Talk:Cities in Motion 2
Latest comment: 9 years ago by 63.158.132.10 in topic Removed "Features", "Types of Transportation", and "Missing features" sections
Removed "Features", "Types of Transportation", and "Missing features" sections
editYou can see their wiki syntax here. They don't fit in the point of the video game articles on Wikipedia as they're lists and also had no references. If someone wants to add them back in, please make them into paragraphs with prose rather than a bulleted list.
==Features== * Dynamic Cities: The city will change according to how you play. If a road is built by the player, new buildings appear. * Day and night cycle, 1 game day = 48 real life minutes. The camera allows to see the Sun as it rises, moves across the sky, and sets, and the stars at night. * Timetables: Manage your fleet according to the rush-hours. * Multiplayer: Competitive and Co-operative modes. * Build dedicated bus lanes and bus/tram depots. * Traffic light will allow smoother traffic flow. Possibility to add traffic lights in game. * The game uses the Unity engine. * Change ticket prices per route or use a global zoning system. * Ability to zoom out to have a complete overview. * Bigger maps, the possibility to have 1 huge city or a few small towns in one map. * More advanced map editor. * Pathways will be able to be built freely, and are not restricted to a grid system. * Possible to build a single tram track or trolley wire. * One-way roads. * Traffics lights are sensitive to traffic. If there are no pedestrians waiting, they operate a bit quicker. * The game includes buses, trams, trolleybuses, waterbuses and metro. * Support for Steam Cloud. * Support for Steam Workshop. ==Types of Transportation== Vehicles in Cities in Motion 2 are divided to 5 categories: * '''Buses:''' This is the most basic type of transportation in the game. They require no special infrastructure, all you need is a depot and stops to operate a line. If you want them to avoid traffic, you can use bus lanes. Buses are cheap to purchase, they have low maintenance and fuel consumption, but they also have low capacities and poor to mediocre acceleration. * '''Trolley Buses:''' One step above buses, Trolley Buses are a bit more expensive, with higher maintenance and mediocre to good acceleration. They run on electricity which means you have to build Catenary lines in order to operate them but they still have to go on the road. Trolley buses are as big as medium and large buses. * '''Trams:''' This is the next step in road based vehicles. Trams can have higher capacity than buses and trolley buses, but they also require more maintenance and consume more electricity. Trams require tracks to operate which can only be built on the road or in the middle of avenues. * '''Metros:''' This is the ultimate people mover in the game. Metros don't require roads in order to operate, you can build metro tracks anywhere you want: on the ground, above ground or underground. They have mediocre to excellent acceleration and can carry the largest amounts of passengers, but they require a lot of maintenance, use a lot of electricity and they are very expensive. * '''Water Buses:''' If you want to cross a body of water without the huge expenses of building bridges and tunnels, this is your solution. Water buses require low maintenance and have good to excellent acceleration, but they don't carry many passengers and consume a lot of fuel. ==Missing Features (as compared to Cities in Motion)== * No city-owned railway stations (no freight trains) and no airports (no planes). * No helicopters. * No paved squares (as opposed to streets). * No pedestrian bridges at overground metro stations. * No old European-style buildings. * No amusement parks.
Thanks, Nicereddy (talk) 20:17, 11 January 2014 (UTC)
- If we had the original sources from which this feature list came, then we could more easily cite their presence. As it stands, it's hard to share with readers which of these features are notable in the genre without citations to back up their notability. Though, it is nice to have them collected here for the future. The missing features section would be a good start for a comparison section w/CiM1, written in a prosaic fashion
- 63.158.132.10 (talk) 22:00, 12 March 2015 (UTC)