Talk:Hexany Audio
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Discussion for A major contributor to this article appears to have a close connection with its subject
editSaw this flag; noticed history shows many changes since April. Perhaps list the remaining issues below, if any remain?--Nubtrazolacine (talk) 17:11, 10 May 2019 (UTC)
Clients and Credits Revamp
editMaybe remove the clients and then create a table instead to house this, with maybe an intro sentence.
A table can be formatted more like individual audio credits:
Year / Title / Format (game/film/etc) / Credit / Notes / Source
Some game companies do credits that way as a table, so it seems to be the norm.
Some proposed changes and requesting tag removal
editPart of an edit requested by an editor with a conflict of interest has been implemented. [See below] |
Information to be removed:
1. In the lead paragraph, please remove the last line mentioning the credits.
2. In the 'History section', please remove the last line of the first paragraph.
3. In the 'History section', please remove the last paragraph mentioning the awards won by the company's composers
4. In the 'Credits and Clients' section, please change the first paragraph
From - Titles Hexany Audio has worked on include Monster Hunter Online[1], the Assassin’s Creed Syndicate release trailer[2], Firewall: Zero Hour[1], John Wick: Chronicles[3], and Just Shapes & Beats[4] To - Hexany Audio's work includes Monster Hunter Online[1], the Assassin’s Creed Syndicate release trailer[5], Firewall: Zero Hour[1], John Wick: Chronicles[6], and Just Shapes & Beats[7].
5. In the 'Credits and Clients' section, please change the second paragraph
From Credits include gaming Tencent’s Arena of Valor, H1Z1 by Daybreak Game Company, Activision's King’s Quest series, Into the Stars, Colina: Legacy, Ring of Elysium.[8][9][10][11] To Additional credits include gaming Tencent’s Arena of Valor, H1Z1 by Daybreak Game Company, Activision's King’s Quest series, Into the Stars, Colina: Legacy, Ring of Elysium.[12][13][14][15]
6. In the 'Credits and Clients' section, please change the third paragraph
From They've also worked on virtual reality games, such as Jurassic Park VR and Blade Runner: Revelations[16], and created music/sound for live events such as Overwatch Contenders.[17] To Their work also includes virtual reality games, such as Jurassic Park VR and Blade Runner: Revelations[16], and created music/sound for live events such as Overwatch Contenders.[18]
Explanation of the issue: Proposing changes to remove the promotional content including information and awards won the company's founder and other composers. Also, suggesting some minor changes in the text of the 'Clients and Credits' section. I am proposing the removal of the references along with the text that it supports. I am paid by Hexany Audio to make this edit request. Further, I would request you to please remove the tags on the page. I have aligned the page as per WP:GNG guidelines and the references have been trimmed accordingly.
PANGIfroth (talk) 23:35, 20 May 2019 (UTC)
References
- ^ a b c d "Hexany Audio | Portfolio - Credits". Hexany Audio. Retrieved 10 May 2019.
- ^ Brown, Steven (1 February 2018). "Composer Matthew Carl Earl Discusses Contributing Music to Video Games Such as Arena of Valor & Assassin's Creed Syndicate". That Moment In. Retrieved 10 May 2019.
- ^ Benardello, Karen (27 September 2018). "Stream the Score to Chance6's New COLINA: Legacy Survival Horror Game (Exclusive)". Shockya.com. Retrieved 10 May 2019.
- ^ "Just Shapes & Beats (2018) Windows credits". MobyGames. Retrieved 10 May 2019.
- ^ Brown, Steven (1 February 2018). "Composer Matthew Carl Earl Discusses Contributing Music to Video Games Such as Arena of Valor & Assassin's Creed Syndicate". That Moment In. Retrieved 10 May 2019.
- ^ Benardello, Karen (27 September 2018). "Stream the Score to Chance6's New COLINA: Legacy Survival Horror Game (Exclusive)". Shockya.com. Retrieved 10 May 2019.
- ^ "Just Shapes & Beats (2018) Windows credits". MobyGames. Retrieved 10 May 2019.
