Talk:Hypercube

Latest comment: 1 month ago by Webdnd in topic Incorrect Orthogonal Projections

Does anybody know how to transpose this table for better display when page is enlarged?

edit
Hypercube elements   (sequence A038207 in the OEIS)
m 0 1 2 3 4 5 6 7 8 9 10
n n-cube Names Schläfli
Coxeter
Vertex
0-face
Edge
1-face
Face
2-face
Cell
3-face

4-face

5-face

6-face

7-face

8-face

9-face

10-face
0 0-cube Point
Monon
( )
 
1
1 1-cube Line segment
Ditel
{}
 
2 1
2 2-cube Square
Tetragon
{4}
   
4 4 1
3 3-cube Cube
Hexahedron
{4,3}
     
8 12 6 1
4 4-cube Tesseract
Octachoron
{4,3,3}
       
16 32 24 8 1
5 5-cube Penteract
Deca-5-tope
{4,3,3,3}
         
32 80 80 40 10 1
6 6-cube Hexeract
Dodeca-6-tope
{4,3,3,3,3}
           
64 192 240 160 60 12 1
7 7-cube Hepteract
Tetradeca-7-tope
{4,3,3,3,3,3}
             
128 448 672 560 280 84 14 1
8 8-cube Octeract
Hexadeca-8-tope
{4,3,3,3,3,3,3}
               
256 1024 1792 1792 1120 448 112 16 1
9 9-cube Enneract
Octadeca-9-tope
{4,3,3,3,3,3,3,3}
                 
512 2304 4608 5376 4032 2016 672 144 18 1
10 10-cube Dekeract
Icosa-10-tope
{4,3,3,3,3,3,3,3,3}
                   
1024 5120 11520 15360 13440 8064 3360 960 180 20 1

Tesseract

edit

Why is this article different from that of the Tesseract? It feels like roughly the same thing, at least close enough to be merged. Language Boi (talk) 20:33, 22 December 2023 (UTC)Reply

That one is only about four-dimensional things. This one is about the generalization to any number of dimensions. Four dimensions is still low enough that the regular polytopes there are special — in five or more dimensions there are always exactly three regular polytopes (the hypercube being one of them) but just as three dimensions has the five Platonic solids, four dimensions has six regular polytopes. So I think that as part of this set it has enough independent notability as a mathematical topic to justify a separate article from the general hypercube article. And certainly the same is true for the section on cultural uses. —David Eppstein (talk) 20:37, 22 December 2023 (UTC)Reply
Ah, I see. That should probably be clarified at the top of the article though--because I would probably use the two words interchangeably. Whether that's correct or not I don't know, but I know it's common. Language Boi (talk) 21:21, 23 December 2023 (UTC)Reply
You mean like the clarification that already exists in the hatnote at the top of the article? Or the one already in the caption of the figure at the top of the article? —David Eppstein (talk) 22:39, 23 December 2023 (UTC)Reply

Text

edit

@David Eppstein: "Increasing axis vectors" means exactly what it means, increasing the amount of axes in any dimension. Examples include x axis, y axis, z axis, w axis, v axis, etc... Adding a coordinate axis does increases the vertices of a hypercube by a multiplication of two. Moreover the text is useful because it links to 4-cube, 5-cube and so on and makes clear the relationship between the number of vertices and the hypercube. Lebesgue measure is not irrelevant, as the text is in specific relationship to a hyper-volume, it's not WP:SUBMARINE because it's directly linked to the text. 21:04, 17 May 2024 (UTC) Des Vallee (talk) 21:04, 17 May 2024 (UTC)Reply

You do know that squares and cubes do not need to be aligned to the axes of any particular coordinate system, right? Perhaps you should also know that providing formulas for the number of faces of different dimensions, including vertices, is already done in the "faces" section, and that your attempt to add a very partial piece of that information counting only the vertices is misplaced in a section about coordinates. —David Eppstein (talk) 21:14, 17 May 2024 (UTC)Reply

More natural viewpoint

edit

The section Faces contains this fragment:

"The number of the  -dimensional hypercubes (just referred to as  -cubes from here on) contained in the boundary of an  -cube is

 , where   and   denotes the factorial of  ."

But there is no good reason to limit the counted faces to the boundary.

The n-cube is a perfectly fine polytope, and it has exactly one additional face beyond those on the boundary: its single n-dimensional face.

What's more, this corresponds to the case above where m = n, and it is easy to see that the very same formula   is then equal to 1, the correct count.

Incorrect Orthogonal Projections

edit

  It is my belief that the orthogonal projections of the section titled Generalized Hypercubes is incorrect for all shapes where p>2. My reasoning is that an equidistant shape should have vertices consisting of exactly two connected line segments for γ2, each vertex of γ3 should have exactly 3, ..., γx should have exactly x. Instead, all shapes where p>2 have either double those when p=2, or some other inconsistent/increasing amount.

The pattern that should be followed is the expansion of pascal's triangle from binomial (for simplex at p=1), to the total number of elements being equal to powers of 3 when p=2 (as seen in the graph for the section titled Faces), and following the same pattern of (p+1)x for all higher dimensional shapes where γ=x. (It should be noted that the simplex is currently NOT recognized as a non-dimensional point whose elements would complete the binomial coefficients on pascal's triangle.)

Following this pattern, the maximum number of outer points of the orthogonal projection seem to be equal to n-1 faces, and the total number of vertices (having p connected line segments each) should be equal to pn, or the value when m=0 for any given n-cube. Also, the number of nth elements is equal to the nth column of the table for exponential coefficients, so the number of edges for the shape γ2 when p=3 should be 6 and not 18.

After being corrected, the shape for γ2 when p=3 should project a shape similar to a half-hexagon folded into a hollow tetrahedron without a bottom face. This would give the shape the required 9 vertices (3 per plane with each consisting of 2 line segments) while maintaining the 6 required edges for its 1 flat face existing in (p=3)-dimensional space.

If someone is able to better explain this, or knows a proof, it would be greatly appreciated. Webdnd (talk) 23:23, 20 September 2024 (UTC)Reply