Talk:Compile (company)
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editTombs and Treasures, a Famicom/NES port of Falcom's Azteca was developed by Compile. I added it to the list.
Also, I don't think Lode Runner or Championship Lode Runner were developed by Compile, were they (the NES/Famicom versions)? They just scream Hudson to me. The enemy sprites are the protagonists' sprite from Bomberman recycled. I'd question that entry.
G.M. 9/9/2007 —Preceding unsigned comment added by 163.40.12.37 (talk) 19:25, 9 September 2007 (UTC)
Removed comments regarding M.U.S.H.A.
editConsidered by many to be Compile's finest shooter[citation needed], Musha Aleste (titled M.U.S.H.A. in the US) is a very fast shooter, released on the Sega Mega Drive in 1990. The game takes place in a unique Japanese futuristic setting. Musha Aleste is remembered as one of the best shooters on Sega's 16-bit console[citation needed].
I removed comments regarding Compile's finest shooter and the best shooters on the Genesis.
Citations for these comments will not be enough; it is more effective to leave them out entirely. There is a wide variety of games in this genre. Not only is the "best" Compile game highly disputed, the "best" Genesis shooter is also a hot topic.
A simple statement noting Compile's positive reputation among shooter fans would be more than enough. 68.102.77.56 (talk) 08:16, 12 July 2008 (UTC)
Publisher?
editAs far as I know Compile was a developer, not a publisher. This page is all about games they have developed, not published - why has the page been moved? ~ Keiji (iNVERTED) (Talk) 14:29, 2 March 2013 (UTC)
- Actually, the page was moved from Compile (software company) long ago. No one knew. Railer-man (talk) 17:12, 2 March 2013 (UTC)
Requested move 5 November 2016
edit- The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section.
The result of the move request was: Moved, pretty sure this is completely uncontroversial. ☺ · Salvidrim! · ✉ 19:38, 7 November 2016 (UTC)
Compile (publisher) → Compile (company) – This company is also a game developer. 2A02:C7D:564B:D300:7DF9:66DE:1AD1:40AF (talk) 12:33, 5 November 2016 (UTC)
- The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.
External links modified
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External links modified
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Semi-protected edit request on 15 September 2018
editThis edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
There are two corrections needed to be brought on the list of games in the Games developed section. One is a change, while the other is a removal from the article.
1) In the "Publisher" column for the game R-Type from 1988, the publisher needs to be changed from "Irem" to "Sega" instead. The version of R-Type that is mentioned on this article is the one for the Sega Master System and that version was published by Sega, not Irem. (Irem did not published games for the Sega Master System platform).
Here's a few sources for Sega as the publisher R-Type for Sega Master System:
- http://www.honestgamers.com/7350/sega-master-system/rtype/game.html
- http://www.illusionware.it/megadrive/r-type%20markIII.htm
2) The row for the game Legacy of the Wizard from 1987 needs to be deleted altogether from the article as there are no sources that Compile developed it and the game's ending credits do not show any staff member from Compile. The policy WP:CHALLENGE allows for the outright removal at any time of any questionable content that is unsourced.
So to summarize everything, the row for the game R-Type ahould be as follow.
Year | Title | Publisher | Platform(s) |
---|---|---|---|
1988 | R-Type† | Sega | Sega Master System |
And the game Legacy of the Wizard should be removed altogether from the article because it doesn't belong there.
70.24.124.252 (talk) 03:10, 15 September 2018 (UTC)
- Partly done: I wasn't sure if the two sources provided for R-Type were reliable sources in accordance with WP:GAMESOURCES so I used their custom Reliable Sources for Video Games Google search engine and found two sources to support Sega as the publisher for the original Master System version. I also used that same custom search engine and found a reliable source supporting that Compile developed (at least in part) the NES port of Legacy of the Wizard so I added that source to the table and left that game in the table. ♪♫Alucard 16♫♪ 06:13, 7 October 2018 (UTC)
Semi-protected edit request on 21 October 2018
editTo keep track of everything the edits I just implemented as part of an edit request can be found on my personal talk page. Thank you :) ♪♫Alucard 16♫♪ 14:15, 2 November 2018 (UTC)
Puyo Puyo
editMy guess is that Compile entrusted Sega to make Puyo Puyo popular in the future. 108.217.224.19 (talk) 12:03, 13 June 2019 (UTC)
Programmers-3 is not Compile, and never were.
editYou'll have to excuse my mistakes. This is my very first time using wikipedia in an editing capacity.
I did some research into Compile and Compile games specifically focusing on shooting games(stg)/shoot 'em ups(shmups). The spreadsheet where I documented all my research can be found at. (5) There are multiple tabs, the correct tab is "Compile Shmups"
From what I understand, Programmers-3 was like a contractor, and Compile was like a subcontractor. A publisher would contract Programmers-3 to make a game, and then sometimes Programmers-3 would hand it off to Compile.
Satoshi "Pac" Fujishima was asked directly and confirmed, in not so many words, that Compile is not Programmers - 3 "i dont know so much about it COMPILE programmed MSX A.E. licenced under programmers 3(company)"(1) PAC talking more about Programmers-3 https://twitter.com/pacf/status/1078656941067386887
In an interview, Masamitsu "MOO" Niitani, said "In the beginning, I was the only official employee of Compile, and I made most everything on my own. It was just me for the first 4 or 5 years, with some part-time staff to help. I borrowed development software tools from the companies that contracted work out to us."(2) and also "I made the SC-3000 Borderline entirely by myself too, but after that, everything was made together with the other part-time staff of Compile. I always did the final balancing and fine-tuning on my own. That experience has paid dividends for me down the line, even today."(3) In an interview with Takayuki “Jemini” Hirono, he said that Compile was founded in 1982.(4)
Another company with a similar relationship as programmers 3 is General (Paxon) and Nisso. I think General(Paxon) were the publisher and Nisso was the contractor, but they could be different names for the same thing. The three stg games I'm aware of compile developing for Nisso/General Paxon are Aquapolis SOS 08-26-1983, Megalopolis SOS 08-26-1983 and Devil's Heaven in 1984. There was also a rerelease of Megalopolis that may have been in 1984, where-in the in-game "Nisso" text is replaced with "Compile". According to MOO, Devil's Heaven was the first true STG they made.
AFAIK, the only A.E. that Compile worked on was the 1984 MSX port.(6) Pac confirming that Compile did not work on the Apple II or Atari 8-bit ports of A.E. https://twitter.com/StewartJMartin/status/1232598972017061888
It's not entirely clear if N-Sub was developed by Compile. The Compile website archive says they did(6). But in the interview (2) MOO make it sound like they only developed Borderline. But then in interview (2) he seems to indicate that they definitely did work on Safari Hunting. Additionally, JEM clearly stats that he and PAC worked on Safari Hunting in (4).
E.I. - Exa Innova was definitely created by Compile. "I would also say E.I., which is connected to Zanac. When we made E.I., I never imagined that concept would blossom into Zanac. E.I. itself wasn’t especially good, though" - MOO (3) in reference to which games he's proud of from the SC-3000 era, even though E.I. was MSX.
I don't now about the other games in the Programmers-3 table of the wikipedia page, since they're not stgs I didn't look into them. They should probably be reviewed individually for accuracy.
There's a game Starblazer for MSX that might have been ported to MSX by Compile in 1984 or 1985, but I haven't been able to find any sort of confirmation for it.
Sorry, I know this is a mess. I'll clean it up as I learn more about how to properly format this.
1. [1]
2. [2]
3. [3]
4. [4]
5. [5]
6.
FragmentalStew (talk) 11:22, 9 June 2020 (UTC)FragmentalStew