Talk:Deactivators

Latest comment: 6 years ago by TheJoebro64 in topic GA Review
Good articleDeactivators has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Article milestones
DateProcessResult
April 17, 2018Good article nomineeListed
April 11, 2019Featured article candidateNot promoted
September 6, 2019Featured article candidateNot promoted
December 12, 2019Featured article candidateNot promoted
Current status: Good article

Discussion

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Haven't been able to track down the names of the actual programmers and artists. Does anyone know who they were? Or the best place to find out? (I'll keep searching in the meantime.).Poss 00:13, 19 December 2006 (UTC)Reply

More accurate release date

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I found this [1] scan from a magazine showing a more accurate release date (October 6, 1986). Does anyone know how to cite something like this? OriginalJunglist 23:13, 18 December 2006 (UTC)Reply

Fair use rationale for Image:Deactivators.jpg

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Image:Deactivators.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot 15:41, 23 October 2007 (UTC)Reply

Tigress

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Who were Tigress Marketing and what became of them? This amazing little game seems to have been the only piece of software they ever produced. 2fort5r (talk) 21:22, 28 January 2011 (UTC)Reply

Tigress also designed and developed Golf Construction Set and They Stole A Million, and a couple of others. David Bishop, ex-Tigress, now works at PopCap. MrMarmite (talk) 00:48, 29 January 2011 (UTC)Reply

GA Review

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Reviewing
This review is transcluded from Talk:Deactivators/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: TheJoebro64 (talk · contribs) 22:44, 27 March 2018 (UTC)Reply


I'll take a stab at this. JOEBRO64 22:44, 27 March 2018 (UTC)Reply

Review
  • A time limit is set based on the fuses of the bombs. Can you elaborate on this a bit? How is it based on the fuses? Length? Color?
  • If a bomb goes off the room and everything inside of it gets destroyed. Is this supposed to say If a bomb goes off the room then everything inside of it gets destroyed?
  • I think the caption of the image needs a bit more detail (mostly as to what is going on in the screenshot).
  • David Bishop was the co-founder of Tigress Marketing, the developers of the game, with Chris Palmer having joined Tigress after leaving Argus Specialist Publications. I think you can cut "David" and "Chris" from this sentence. You've already mentioned their full names so saying them again is unnecessary.
  • published by Ariolasoft under its Reaktor label—would linking "label" to imprint (trade name) be helpful (and accurate)? I typically do this when I'm writing about comics DC publishes under Vertigo.
  • I have a couple issues with the reception section:
    • It's pretty short. A decent number of critics reviewed this game, so I'd expect it to be bigger.
    • Furthermore, I think the current length prevents it from going in-depth into what the reviewers said. "Andrew Wilton from Amstrad Action praised its gameplay, describing it as 'excellent'". Why did he think it was excellent? "The graphics received mixed reactions for each console, with Crash and Your Sinclair speaking positive of the Spectrum's graphics, while Andrew Wilton marked it as the most disappointing part of the game." Why were they spoken positively about and why did they disappoint Wilton?
    • I'd recommend splitting the reception section into separate parts discussing graphics/presentation, gameplay, and overall, then add parts about what reviewers said specifically about this game. I think the Donkey Kong 64 and Knuckles' Chaotix reception sections are good examples of this.
    • I recommend looking at Wikipedia:Copyediting reception sections for more advice.
  • Palmer left the video games industry to work in IT. People may not know what "IT" means; I'd spell out "information technology."

That's what I saw. I have a soft spot for short reads like this. Good work; once my comments are addressed, I will gladly promote this. JOEBRO64 19:58, 3 April 2018 (UTC)Reply

Alrighty @GamerPro64, this is good to go. Nice work. JOEBRO64 21:51, 17 April 2018 (UTC)Reply