Talk:Age of Empires Online/GA1
GA Review
editThe following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
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Reviewer: Hahc21 (talk · contribs) 03:23, 22 May 2012 (UTC)
Hi! I've been asked to review this article and i'm privileged! It's the first video game related article i've ever reviewed and i chose to do it because i'm a long time player of Age of Empires and i have the knowledge to take this job. I'm a little busy as of today (May 21, my birthday), so i'll start the review on the next few days. --Hahc21 [TALK][CONTRIBS] 03:23, 22 May 2012 (UTC)
- Ok, the article will be the longest i've reviewed to date, so it'll take a while... --Hahc21 [TALK][CONTRIBS] 23:25, 22 May 2012 (UTC)
- Before starting with the review, i'll take a couple of days to read and be sure i undestand the guidelines related to videogames, as i'm not too knowledgeable yet to them. I think i can properly start the review by the end of this week. --Hahc21 [TALK][CONTRIBS] 23:25, 22 May 2012 (UTC)
- I will start the review and writing notes by Sunday 27 May 2012. --Hahc21 [TALK][CONTRIBS] 04:45, 27 May 2012 (UTC)
- Before starting with the review, i'll take a couple of days to read and be sure i undestand the guidelines related to videogames, as i'm not too knowledgeable yet to them. I think i can properly start the review by the end of this week. --Hahc21 [TALK][CONTRIBS] 23:25, 22 May 2012 (UTC)
Gameplay
editMain section
edit# | Statement | Issue(s) | Status |
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1 | "Age of Empires Online features much of the gameplay of past games in the series, with the addition of a persistent city that functions when the player is offline, cooperative multiplayer quests, crafting, and trading." |
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2 | "The game is an attempt to blend the real-time strategy (RTS) genre with massively multiplayer online gaming." |
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3 | "Also, the game features a great quantity of new content, such as crafting items with earned materials." |
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4 | "Gameplay requires the player to develop a civilization from a handful of hunter-gatherers to an expansive empire." |
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5 | "To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology." |
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6 | "Resources must also be preserved, as no new resources become available as the game progresses, for example, trees that are cut down will not grow back." |
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7 | "A major component of the game is the advancement through four ages. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units." |
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8 | "Resources can be used to train units, construct buildings, and research technologies." |
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Comment: I think the second paragraph needs to be totally rewritten, as it's very detailed on some topics and might lack information about some gamplay points. Remember that the first paragraphs here might do what the lead does for the article, summarize all the basics that will be explained later on the sub-sections. --Hahc21 [TALK][CONTRIBS] 17:10, 27 May 2012 (UTC)
- Also, we need references covering this topic. We now that gameplay is like common sense, but some references are needed. Examples: Age of Empires II: The Age of Kings and Test Drive: Ferrari Legends. --Hahc21 [TALK][CONTRIBS] 17:12, 27 May 2012 (UTC)
Units
edit- Paragraph 1
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1 | "Every player has a limit to the number of units they can create—a population limit—but may not immediately use the entire potential population. The population capacity, which is capped at 200, is based on the number of houses or Town Centers—the main building in a player's town—which have been built." |
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2 | "...is based on the number of houses or Town Centers—the main building in a player's town—which have been built." |
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3 | "...limit to the number of units..." |
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- Paragraph 2
# | Statement | Issue(s) | Status |
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1 | "Certain types of infantry, archers, and cavalry are "counter units" with special defenses against other types of unit." |
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2 | "The military classes generally follow a rock-paper-scissors model. For example, infantry are generally powerful against buildings but weak against cavalry, thus the infantry counter units—spearmen have attack bonuses against cavalry." |
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3 | "Each civilization has unique units that are exclusive to that civilization, along with unique units obtained from Advisor cards." |
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4 | "These Civilization-specific units are generally more powerful, but still follow the basic rock-paper-scissors model." |
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5 | "The priest is a special kind of military unit that has the ability to convert enemy units to the player's civilization, and to heal allied units." |
