizontally. The contestant must correctly announce six different times shown to move onto the next game. |
Reorder | 2 | 1 | The contestant is shown a list of six items. The contestant must then place those six items in a specific order (i.e., largest to smallest, earliest to most-recent, etc.) to move onto the next game. |
Unravel | 2 | 1 | The contestant is shown a rotating circle of letters which spell out a word in the proper order. The contestant must find six words to move onto the next game. |
Assemble | 3 | 1 | A photo of a celebrity is shown to the contestant. After approximately five seconds, the photo disappears and is divided into eight pieces, with five pieces missing. Using the pulsing blue square, the contestant must find and place the correct missing pieces from twelve available options, which may be rotated to make finding the correct pieces more difficult. |
Definition | 3 | 2 | The contestant is shown a number of circles corresponding to the number of letters in a word and the word's definition. One letter is given to start, and others fill in as time goes on. The contestant must get five words to move on to the next round. |
Unscramble | 3 | 1 | Five anagrams are shown in front of the contestant along with a category. The contestant must unscramble the anagrams to win the money. The contestant can say "clue" to receive a more precise description of the category; however, this costs the contestant 25 heartbeats. |
Identify | 4 | 1 | The contestant is shown a list of eight answer options and a statement. However, only four of the eight answer options correspond to the statement. The contestant then chooses four answers. If any of the four chosen options do not fit the statement, the contestant loses 25 heartbeats but is told how many correct answers of the four were chosen. The contestant then repeats the process until all four correct answers are chosen in one turn. |
Link | 4 | 1 | The contestant is shown two columns of six answers and is given an instruction. To complete the game, the contestant must link four options in the left column with four options in the right column. |
Keep Up | 5 | 1 | The contestant is shown a number and a mathematical sum, the answer of which then becomes the subject of the next sum. To complete the round, the contestant must answer three sequences of sum, which correspond to 18 calculations. In Series 1, the required number of calculations was 24. |
Pinpoint | 5 | 1 | The contestant is shown a grid of numbers and must answer questions based upon numbers within the grid, with each correct answer removing numbers from the grid. To complete the round, the contestant has to correctly answer questions and complete three grids of numbers. |
Decipher | 6 | 1 | The contestant is shown a list of five statements and must choose from those five the two that fit a sixth statement. To proceed to the next round, the contestant must clear out two lists in total. |
Recall | 7 | 1 | The contestant is shown an alphanumeric sequence consisting of eleven characters in total. The contestant then must recall the sequence in the correct succession in order to win the round. If the contestant recalls a character incorrectly, the sequence is then reset. |
Cashout
editIn order to cash out his or her bank, the contestant must complete this round successfully before running out of heartbeats. This round is identical the Contrast game; however, only two options are given: true or false. The contestant must give five correct answers in a row to win. Also, the contestant may not step off the plate to end the round prematurely.