Talk:Dragon's Lair (1990 video game)

Latest comment: 16 years ago by Manolito Mystiq in topic PAL and US version differences

Sources needed

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This article needs sources, especially regarding its difficulty. Surely some publication has made mention of its remarkably challenging gameplay? Can the "Angry Video Game Nerd" video serve as a source in some capacity? He does demonstrate how hard it is to clear even the first screen. --Do Not Talk About Feitclub (contributions) 02:45, 8 December 2007 (UTC)Reply

I think it would be okay. Despite the fact his videos are for comedy purposes, the clips of the game used in the review clearly show the sluggish pace of the NTSC version, and the fact everything including the door is lethal. I should think it would be a valid source. --Repner1 (talk) 06:56, 31 March 2008 (UTC)Reply

PAL and US version differences

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I noticed the playthrough video didn't have a big snake at the end of the dungeon level. Also, I find the claim that the PAL version runs faster rather odd since I own the PAL version and it runs just incredibly slowly. Also, there were no rocks in the elevator though that might be the tool-assistance taking effect. Could someone help with this. --TheHande (talk) 16:27, 23 January 2008 (UTC)Reply

The reason people say the PAL verison runs faster than the NTSC version, is because it does run faster if you compare the two on an emulator. The PAL version was simply adapted for the PAL television sets, as those run at 50Hz instead of 60Hz, and if the game would run as normal as the NTSC version, the result would be a much slower game (16,7 percent). To compensate, the game has got a boost, so it would run as fast on a PAL NES as the NTSC version on a NTSC NES. An emulator doesn't need this compensation, so because of the boost it actually runs faster. This, then, can be compensated by selecting the PAL region on the emulator option (some have those), but many don't know such an option exists, and while some emulators have the option, it doesn't seem to affect the game speed at all. I do not have a source of this. I thought there was a wiki article about the Hz issue in Video Games of that generation, though, but I don't know the link anymore. Another example of a game using this method is Super Mario Kart (SNES). Cheers. Manolito Mystiq (talk) 21:01, 10 September 2008 (UTC)Reply