- ^ "INTERVIEW: Richard Ludlow & Jason Walsh On Blade Runner: Revelations". Cultured Vultures. 2018-06-01. Retrieved 2019-05-06.
- ^ Emge, Andrew. "How Justin Hollis Works: Sound Designer at Hexany Audio". blog.prosoundeffects.com. Retrieved 2019-05-06.
- ^ Moore, Dan (2018-10-17). "Interview: Behind the Music & Effects of 'COLINA: Legacy' & 'Ring of Elysium'". TVOvermind. Retrieved 2019-05-06.
- ^ Life, Nintendo (2018-05-09). "Exclusive: Behind The Scenes On Switch MOBA Arena Of Valor's Audio". Nintendo Life. Retrieved 2019-05-08.
- ^ "INTERVIEW: Richard Ludlow & Jason Walsh On Blade Runner: Revelations". Cultured Vultures. 2018-06-01. Retrieved 2019-05-06.
- ^ Emge, Andrew. "How Justin Hollis Works: Sound Designer at Hexany Audio". blog.prosoundeffects.com. Retrieved 2019-05-06.
- ^ Moore, Dan (2018-10-17). "Interview: Behind the Music & Effects of 'COLINA: Legacy' & 'Ring of Elysium'". TVOvermind. Retrieved 2019-05-06.
- ^ Life, Nintendo (2018-05-09). "Exclusive: Behind The Scenes On Switch MOBA Arena Of Valor's Audio". Nintendo Life. Retrieved 2019-05-08.
- ^ a b "How Blade Runner: Revelations' Sound Brings The World To Life In VR". UploadVR. 2018-05-17. Retrieved 2019-05-08.
- ^ "Interview: Hexany Audio's Richard Ludlow on the challenges of making video game sounds". Gamecrate. Retrieved 2019-05-08.
- ^ "Interview: Hexany Audio's Richard Ludlow on the challenges of making video game sounds". Gamecrate. Retrieved 2019-05-08.
Reply 20-MAY-2019
editBelow you will see where proposals from your request have been quoted with reviewer decisions and feedback inserted underneath, either accepting, declining or otherwise commenting upon your proposal(s). Please read the enclosed notes within the proposal review section below for information on each request. Spintendo 03:09, 21 May 2019 (UTC)
Proposal review 20-MAY-2019
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Please note that PANGIfroth has been blocked as a sockpuppet of user Johnsaavn. GSS (talk|c|em) 08:28, 31 July 2019 (UTC)
Please update the page as per the request below
editPart of an edit requested by an editor with a conflict of interest has been implemented. |
Information to be added or removed: Please update the page with latest information on notable projects and awards. Also, please update the new logo. — Preceding unsigned comment added by YutaMales (talk • contribs) 21:31, 25 May 2021 (UTC)
Infobox
edit- From
- Number of employees: 15-20
- To
- Number of employees: 20-25
— Preceding unsigned comment added by YutaMales (talk • contribs) 21:31, 25 May 2021 (UTC)
- Done Tol (talk | contribs) @ 23:27, 31 August 2021 (UTC)
Lead paragraph
edit- From
- Hexany Audio is a Los Angeles-based audio post-production studio which provides custom sound, original music, voice over, audio programming, and sound branding for video games, virtual reality (VR) and interactive media.[1]
- To
- Hexany Audio is an audio post-production studio based in the Greater Los Angeles area. It provides custom sound, original music, voice over, audio programming, and sound branding for video games, virtual reality (VR) and interactive media.[2]
— Preceding unsigned comment added by YutaMales (talk • contribs) 21:31, 25 May 2021 (UTC)
- Done Tol (talk | contribs) @ 23:27, 31 August 2021 (UTC)
History
editFirst paragraph
edit- From
- Hexany Audio was founded in Boston in 2012 by Berklee College of Music graduates Richard Ludlow, Juan Sebastian Cortés Arango, Richard Gould, and Andy Forsberg.[3][4] The company was initially developed while Ludlow was still a student at Berklee.[5][6]
- To
- Hexany Audio was founded in Boston in 2012 by Berklee College of Music graduates Richard Ludlow, Juan Sebastian Cortés Arango, Richard Gould, and Andy Forsberg.[7][8] The company was initially developed while the founders were still students at Berklee.[9][10] The company is known for sound design and music production for notable video games.[11]
