This article must adhere to the biographies of living persons (BLP) policy, even if it is not a biography, because it contains material about living persons. Contentious material about living persons that is unsourced or poorly sourcedmust be removed immediately from the article and its talk page, especially if potentially libellous. If such material is repeatedly inserted, or if you have other concerns, please report the issue to this noticeboard.If you are a subject of this article, or acting on behalf of one, and you need help, please see this help page.
This article is rated Start-class on Wikipedia's content assessment scale. It is of interest to the following WikiProjects:
This article is within the scope of WikiProject Biography, a collaborative effort to create, develop and organize Wikipedia's articles about people. All interested editors are invited to join the project and contribute to the discussion. For instructions on how to use this banner, please refer to the documentation.BiographyWikipedia:WikiProject BiographyTemplate:WikiProject Biographybiography articles
This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.Video gamesWikipedia:WikiProject Video gamesTemplate:WikiProject Video gamesvideo game articles
I think that when a game company chooses to market a game with the designers name in the title, that's quite an achivement. It doesn't happen often. You will see from the game list that this happened several times.
In a field where 2 years old generally means "obsolete" Gary Grigsby's Pacific War had players and an active mailing list almost a decade after it was released. A modified version is still being played, 18 years after the original release, with an active message board for it at matrixgames.com. War In Russia is similar. His later release War In The Pacific still sells for full original price after five years, another amazing accomplishment.
I doubt anyone in the field has achieved that kind of long term play or retention of retail value in his games, or name recognition. But its a grognard thing. <G> Bradkay (talk) 05:36, 17 December 2010 (UTC)Reply