Talk:Happy Cube

Latest comment: 15 years ago by Shoosh in topic Untitled

Untitled

edit

need to add:

  • value as an executive toy handed out in fairs
  • value as an educational toy
  • images of large structure, of frame
  • imitations, snafooz

"Most notable is The Happy Cube Solver."

ShooshX, you are the author of this software, and you should not write your personal views on it. Actually, there are just two known Happy Cube solvers, and yours is not the most notable (in any way).

Your programme just tiles and tiles the pieces over and over again in any way. As simple as that. Probably, you think that this is pretty enough, but believe me I can do much better than your software without relying on any computer, for complex structures which your piece-of-DirectX-code wouldn't solve in days. That's way them comment above should be removed.

I'm sorry if something I wrote offended you in any way. As you said, there are only two automatic solvers, mine and another one by a guy named Thomer which is as far as I know a textual program with no user interface to speak of. I believe this objectively makes my software the more notable one of the two. Another objective measure might also be the place in the google results of my page for various search phrases related to happy cubes.
I'd be very interested in hearing about other methods you may have of solving happy cubes puzzles other than "just tiles and tiles the pieces over and over again". You may even contact me by mail if you'd like.
The Happy Cube Solver UI is based on OpenGL, not DirectX. This, among other things, is what makes it cross-platform. Shoosh (talk) 23:35, 18 September 2009 (UTC)Reply