Talk:Action Replay
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This article should explain where the cheat codes can be obtained.
Curious
editI know that this probably isnt the place for this, but does anyone know how to translate codes from other formats, such as gameshark, VBA, etc. into Action REplay for the Gameboy Advance? or if not, does anyone know of a program that does? thx —Preceding unsigned comment added by 209.244.31.53 (talk) 00:53, 5 November 2007 (UTC)
Problem with the DS section
editWhy is cheating on Wi-Fi classified as "not malicious"? I would suggest that line be changed.—Preceding unsigned comment added by Durdy (talk • contribs)
Action Replay Code Sources
editIn the links it should include other action replay code sources such as gscentral, codejunkies.com, blogspot.com, IGN.com, and arcentral.net they offer more in depth info than codejunkies on certain games. --kirby145 —Preceding unsigned comment added by 4.240.9.216 (talk • contribs)
- I don't see any codes on GSCentral? Dlong 04:50, 26 December 2006 (UTC)
gscentral hasn't had codes on its site for almost a year and it's content is not quality tested to ensure they even work on the real system. It should be left as is.
GSCentral.org has had codes on its site and it is quality tested by its various users. - Anonymous. —Preceding unsigned comment added by 70.49.131.204 (talk) 22:10, 18 October 2008 (UTC)
Lack of other regional codes for Action Replay MAX
editIs there a website containing a database to AR MAX codes other than NTSC and PAL, JAP, specifically, *if anything*? Also, why did Datel remove that damn page full of japanese regional codes in their codejunkies page to begin with, anyway? To promote their isolation from Asia/inflate their already bruised ego?
Sincerely frustrated, --Kitetsu 08:07, 20 December 2006 (UTC)
Action Replay Version 3
editAction Replay Version 3 GBA/SP Where do you get the Action Replay V.3 for GBA and GBASP???
You can find it at a GOOD store (Not Zellers or Walmart). Try EB games if you have one in your town. If you don't have an EB Games and you REALLY DESPERATELY WANT IT, try Future Shop (Ugh)
Ouch
editA word of warning: Do not use AR products if you value your game. While having any character I want is nice, having a corrupted game is not. -- PinkDeoxys 18:16, 25 March 2006 (UTC)
I've never had my data corrupte by AR. As a safety precaution though I would recommend making a back-up save file before using any codes. -- TJ Spyke 17:17, 1 April 2006 (EST)
If you want to use an error-free AR, you have to be careful of which codes you use. Remember that AR screws with the systems RAM(The data that is currently loaded onto the system) to make the modifications. Sometimes certain codes you use (Even if it has NOTHING to do with save files) can jerk around the data that is sent to the memory card. The best way to guarantee not corrupting game files is to buy a separate memory card all together, since AR can corrupt ALL the data on a memory card, even files from different games. Be careful of codes made my novice hackers as well. Sometimes the effect of the code is actually a side effect of what the code is REALLY doing, which may very well be deleting your hard earned save files. !!!Scrambled Eggs the Game Hacker!!!
Actually, if it does corrupt your save, it absolutely DOES have everything to do with saves. It's just a matter of knowing the game code, and knowing common sense.
Peace - JoshuaMD
I myself am an avid AR coder. It really isn't too easy to corrupt your game, ESPECIALLY if you are only using the built-in codes that come with Action Replay. There are only a few cases I know of where, without saving, loading a code will permanently corrupt your game.The worst one I know of, is using a code that allows you to load certain objects into the level in SM64DS. There are only 167 (359, in a decimal system instead of hex) objects, and loading the 168th (which doesn't exist) into a level screws up your copy of the game (even with the code off). But still, if you are a code creator, you really should have backup saves of your game. Otherwise, there isn't too much things to worry about, really. Goomba Smackdown!! (talk) 15:13, 14 April 2009 (UTC)
Pardon me?
editUm, on the page it says that "Action Replay for Gamecube can enable a Debug Mode in Super Smash Bros. Melee." By chance, what is this debug mode? No "code" on my Action Replay disc is for SSBM's "Debug Mode". It is not on the site either. If someone does not logically verify that there is a debugging mode for the game, I will remove that bullet.
EDIT: I will also delete all info related to the bullet on the SSBM pages. Just a forewarning. --Moped 18:19, 2 June 2006 (UTC)
You have a broken link there mate! --4.227.2.147 20:45, 8 July 2006 (UTC)
That site is down for maintenance for a while. Some sort of security issue. The site SHOULD be back up and running soon. And even when the site DOES come back, that particular link probably wont work. Try just going to the main page at
Gscentral will not be back anytime soon, if it even opens at all, so don't get your hopes up.
and using their navigation bar. !!!Scrambled Eggs the Game Hacker!!!
