Talk:Izuna: Legend of the Unemployed Ninja
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Not a roguelike
editWhat makes this game NOT a roguelike? Def from wiki itself: Superficially, a roguelike is a two-dimensional dungeon crawl with a high degree of randomness and an emphasis on statistical character development. Izuna is two-dimensional dungeon crawler, has random dungeons, and has statistical development.
Fair use rationale for Image:IzunaDS.PNG
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Trivia
editIzuna and Shino appear in Rondo of Swords I'm not sure the context in which they appear (haven't played the game yet) but it should probably still be mentionedEmma Hordika (talk) 12:38, 13 April 2008 (UTC)
- Wikipedia frowns on "trivia" sections, but if you can integrate it into like a characters section, that works. Evaunit♥666♥ 02:26, 25 August 2008 (UTC)
Detailed gameplay description moved here
editKey to the game system are the use of talismans. Talismans look like o-fuda in their in-game graphics. They all have an SP cost that is randomly chosen when the item is spawned (that is, created by the random dungeon generator). For most damaging talismans, the higher the SP cost, the more powerful the effect, while for non-damaging talismans a higher cost indicates a lower value, but one talisman, the Kikan talisman (which takes the player back to the dungeon entrance), has a constant SP cost. Talismans can be used in three ways. First, a talisman can be used or thrown at an enemy (sometimes a talisman's primary use involves throwing it at a target enemy), which is called its Use effect. This method will consume the talisman. Second, talismans can be attached to weapons and armor to apply their Stick effect. Equipment have an SP limit, and talismans stuck to the weapon deduct their SP cost from that limit; if the SP limit is reduced to below zero, the item will break very easily. All equipment have a limit on the number of talismans that can be attached at one time. Talismans cannot be unstuck from the equipment unless peeled off by the equipment store man or removed by any of the 3 Karakasa enemies by its special ability; they can also be burned off by the equipment store man, a Purifying Flame, or by Lantern's special ability but if removed this way they are destroyed. Third, the equipment store man can burn talismans into equipment, or it can be done by the player with the Burn-In item. This can make the equipment significantly more powerful.
Weapons and armor in the game are randomly generated based on what the game thinks the difficulty should be at the current floor in the current dungeon. As such, it is not impossible to be carrying two Cat Claws at the same time, one with an attack of 6 and one with an attack of 75. However, the game discourages the pattern of changing weapons the moment a better substitute is found, as other games of the genre encourage, by implementing the LUV (love) stat; if a weapon is used repeatedly, the LUV stat increases, increasing the weapon's efficiency in every way - it will deal more damage, be more likely to hit, and get critical hits more often. There are three equipment classes: the sword, the claw, and the arm (displayed in-game as a gauntlet). Izuna may equip a sword and an arm at the same time for attack and defense, respectively, but neither can be equipped at the same time as a claw (which has both attack and defense stats), nor can two of any class be equipped at once. Each equipment type has several types, each with its own special effect (which could be as mundane as the tendency to be randomly generated with high attack). The Tsukumo talisman can transfer the effect of a highly loved weapon to a new one.
Other items in this game include pills (which can be ingested by Izuna, or thrown at an enemy, applying its effect to the appropriate individual - counter-intuitively, most pills are harmful and should be thrown at enemies), ninja tools (shuriken, kunai knives, bombs, and caltrops), and restorative items (which restore Izuna's HP and SP when used). —Preceding unsigned comment added by 83.13.135.170 (talk) 08:47, 10 October 2009 (UTC)
External links modified
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