Original release date
editI don't know where people get this idea that KQ was released in 1983, when the PCjr itself was only shipped in March 1984 (see PCjr article). The United States Copyright Office record on the original IBM PCjr release (USCO registration number TX-1-393-675) lists May 10th, 1984 as the release date. This should be considered the authoritative source. - NewRisingSun 20:06, 25 April 2006 (UTC)
- Well, I got my information from Vintage Sierra's KQ1 section primarily, it seemed like a pretty well-made site which I knew had been up for quite some time. There's also the cover for the first release, which — going by the date on it — would have been printed in 1983. And here's some more information I've found concerning the release— for whatever reasons. Although you didn't sign your name, you'd be the NewRisingSun who created those fantastic SCI timer fixes? Kudos if you are. – Quoth 03:03, 27 April 2006 (UTC)
- I'm sure they made it in 1983, but the release date should reflect when it was released, not made (i.e. programmed). - NewRisingSun 06:17, 27 April 2006 (UTC)
- This was according to Sierra in The Royal Scribe extra released in the KQ 15th Anniversary collect;
- "Backtrack for a moment to 1983. Home computers were still a hot topic as major companies jockeyed for a forward position in the market. IBM gave Sierra On-Line a PC one full year before releasing them to the business world. With this head start, Sierra On-Line developed the first game for the new platform: The Wizard and The Princess. Then IBM began development on a personal computer for the home called the PCjr (nicknamed "Peanut"). In order to showcase this new product, IBM asked Sierra On-Line to come up with a game that would take advantage of the PCjr's 16-color palette, three-channel sound, and whopping (for the times) 128K of memory. Working with a small team of programmers and artists, Roberta lived up to the challenge. She designed a game in which the player would take on the persona of Sir Graham, a knight in the land of Daventry. The ailing King Edward sends Graham on a quest to recover three lost treasures. Should Graham succeed, he will become the heir to the throne. With its release in the summer of 1983, King's Quest I: Quest for the Crown becomes the first animated, three dimensional "interactive cartoon."
- This was according to Sierra in The Royal Scribe extra released in the KQ 15th Anniversary collect;
http://kingsquest.wikia.com/wiki/The_Royal_Scribe#The_Birth_of_King.27s_Quest
- Ya, it things do seem to be confusing... — Preceding unsigned comment added by 71.9.142.246 (talk) 00:48, 3 July 2012 (UTC)
"Colorization" remark
editI'm not certain how to cite it, but the new XP compatable King's Quest Collection's digital manual on page four states (speaking of King's Quest I: VGA): "This 1990 project to revamp the original King's Quest was widely viewed as a critical failure because many reviewers and gamers took offense at what they eprceived as an attempt to 'destroy the classics.' In fact, the project was compared to the controversial practice of 'colorizing' classic black-and-white movies." This must have been the place where the previous editor got his information in the "Releases and Remakes" section. For the record, it also states (on the same page) that the original King's Quest was released for the IBM PCjr during July of 1983. Kenneth Rountree 69.202.18.38 20:58, 28 September 2007 (UTC)
- The citation is correct. It is almost word-for-word in the accompanying form of the King's Quest Collection (1st or 2nd edition). Slfarrell (talk) 00:38, 31 December 2007 (UTC)
- I added the ref for the colorization. I'm unsure about the release date, so I'm leaving that to someone more knowledgeable. --Mika1h (talk) 14:35, 19 August 2008 (UTC)
Fair use rationale for Image:Kings Quest Tandy.png
editImage:Kings Quest Tandy.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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First Animated Adventure Game
editIn what way was Valhalla animated? Wasn't it more illustrated like Mystery House? Wasn't KQ1 the first adventure game where you could move your animated character with the arrow keys (or a joystick)? --Ulf h (talk) 11:32, 24 August 2008 (UTC)
Requested move
edit- The following discussion is an archived discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section.
