Talk:Blood Bowl (2009 video game)

Latest comment: 7 years ago by InternetArchiveBot in topic External links modified
Former good article nomineeBlood Bowl (2009 video game) was a Video games good articles nominee, but did not meet the good article criteria at the time. There may be suggestions below for improving the article. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake.
Article milestones
DateProcessResult
October 25, 2009Good article nomineeNot listed

Video of the game

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Blood Bowl being developed. JAF1970 (talk) 04:22, 28 June 2008 (UTC)Reply

Dev interview, part 1

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Dev interview JAF1970 (talk) 06:35, 19 February 2009 (UTC)Reply

Incorporated the details. JAF1970 (talk) 07:11, 19 February 2009 (UTC)Reply

Pic in development section

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See this image

Now, I know this is showing for some users, but it's not showing for all. I cannot see it here (using IE, Avant or Firefox), and I went to my fathers the other day, and while searching musical notation for him, I also checked the page using his PC (IE, different ISP and different town), so it's obviously a problem for some users, and not for others (and therefore, not "my" problem as I've been told). I understand I can click on the thumbnail and pull up the fullsize image, but do you not think it looks unprofessional for someone to come across this page (say someone that's heard about it via a PC/gaming mag) and see a red cross instead of a pic, and they may not know to click on it for a better view. I have zero issue with the pic itself, I just don't believe it should be on the article if it's not viewable for everyone. Darkson (BOOM! An interception!) 16:35, 29 May 2009 (UTC)Reply

It's viewable for me. Occasionally I have image problems, however. I suggest resetting your browser settings, in particular clearing your browser's cache (see WP:REFRESH). If the problem persists, you might try the help desk, but please don't remove the image. --Der Wohltemperierte Fuchs (talk) 02:26, 31 May 2009 (UTC)Reply
Works for me. Do as David says and you should be fine. Salavat (talk) 03:08, 31 May 2009 (UTC)Reply
I actually did see a glitch with the thumbnail myself, and I normally don't have trouble with Wikipedia thumbnails. I suspect there may have been a problem with the image file, so I downloaded it, opened it in an image editor and saved it again, then reuploaded it. That should hopefully fix any remaining issues. Darkson, please see if you still have trouble with it. — KieferSkunk (talk) — 20:34, 1 June 2009 (UTC)Reply

General update

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Most of this article is written in the future tense. This needs updating to reflect the fact that the game is now available for digital download (on PC).

Quizango (talk) 14:48, 12 August 2009 (UTC)Reply


Career mode

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"The Nintendo DS and PlayStation Portable versions lack career league play and customization options. Multiplayer involves turn-based hotseat gameplay on the handheld versions, though the PSP version also includes wireless multiplayer.[5] The first release on both DS and PSP showed significant functional issues that prevented players to complete career mode as their data files were corrupted after a few hours of game play. A replacement service has since been provided to owners of the PSP version.[7]"

Seems like a conflict there. The first sentence says that the PSP doesn't have career mode, and the second says that it does, but it was bugged.

The PSP version definitely seems to, not sure about the DS version. 194.106.48.135 (talk) 17:32, 15 February 2010 (UTC)Reply

Digital Rights Management

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I observed that the digital download version for PC has the controversial SecuROM DRM. I could not find mention of it on the official Blood Bowl website, but it is mentioned on both the Impulse and Steam digital download services websites. Impulse also mentions a three activation limit with a deactivation tool provided. If there are no objections, I will add this information to the article.

ChewableOJ (talk) 17:37, 5 June 2010 (UTC)Reply

SecuROM isn't actually that controversial, it's been fairly standard DRM for many years, it was only after a (manufactured) shitstorm over Spore that people thought it was "controversial". Additional I'm almost 100% positive that the retail box has no DRM of any kind, it could simply be that Impulse/Steam version has it to comply with Impulse/Steam licensing. It might need a bit more looking into. Sanguis Sanies (talk) 12:08, 6 June 2010 (UTC)Reply
To answer your concerns -- SecuROM has been around for a long time, but the controversy was certainly not, "a (manufactured) shitstorm." The controversy involves some PC games using a newer version of SecuROM to place excessive limitations on how the games may be legally used. It is already well explained on Wikipedia's SecuROM page. Spore was one effected game, but also BioShock and Mass Effect to name a couple more. The pinnacle of the controversy is that despite legally purchasing a game, players were only allowed a small number of "activations," which severely limited the number of times a legally purchased game could be installed, regardless if the legal owner suffered a hard drive crash or purchased a better PC later on. The Impulse service clearly states that their distribution of Blood Bowl has SecuROM and a three activation limit, [1] which directly parallels the controversy that swept the other three games. As for Steam, they mention the existence of SecuROM as "3rd-party DRM." [2] (scroll down a little, on the right under "Game Details")
Steam and Impulse have their own standard DRM technologies, and SecuROM is not it. I've already verified that SecuROM is not standard on Steam ("3rd-party DRM"). Impulse uses a DRM called GOO. [3] Therefor, the use of SecuROM has nothing to do with Impulse or Steam licensing.
As for the PC retail box having "no DRM of any kind," I am certain that is incorrect. That SecuROM is embedded in Blood Bowl is alight on several gaming forums, although at this time I am unable to find a solid attribution regarding the retail box version. However, it would make no sense to embed SecuROM into the digital download version and not the retail box version as the retail box version is much easier to illegally distribute. Plus, Cyanide Studios does admit on their own forums as to having SecuROM servers (required to process activations) [4]
I do believe this much is clear and verifiable: (1) The Steam and Impulse versions of Blood Bowl do have SecuROM. (2) There is a deactivation tool. (3) There is a three activation limit. (4) Cyanide Studios has SecuROM servers. If there are no other concerns, this is what I will write about. Although a fair description, I'll also leave the word "controversy" out of it to avoid igniting readers' emotions. ChewableOJ (talk) 17:57, 6 June 2010 (UTC)Reply
Addendum -- I forgot to mention that Stardock owns and administrates Impulse. The distinction is necessary as one of my above sources attributes GOO to Stardock. ChewableOJ (talk) 18:09, 6 June 2010 (UTC)Reply
More on retail box set -- I found this tech support page on Cyanide Studio's forums that pretty much dictates that SecuROM activation codes are included in both the digital download version and DVD retail version. [5] So I think it is very well verified that Blood Bowl has embedded SecuROM DRM in all formats. ChewableOJ (talk) 20:41, 6 June 2010 (UTC)Reply
"All Formats" -- I should have been more precise. The SecuROM DRM exists in all PC version formats. I highly doubt SecuROM is used in the video game console versions. My bad. ChewableOJ (talk) 20:45, 6 June 2010 (UTC)Reply
Added content to article -- I waited a day, and there have been no more concerns raised. I have added the section about DRM towards the end, between Development and Reception sections. ChewableOJ (talk) 22:28, 7 June 2010 (UTC)Reply

It might be worth mentioning that SecuROM has been removed from the game. At the very least from the Legendary Edition on Steam. I am not sure about the other editions and if this also applies to retail copies, though. 77.64.180.237 (talk) 18:15, 5 March 2014 (UTC)Reply

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