— Preceding unsigned comment added by YutaMales (talk • contribs) 21:31, 25 May 2021 (UTC)
- Not done — "notable video games" is not specific. It should specify which video games they are known for. Tol (talk | contribs) @ 23:28, 31 August 2021 (UTC)
Second paragraph
edit- From
- The company's work has been recognized by the Game Audio Network Guild. In 2017, they won for "Best Music in a Casual/Social Game" for their work on Strike of Kings / Realm of Valor[12] and two years later they were nominated for "Best Game Music Cover/Remix" for their work on Overwatch Contenders.[13]
Move it down to the Proposed 'Awards and recognition' section — Preceding unsigned comment added by YutaMales (talk • contribs) 21:31, 25 May 2021 (UTC)
- Done i did this part.Chrisfilip (talk) 01:24, 28 August 2021 (UTC)
Clients and credits
edit- From
- Hexany Audio's work includes John Wick: Chronicles,[14] and Just Shapes & Beats.[15] Hexany has worked on the virtual reality game Blade Runner: Revelations.[16]
- To
- Notable projects of Hexany Audio include Star Wars: Millennium Falcon – Smugglers Run,[17] League of Legends,[18] Just Shapes & Beats,[19] Blade Runner: Revelations,[16] Splitgate: Arena Warfare,[20] VR Studios Men in Black: Galactic Getaway,[21] Tencent’s Arena of Valor[22] and VRstudios’ Star Trek: Dark Remnant.[23]
In October 2018, the company released the soundtracks of Chance6 Studios’ horror video game COLINA: Legacy, which were composed by Matthew Carl Earl and Jason Walsh.[24]
— Preceding unsigned comment added by YutaMales (talk • contribs) 21:31, 25 May 2021 (UTC)
- Not done, I'd like a rationale for removing John Wick: Chronicles. Tol (talk | contribs) @ 23:35, 31 August 2021 (UTC)
Section name
editChange section name 'Clients and credits' to 'Projects' — Preceding unsigned comment added by YutaMales (talk • contribs) 21:31, 25 May 2021 (UTC)
- Done i did this part. Chrisfilip (talk) 01:21, 28 August 2021 (UTC)
Proposed section - Awards and recognition
editIn 2017, Hexany Audio won the Game Audio Network Guild Awards under the category Best Music in a Casual/Social Game for their work on Strike of Kings / Realm of Valor.[25] In 2018, the company received the Hollywood Music in Media Awards under the category Best Original Song/Score for a Mobile Video Game for their work on Arena of Valor[26] and in 2021, it received the same award under the category Best Song/Score for a Mobile Video Game for their work on Call of Duty: Mobile.[27]
In 2019, their work for the Star Wars: Millennium Falcon - Smuggler’s Run attraction was nominated for a MPSE Golden Reel Award under the category Outstanding Achievement in Sound Design.[28]
In 2020, Hexany Audio was featured in the Global Game Music Market report, a report that provides a detailed analysis of global game music market size and competitive landscape.[29]
— Preceding unsigned comment added by YutaMales (talk • contribs) 21:31, 25 May 2021 (UTC)
- Not done, this section already exists. If you would like to expand or edit it, please make another edit request. Tol (talk | contribs) @ 23:33, 31 August 2021 (UTC)
References
editReferences
- ^ Kidwell, Emma. "VRDC Speaker Q&A: Richard Ludlow on crafting audio for interactive VR experiences". www.gamasutra.com. Retrieved 2019-05-08.
- ^ Kidwell, Emma. "VRDC Speaker Q&A: Richard Ludlow on crafting audio for interactive VR experiences". www.gamasutra.com. Retrieved 2019-05-08.
- ^ "Richard Ludlow of Hexany Audio Discusses Giving Life to Interactive Projects Through Sound & Music - Sound & Picture". Sound & Picture. 2018-04-16. Retrieved 2018-04-20.
- ^ "Hexany Audio | Berklee College of Music". www.berklee.edu. Retrieved 2019-05-06.