The result of the move request was: All pages moved to proposed titles, except King's Quest: Quest for the Crown → King's Quest I. There is now unanimous consent around this proposal following discussion. I am revising my original relist per reasonable request from User:BDD below. (non-admin closure) — Amakuru (talk) 18:11, 4 December 2013 (UTC)
- King's Quest: Quest for the Crown → King's Quest (video game)
- King's Quest II: Romancing the Throne → King's Quest II
- King's Quest III: To Heir Is Human → King's Quest III
- King's Quest IV: The Perils of Rosella → King's Quest IV
- King's Quest V: Absence Makes the Heart Go Yonder! → King's Quest V
- King's Quest VI: Heir Today, Gone Tomorrow → King's Quest VI
- King's Quest VII: The Princeless Bride → King's Quest VII
– Per WP:COMMONNAME, WP:CONCISE, and WP:SUBTITLE. My apologies to fellow pun enthusiasts. King's Quest I may also be suitable for the first game. --Relisted. — Amakuru (talk) 14:11, 4 December 2013 (UTC) BDD (talk) 18:30, 26 November 2013 (UTC)
- Comment King's Quest I is likely the common name for the first game. -- 65.94.78.70 (talk) 06:08, 28 November 2013 (UTC)
- Support 2-7, alternative use KQ1 for #1 instead of just KQ(vg). -- 65.94.78.70 (talk) 06:10, 28 November 2013 (UTC)
- I'm fine with King's Quest I. Amakuru, any objections to calling this moved as uncontroversial rather than relisting? --BDD (talk) 17:36, 4 December 2013 (UTC)
- @BDD: Sure thing. No objection from me. Thanks — Amakuru (talk) 18:07, 4 December 2013 (UTC)
- I'm fine with King's Quest I. Amakuru, any objections to calling this moved as uncontroversial rather than relisting? --BDD (talk) 17:36, 4 December 2013 (UTC)
- The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.
Issue with Modern Push to Re-Write history
editThere's been a modern push by the fan community to refuse to acknowledge that the 1990 SCI/VGA remake was indeed referred to as an SCI/VGA remake because EGA graphics were used.
Sierra, at the time, marketed the 1990 version as an SCI/VGA remake. This appears on multiple marketing materials. The reason why is anyone's guess, although the prevalent theory is that while retaining EGA graphic compatibility, the SCI engine was optimized for future VGA based games.
A lot of the fanbase has been arguing this is not true in order to capitalize on the "TRUE VGA" remake (the fan projects) and thus many have been trying to edit all wiki sites in order to change history. This needs to stop.
In addition to other marketing materials, the OFFICIAL guidebook for Kings Quest 1-5 directly stated the 1990 version was an SCI/VGA remake. This guidebook was approved by Sierra, and was not a "fan" or "unauthorized" guidebook. The third printing of this book was in 1993, and here are the links: http://i656.photobucket.com/albums/uu283/trekkieforasimov/WP_20140926_20_42_01_Pro1.jpg http://i656.photobucket.com/albums/uu283/trekkieforasimov/WP_20140926_20_41_47_Pro1.jpg http://i656.photobucket.com/albums/uu283/trekkieforasimov/WP_20140926_20_41_35_Pro1.jpg http://i656.photobucket.com/albums/uu283/trekkieforasimov/WP_20140926_20_41_11_Pro1.jpg
It is exceedingly frustrating trying to deal with the wave of people who are trying to "re-write history" in order to satisfy their fanatic urges. While it is true the EGA color palette was used, the SCI engine was primarily a VGA platform. The only reasonable explanation is that the use of the EGA color palette was solely done for compatibility issues. That does NOT diminish the fact the 1990 version was marketed and treated as an SCI/VGA remake. This 1993 printing of the official authorized guidebook is proof enough that it was called such back then. — Preceding unsigned comment added by 67.176.44.234 (talk) 05:28, 27 September 2014 (UTC)
- Do you have any more examples of the King's Quest I 1990 remake being marketed as a VGA game? I do not recall that. I remember the other remakes that followed such as Space Quest, Leisure Suit Larry and Police Quest being marketed as VGA, since they were in 256 colors, but since the King's Quest I remake was 16-color like the other initial SCI games (KQ4, SQ3, PQ2, etc.), I remember those games marketed as EGA. Looking for evidence, Sierra's fall 1990 magazine (Vol. 3, No. 3, p.14) magazine refers to the 1990 King's Quest I remake as EGA: "Look for King's Quest I (SCI) and Mother Goose (SCI) in 16-color (EGA) versions, with major sound card support, in the fall of 1990." I have the 1993 King's Quest guidebook, and yes, it refers to the King's Quest I remake as "VGA," but that's only one source, and since it was published 3 years after the game was released, I'm not sure I'd characterize it as "marketing" material. Unfortunately, I couldn't find other sources for additional comparison. Ww adh77 (talk) 14:36, 14 March 2017 (UTC)
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