Talk:Adventurers Guild
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![]() | This article was nominated for deletion on 23 May 2007. The result of the discussion was keep. |
Is this game still being played? (The article doesn't say.) RJFJR (talk) 17:34, 16 December 2010 (UTC)
External links modified
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- Added archive https://web.archive.org/web/20071009070046/http://www.gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=395 to http://www.gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=395
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Unsourced material
editI've moved a few paragraphs of unsourced material from the main article to here. Sourced should be applied before restoring the material.
- "The game has two main ways that the player interacts with the world of Adventurers Guild. Each method has its own effects on the game and world, as well as on the player's character.
- "The first of these two ways is through the use of orders, which are processed in alternating fashion weekly between the two guild cities (Antar one week, Barstow the next, then back to Antar). This is the original method for interaction within the game, and is the way to both improve a character and have him/her interact with the land of Varna. Orders are input at the website, and can include things such as guild battles, making money, building shrines to a deity, or adventuring in the wilderness, as well as many other possible actions. Each of these actions are ways to improve the character's abilities and allow him/her to interact with the world he/she resides in.
- "The other way of interaction is through the AG Yahoo! group. This group allows players to roleplay character(s) with others within the game. This could lead to bitter rivalries, great alliances, or to helping to shape the world through interaction with both the PCs and NPCs brought to life through Hugh and the players. All of these things allow players to become more involved in the AG world and so makes the place much more enjoyable. It also gives players a way to interact in the time between turns."