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Comment: At this point, a copy-edit is recommended. I'll go through the entire sections and subsections leaving comments of what does not meet the criteria. As of now, it may be clear the article fails criteria 1(a), may fail words to watch from 1(b); I don't believe it fails 2(b), since the guideline says "direct quotations, statistics, published opinion, counter-intuitive or controversial statements that are likely to be challenged" and none of those are valid on the gameplay section (yet); and it fails 3(b), since (as of what i've carefully read) it goes into unnecesarry gameplay details. Notwithstanding, i will review the entire article to leave all that needs to be done documented for a future GA nomination. --Hahc21 [TALK][CONTRIBS] 04:47, 28 May 2012 (UTC)
Buildings
edit- Paragraph 1
# | Statement | Issue(s) | Status |
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1 | "The buildings in Age of Empires Online are either economic and military buildings." |
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2 | "Buildings can research technologies and upgrades that increase economic, military or unit-based efficiency, as well as provide resources for the player." |
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3 | "Different civilizations also possess buildings unique to their design and gameplay. The most important economic building is the Town Center, where villagers are created, all types of resources can be stored, some technologies are researched, and from which the player can advance to the next Age." |
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4 | "Other economic buildings available include the storehouse for resources, farms, docks (the dock may also produce several military ships), and houses to support a higher population. Military buildings include unit-producing buildings such as barracks, archery ranges, stables, and fortresses, as well as defensive buildings such as walls and towers." |
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Second opinion
editI would just like to point out some major issues with the article that, if I were the reviewer, would result in a quick-fail. The current reviewer can decide whether they would like to give the nominator time to correct these problems. I hope I'm not stepping on the reviewer's toes here, but I had noticed these things just before the review was claimed. I've also pasted the GA criteria below for reference. --Teancum (talk) 16:29, 25 May 2012 (UTC)
- The Gameplay section is roughly 3x bigger than your average video games good article, yet it has only five references. I submit that this is both excessive content (fails criteria 3b and WikiProject Video games guideline WP:GAMECRUFT) and that it's exceedingly poorly referenced (fails criteria 2 entirely).
- Some references have no formatting whatsoever, and others are missing crucial items such as publish dates
- The External links section goes after the References section (though this wouldn't cause a quick-fail, it still needs to be moved). The Steam link should also be removed to comply with WP:BIAS.
- The See also section is redundant. All of those links are found elsewhere in the article or are unnecessary fluff
- The Reception section states things like "GameSpot gave the game [x] score". This should reference the author of the article. For example: "Justin Calvert of GameSpot gave the game [x] score"
- There are two dead links that could possibly be recovered using The Wayback Machine
- Section headings should have only the first word capitalized unless it's a proper noun
- Prices are not to be included in articles, as these are both subject to change and region
- Numbers under 10 are to be spelled out
- Citations must go after punctuation, and there should not be any spaces between that punctuation and reference
- There are a few spelling errors such as "gamemode" (game mode) and "develepors" (developers)
- Acronyms such as PvP should be explained the first time around and spelled out; they should also include a wikilink where applicable and then have the acronym in parenthesis afterwards. The acronym can the be used from that point on. For example: "player versus player (PvP)
- Comments
Hey, thanks for your comments. I really appreciate the notes you've left above. Just one detail: Per the GA criteria, the WikiProject Video games guideline must not necessarily be met to reach GA, and past experiences i had show me they must not be required on the review. Notwithstanding, every point you've written is right. The gameplay section is kind of too much estensive and i've also noted the references I'm not sure about failing the article yet. I'll take a closer look to document every detail that doesn't meet the criteria, which is what the nominator wanted to be done when asked me to review the article. --Hahc21 [TALK][CONTRIBS] 20:59, 25 May 2012 (UTC)
- I just briefly looked over this possible candidate for GA. I have never played this game, and at first glance, I feel the majority of the content in the gameplay section is WP:OR. There is no supporting citations for most of this information, and that alone should quickfail the article. I propose the gameplay section be slimmed down/cited or this article should remain B-class. Chilled616 (talk) 07:37, 2 June 2012 (UTC)
- The article will remain B-Class. As of now, I have some 5 grounds to fail/QF the article. I'm just going through it and writing what needs to be done because the user who nominated the article for GA asked me that favor, and i have no reasons not to do it. --Hahc21 [TALK][CONTRIBS] 07:50, 2 June 2012 (UTC)
Verdict
editOk, i have no time right now to continue filling in issues on the article. I mean, as of now, the article fails several criteria, and i will fail it for that reason. In the future, i'll write on the talk page all issues that need to be resolved.
GA review (see here for what the criteria are, and here for what they are not) |
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--Hahc21 [TALK][CONTRIBS] 02:33, 6 June 2012 (UTC)