Talk:GoldSrc

Latest comment: 2 years ago by 184.66.251.49 in topic Contradictions / Innaccuracies

Vampire the Masquerade: Bloodlines

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Vampire: The Masquerade - Redemption used Nod Engine, built in-house by Nihilistic. Removed.

I'm certain there was a VtM game on GoldScr. If anyone knows the name, please add it. --Tom Edwards 09:48, 6 September 2005 (UTC)Reply

VtM:Bloodlines was on Source engine, not GoldSrc though. - Nucleus.ee

Yes, but there was also another before that. There was a project to get it working as a mod on Steam a while back. --Tom Edwards 13:40, 6 September 2005 (UTC)Reply
Well, there was a mod, Vampire Slayer (http://www.planethalflife.com/vampire/), not that it's related to VtM in anyway... - Nucleus.ee

Xash3D Engine Noteworthiness

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I think it's noteworthy enough to at least give it a mention at the bottom of the article in the same sense as other open source game engine re-implementations are such as ioquake3, and I think its notable to illustrate aspects of the original engine running on other platforms such as Android--216.73.201.12 (talk) 22:50, 21 July 2015 (UTC)Reply

The sources you provided—two forum links and a github page—don't establish it as noteworthy. Coverage from reliable secondary sources that verify the information added is preferable here, otherwise it can be challenged. Forum posts are self-published thus fail reliability criteria, and the author/project's own github page doesn't establish it as noteworthy because it is a primary source. --The1337gamer (talk) 23:11, 21 July 2015 (UTC)Reply

Shadow Force Razor Unit

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Just for the sake being thorough, though it wasn't a big or even particularly notable release, Shadow Force Razor Unit released in 2002 appears to be using a modified version of the GoldSrc engine. Gameplay can be found on youtube and it has numerous mechanics and visual similarities.173.59.11.121 (talk) 22:34, 31 March 2021 (UTC)Reply

Contradictions / Innaccuracies

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GoldSrc was not used in Quake, it was used in Half-Life and was derived from the Quake source code.

See Id_Tech#id_Tech_2 184.66.251.49 (talk) 18:13, 29 October 2022 (UTC)Reply