^^^^^
UPDATE: GSCentral.org has been back online for years. Where have you been? Go check it out right now if you don't believe me... —Preceding unsigned comment added by 70.49.131.204 (talk) 22:12, 18 October 2008 (UTC)
Evo Edition?
editAnybody know the differences between the AR Max and the AR Max Evo Edition? I can't find any sites that list the differences and it would probably be good to list them in this article. SilentRage 03:05, 20 July 2006 (UTC)
- Evo edition came with a 16mb USB Pen Drive. That is all. The Kinslayer 08:26, 19 September 2006 (UTC)
Reference for trainer toolkit for new DS AR?
editCan someone provide a source for this information?
Sure. http://us.codejunkies.com/Products/NDS-Trainer-Toolkit___EF000358.aspx Goomba Smackdown!! (talk) 15:15, 14 April 2009 (UTC)
Phantasy Star Online critsisms
editalright, i know i can't spell, but shouldn't we add something about PSO being the most hated game to use the action replay on???Lord GaleVII 17:13, 3 March 2007 (UTC)
- If something like that were to be posted, it should be posted on the PSO page, not here.--Iamstillhiro1112 17:11, 4 March 2007 (UTC)
N64 Passport
editShould this be listed as an Action Replay for N64? I mean, there's one just like this made by Datel for the Gamecube (called the Freeloader) and the Passport Plus comes with an Action Replay, so should it be listed?
71.123.61.158 00:59, 6 March 2007 (UTC) ING-X 71.123.61.158 00:59, 6 March 2007 (UTC)
- Not Unless it was made by Datel.--Iamstillhiro1112 18:08, 20 March 2007 (UTC)
Reference
editAn article with 0 sources is unacceptable. Dlong 23:14, 26 March 2007 (UTC)
Even the Mega Man page has only one reference. But I started a reference section anyway, add to it if you can find creditable resources. Remember, this section isn't for linkspam in the form of a reference.--Iamstillhiro1112 00:54, 15 April 2007 (UTC)
I would like to see a reference for the notion that the Action Replay can be used to cheat while playing multiplayer Wi-Fi games. In my experience and from what I have read online, that is absolutely false. --69.152.168.200 12:39, 22 April 2007 (UTC)
Another criticism for the list?
editApparently the new version 1.20 of the Action Replay for Gamecube will not allow the user to add codes AT ALL. I am far from the only person upset about this:
http://arcentral.net has several forum threads from people asking how to add codes, only to be told they can't. The packaging indeed claims "Easy to update with NEW codes for NEW games". IMO this amounts to false advertising. 69.221.1.120 22:12, 9 May 2007 (UTC)
I have version 1.2 and it does not say that on the package. I am miffed, however, to learn that I can't add codes.SuperGerbil 00:14, 12 August 2007 (UTC)
Any word of AR coming out for 7th gen consoles?
editJust curious 76.189.29.117 21:45, 18 June 2007 (UTC)
- I read that Datel's making a "Powersave" thing for Wii. It supposedly allows you to edit saves you already have and stuff for a similar effect to the AR's. In fact, I think it might already be available. Dude902 00:02, 20 September 2007 (UTC)
Criticisms
editIf this section can not be verified, it needs to be removed. As it stands this is a POV Problem. SpigotMap 05:39, 6 August 2007 (UTC)
Further Criticism
editMany factions of the gaming community, including many from the Nintendo Forums (which have since now been closed and removed, so I cannot get proof. They were the NSider forums) regard Action Replay as a feature that ruins the gaming spirit. Games such as Pokémon, which should invovle hard work to gain all the Pokémon, can now be completed effortlessly by tapping in a few codes. Also, with the introduction of NWC to the Pokémon series in Diamond and Pearl, some more corrupt players have used Action Replay to 'hack' their own Pokémon's stats, making them more powerful than the game's system normally allows, and in effect creating an unfair playing field. Evidence of Nintendo's opposition to Action Replay can be found in the Missingno egg case. —Preceding unsigned comment added by Ginger Warrior (talk • contribs) 13:19, 19 October 2007 (UTC)
- Forums do not qualify as a reliable source. Even if NSider was still around, you could not cite them. Dlong 14:21, 19 October 2007 (UTC)
But we're not citing it as a fact, we're just showing opinions. Goomba Smackdown!! (talk) 15:20, 14 April 2009 (UTC)
(In the meantime, I agree with the criticism. I enjoy making AR codes, but only for fun codes. People who use AR to beat games and to annoy people on wifi are really just morons.) Goomba Smackdown!! (talk) 15:20, 14 April 2009 (UTC)
Why is the Lik-Sang link still up?