- ^ "Hexany Audio, Berklee-Bred Business, Blasts Off | Berklee College of Music". www.berklee.edu. Retrieved 2019-05-06.
- ^ Correspondent, Scott Kirsner Globe (August 4, 2017). "Berklee students and grads create a noteworthy niche: music for video games". The Boston Globe. Retrieved 8 May 2019.
{{cite web}}
:|last1=
has generic name (help) - ^ "Richard Ludlow of Hexany Audio Discusses Giving Life to Interactive Projects Through Sound & Music - Sound & Picture". Sound & Picture. 2018-04-16. Retrieved 2018-04-20.
- ^ "Hexany Audio | Berklee College of Music". www.berklee.edu. Retrieved 2019-05-06.
- ^ "Hexany Audio, Berklee-Bred Business, Blasts Off | Berklee College of Music". www.berklee.edu. Retrieved 2019-05-06.
- ^ Correspondent, Scott Kirsner Globe (August 4, 2017). "Berklee students and grads create a noteworthy niche: music for video games". The Boston Globe. Retrieved 8 May 2019.
{{cite web}}
:|last1=
has generic name (help) - ^ Staff (2019-06-21). "Interview: Hexany Audio Discusses Creating Out of This World Sounds & Music For the New Men in Black: Galactic Getaway VR Experience". TechRistic.com.
- ^ "2017 Awards". www.audiogang.org. Retrieved 2018-04-27.
- ^ Fogel, Stefanie (2019-03-22). "'God of War' Wins Six G.A.N.G. Awards, Including Audio of the Year". Variety. Retrieved 2019-05-06.
- ^ Benardello, Karen (27 September 2018). "Stream the Score to Chance6's New COLINA: Legacy Survival Horror Game (Exclusive)". Shockya.com. Retrieved 10 May 2019.
- ^ "Just Shapes & Beats (2018) Windows credits". MobyGames. Retrieved 10 May 2019.
- ^ a b "How Blade Runner: Revelations' Sound Brings The World To Life In VR". UploadVR. 2018-05-17. Retrieved 2019-05-08.
- ^ Giardina, Carolyn (2020-01-19). "'Ford v Ferrari,' '1917' Collect Wins at MPSE Golden Reel Awards". The Hollywood Reporter.
- ^ Benardello, Karen (27 September 2018). "Stream the Score to Chance6's New COLINA: Legacy Survival Horror Game (Exclusive)". Shockya.com. Retrieved 10 May 2019.
- ^ "Just Shapes & Beats (2018) Windows credits". MobyGames. Retrieved 10 May 2019.
- ^ Rainier (June 24, 2019). "Hexany Audio Team Interview Discusses Splitgate: Arena Warfare & Men in Black: Galactic Getaway". WorthPlaying.
- ^ Staff (2019-06-21). "Interview: Hexany Audio Discusses Creating Out of This World Sounds & Music For the New Men in Black: Galactic Getaway VR Experience". TechRistic.com.
- ^ Brown, Steven (February 1, 2018). "Composer Matthew Carl Earl Discusses Contributing Music to Video Games Such as Arena of Valor & Assassin's Creed Syndicate". That Moment In.
- ^ T'Bonz (April 26, 2019). "Inside The Music And Sounds of Star Trek: Dark Remnant".
- ^ Staff (2018-10-23). "Chance6 Studios' horror video game 'COLINA: Legacy' getting official score release". Nerd Reactor.
- ^ "2017 Awards". www.audiogang.org. Retrieved 2018-04-27.
- ^ "HMMA Winners". www.hmmawards.com.
- ^ Grein, Paul (January 27, 2021). "Diane Warren & James Newton Howard Among Top Winners at 2021 Hollywood Music in Media Awards". Billboard magazine.
- ^ Giardina, Carolyn (2020-01-19). "'Ford v Ferrari,' '1917' Collect Wins at MPSE Golden Reel Awards". The Hollywood Reporter.
- ^ David (April 30, 2021). "Global Game Music Market 2020 Growth Analysis – Sony, Activision Blizzard, Hexany Audio, Nintendo, Audio Network Limited, Dynamedion". The Courier.