editLik-Sang got shut down a long time ago and the external link at the bottom of this page gets you redirected to their famous "Sony killed us" page. —Preceding unsigned comment added by 75.15.23.38 (talk) 23:21, 24 October 2007 (UTC)
Wii/Gamecube
editcan the wii action replay work for the gamecube games? —Preceding unsigned comment added by Pikazilla (talk • contribs) 13:50, 3 November 2007 (UTC)
I don't know if they have released the Wii Action Replay yet. As noted in the main entry, the Gamecube Action Replay no longer works on the Wii. I'm hoping the Wii Action Replay will work on the Wii and not also be blocked due to Nintendo's overenthused action (IMO) to prevent piracy. If not, I'm not going to be a happy camper. I'm probably going to write/e-mail Nintendo and ask them to let the Wii Action Replay work on the Wii.
Wii Action Replay
editIs the Wii Action Replay released or not? The Codejunkies site doesn't have it, but I've seen a few online retailers with it. 24.78.107.120 (talk) 04:24, 5 March 2008 (UTC)
- It is rumoured to be released soon but Codejunkies have not said anything about it. The First Darklord (talk) 02:51, 2 June 2008 (UTC)
- I say we delete the reference then. Wishful thinking is all very nice, and I want this to be true, but at this time, we're really just spreading rumors and lies. Consider it gone. CameronB (talk) 14:55, 14 September 2008 (UTC)
I'm not sure if this should be mentioned in the article, but I heard the Wii Action Replay was discontinued. If anybody knows why, and would like to mention this in the article, please do so.--Tomballguy (talk) 22:54, 20 March 2009 (UTC)Chris
I found it at comics connection,singapore at causeway point. It is called powersaves I think. Check it out. —Preceding unsigned comment added by 121.6.219.182 (talk) 03:53, 30 November 2009 (UTC)
HELP
editMy DS will no longer accept my AR it displays that there isn't any chip in. any tips? Djf2014 (talk) 19:35, 27 April 2008 (UTC)
- Same thing happened with me when I dropped my DS. Get a newer version. --Kid Sonic (talk) 16:37, 26 June 2008 (UTC)
- I just got Action Replay 2 Days ago, and it's awesome! The latest version is v1.60, so update it! --Declan4Mac ({{User talk:Declan4Mac|talk]]) —Preceding undated comment added 18:50, 3 July 2009 (UTC).
128bit Era?
editWhat 128bit Era? Seriously, as far as I know, the systems listed are either 32bit or 64bit... I could be wrong but, I think someone's confused about what bits are. I'm not sure what to change it all to, probably "first, second, third, etc generation"... 24.254.163.150 (talk) 20:23, 3 June 2008 (UTC)
Dispute
editThe article is tagged as having a dispute. What exactly is it? I don't see any specific discussion or attempts to resolve. --84.250.188.136 (talk) 19:43, 22 July 2008 (UTC)
Wii Action Replay Maximum 2008
editWho added this? It's not confirmed anywhere on the web. 87.55.68.116 (talk) 17:52, 30 August 2008 (UTC)
Action Replay 2007 Gamecube version working with Xbox
editDo we have a source or anything? I'm going to go ahead and remove it since it's un-sourced and sounds hard to believe. 75.62.40.223 (talk) 12:36, 14 September 2008 (UTC)
AR Media Edition online only?
editI've bought an Action Replay Media Edition at a local GameStop store,I dont think that it's avabile only online.
Technology and internal workings
editHow does Action Replay cheating hardware work? Probably, it's unique to every exploided hardware, but it will be great if this article could say a few words regarding the different strategies. --Abdull (talk) 23:38, 13 May 2012 (UTC)
C64 version was much more than a "cheat device"
editIt also contained a monitor programm (with a simple assembler/disassembler) that could be used from the BASIC as well as from the freezer to inspect and modify system state. In contrast to disk based monitors this did not take up any memory and it could inspect hardware registers that normally could not be read by the CPU. This made the AR a very usefull debugging tool commonly used in games/demo development.
It also contained usefull "everyday" features like a fast loader and BASIC extensions. It could transfer many games from slow tapes to much faster discs.
The device was marketted as a "general purpose enahncement" to the C64. Cheating was just one of many features.
Christian K. — Preceding unsigned comment added by 93.194.43.54 (talk) 09:12, 14 July 2014 (UTC)
+1 from me. I came here to complain about just about that. — Preceding unsigned comment added by 90.218.102.115 (talk) 14:01, 23 February 2018 (UTC)
External links modified
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