Please update the page as per the request below - part 2
editThis edit request by an editor with a conflict of interest has now been answered. |
Information to be added or removed:
This is a continuation to the previous edit request submitted before this. I am providing information asked by Tol. Please update the page and also please update the logo. Thank you.
Infobox
edit- From
- Owner:
- Richard Ludlow
Matthew Carl Earl
- Richard Ludlow
- To
- Owner:
- Richard Ludlow
Matthew Carl Earl
Kellen Fenton
- Richard Ludlow
History
edit- From
- Hexany Audio was founded in Boston in 2012 by Berklee College of Music graduates Richard Ludlow, Juan Sebastian Cortés Arango, Richard Gould, and Andy Forsberg.[1][2] The company was initially developed while Ludlow was still a student at Berklee.[3][4]
- To
- Hexany Audio was founded in Boston in 2012 by Berklee College of Music graduates Richard Ludlow, Juan Sebastian Cortés Arango, Richard Gould, and Andy Forsberg.[5][6] The company was initially developed while the founders were still students at Berklee.[7][8] The company is known for sound design and music production for notable video games including John Wick: Chronicles, Star Wars: Millennium Falcon – Smugglers Run, League of Legends and Just Shapes & Beats.[9]
Projects
edit- From
- Hexany Audio's work includes John Wick: Chronicles,[10] and Just Shapes & Beats.[11] Hexany has worked on the virtual reality game Blade Runner: Revelations.[12]
- To
- Notable projects of Hexany Audio include John Wick: Chronicles,[13], Star Wars: Millennium Falcon – Smugglers Run,[14] League of Legends,[15] Just Shapes & Beats,[16] Blade Runner: Revelations,[12] Splitgate: Arena Warfare,[17] VR Studios Men in Black: Galactic Getaway,[18] Tencent’s Arena of Valor[19] and VRstudios’ Star Trek: Dark Remnant.[20] In October 2018, the company released the soundtracks of Chance6 Studios’ horror video game COLINA: Legacy, which were composed by Matthew Carl Earl and Jason Walsh.[21]
Awards and recognition
edit- From
- The company's work has been recognized by the Game Audio Network Guild. In 2017, they won for "Best Music in a Casual/Social Game" for their work on Strike of Kings / Realm of Valor[22] and two years later they were nominated for "Best Game Music Cover/Remix" for their work on Overwatch Contenders.[23]
- To
- In 2017, Hexany Audio won the Game Audio Network Guild Awards under the category Best Music in a Casual/Social Game for their work on Strike of Kings / Realm of Valor.[24] In 2018, the company received the Hollywood Music in Media Awards under the category Best Original Song/Score for a Mobile Video Game for their work on Arena of Valor[25] and in 2021, it received the same award under the category Best Song/Score for a Mobile Video Game for their work on Call of Duty: Mobile.[26]
- In 2019, their work for the Star Wars: Millennium Falcon - Smuggler’s Run attraction was nominated for a MPSE Golden Reel Award under the category Outstanding Achievement in Sound Design.[27]
- In 2020, Hexany Audio was featured in the Global Game Music Market report, a report that provides a detailed analysis of global game music market size and competitive landscape.[28]
References
editReferences
- ^ "Richard Ludlow of Hexany Audio Discusses Giving Life to Interactive Projects Through Sound & Music - Sound & Picture". Sound & Picture. 2018-04-16. Retrieved 2018-04-20.
- ^ "Hexany Audio | Berklee College of Music". www.berklee.edu. Retrieved 2019-05-06.
- ^ "Hexany Audio, Berklee-Bred Business, Blasts Off | Berklee College of Music". www.berklee.edu. Retrieved 2019-05-06.
- ^ Correspondent, Scott Kirsner Globe (August 4, 2017). "Berklee students and grads create a noteworthy niche: music for video games". The Boston Globe. Retrieved 8 May 2019.
{{cite web}}
:|last1=
has generic name (help) - ^ "Richard Ludlow of Hexany Audio Discusses Giving Life to Interactive Projects Through Sound & Music - Sound & Picture". Sound & Picture. 2018-04-16. Retrieved 2018-04-20.
- ^ "Hexany Audio | Berklee College of Music". www.berklee.edu. Retrieved 2019-05-06.
- ^ "Hexany Audio, Berklee-Bred Business, Blasts Off | Berklee College of Music". www.berklee.edu. Retrieved 2019-05-06.
- ^ Correspondent, Scott Kirsner Globe (August 4, 2017). "Berklee students and grads create a noteworthy niche: music for video games". The Boston Globe. Retrieved 8 May 2019.
{{cite web}}
:|last1=
has generic name (help) - ^ Staff (2019-06-21). "Interview: Hexany Audio Discusses Creating Out of This World Sounds & Music For the New Men in Black: Galactic Getaway VR Experience". TechRistic.com.
- ^ Benardello, Karen (27 September 2018). "Stream the Score to Chance6's New COLINA: Legacy Survival Horror Game (Exclusive)". Shockya.com. Retrieved 10 May 2019.
- ^ "Just Shapes & Beats (2018) Windows credits". MobyGames. Retrieved 10 May 2019.
- ^ a b "How Blade Runner: Revelations' Sound Brings The World To Life In VR". UploadVR. 2018-05-17. Retrieved 2019-05-08.
- ^ Benardello, Karen (27 September 2018). "Stream the Score to Chance6's New COLINA: Legacy Survival Horror Game (Exclusive)". Shockya.com. Retrieved 10 May 2019.
- ^ Giardina, Carolyn (2020-01-19). "'Ford v Ferrari,' '1917' Collect Wins at MPSE Golden Reel Awards". The Hollywood Reporter.
- ^ Benardello, Karen (27 September 2018). "Stream the Score to Chance6's New COLINA: Legacy Survival Horror Game (Exclusive)". Shockya.com. Retrieved 10 May 2019.
- ^ "Just Shapes & Beats (2018) Windows credits". MobyGames. Retrieved 10 May 2019.
- ^ Rainier (June 24, 2019). "Hexany Audio Team Interview Discusses Splitgate: Arena Warfare & Men in Black: Galactic Getaway". WorthPlaying.
- ^ Staff (2019-06-21). "Interview: Hexany Audio Discusses Creating Out of This World Sounds & Music For the New Men in Black: Galactic Getaway VR Experience". TechRistic.com.
- ^ Brown, Steven (February 1, 2018). "Composer Matthew Carl Earl Discusses Contributing Music to Video Games Such as Arena of Valor & Assassin's Creed Syndicate". That Moment In.
- ^ T'Bonz (April 26, 2019). "Inside The Music And Sounds of Star Trek: Dark Remnant".
- ^ Staff (2018-10-23). "Chance6 Studios' horror video game 'COLINA: Legacy' getting official score release". Nerd Reactor.
- ^ "2017 Awards". www.audiogang.org. Retrieved 2018-04-27.
- ^ Fogel, Stefanie (2019-03-22). "'God of War' Wins Six G.A.N.G. Awards, Including Audio of the Year". Variety. Retrieved 2019-05-06.
- ^ "2017 Awards". www.audiogang.org. Retrieved 2018-04-27.
- ^ "HMMA Winners". www.hmmawards.com.
- ^ Grein, Paul (January 27, 2021). "Diane Warren & James Newton Howard Among Top Winners at 2021 Hollywood Music in Media Awards". Billboard magazine.
- ^ Giardina, Carolyn (2020-01-19). "'Ford v Ferrari,' '1917' Collect Wins at MPSE Golden Reel Awards". The Hollywood Reporter.
- ^ David (April 30, 2021). "Global Game Music Market 2020 Growth Analysis – Sony, Activision Blizzard, Hexany Audio, Nintendo, Audio Network Limited, Dynamedion". The Courier.
Hello User:YutaMales and thanks for these updates. The only one I haven't implemented is the first because I don't see which source the name Kellen Fenton is supposed to come from. Please remember to sign your posts here on the Talk page. Cheers, MartinPoulter (talk) 15:10, 13 October 2021 (UTC)