Talk:Lost media
Poorly animated show about a little blonde girl in this giant bedroom where she is small and there are toys that are alive some are nice but the jack in the box is mean i think
editI think I saw this back in the early 2000s but it was on a DVD and for some reason I used to watch it all the freaking time. anyways all I remember is the animation looked as if it was from the late 90s and I remember this big tree someone was sitting in and a house that I think was white and had some purple. anyways this little blonde girl was super small and was in a giant bedroom and there were these toys that were alive and some were good and some were bad I think (no I'm not talking about toys story) but please if you know what I'm talking about please help me find it I haven't seen it in over 12 years as I think my mom donated the DVD along with my other childhood shows on DVD. hmu up snapchat @spfxwizard8157 if you have any information thank you. MobsterLord (talk) 05:21, 6 September 2022 (UTC)
- go to r/tipofmytongue Pyraminxsolver (talk) 00:55, 17 November 2022 (UTC)
Proposed expansion to "Lost electronic data"
editAs of the writing of this section, I added a "Lost electronic data" section which developed slightly how data coming from legacy systems could be lost in modern computer systems; I intended to add another paragraph, it is this one:
"Future attempts at preservation are further complicated by the lack of accessibility to the data caused by the fact that the formats these files were originally stored on may not be implemented, or the storage media may now be unusable in more recent computer systems, which means that for accessing files originally from older computer systems in order to preserve them, unless an emulator for that particular computer system is already present,[1] reverse engineering is often necessary to access the original data.[2]".
I didn't add it at first because the sources were a little unrelated to the paragraph I was developing in the article, and seemed to nudge the article more towards a view of data preservation, so I wanted to check what did you think about the extension to that section, so it could be discussed more openly here.
Thank you.
Apolo234 (talk) 12:41, 25 January 2023 (UTC)
References
- ^ "What is emulation?". Koninklijke Bibliotheek. Archived from the original on 24 October 2015. Retrieved 24 January 2023.
- ^ Blakeslee, Sandra (20 March 1990). "Lost on Earth: Wealth of Data Found in Space". The New York Times. Archived from the original on 9 November 2012. Retrieved 24 January 2023.
Lost albums?
editShould a Wikipedia article be created about lost music albums?
Here is one source: [1]
Yodabyte (talk) 06:11, 18 February 2023 (UTC)
- I have been looking a little into it and I have found some interesting possible sources, the Record collecting article sources could hold something on lost albums/tracks, as the ones from Rare groove more specifically. I have found more information about lost tracks than about lost albums specifically, which could be interesting for a section here; though, I am not sure if there is enough information on lost albums to warrant its own Wikipedia article. Apolo234 (talk) 15:13, 5 March 2023 (UTC)
Lost Video Games
editI think this section could do with work: it mostly focuses on games that are unavailable due to digital stores and publishers closing down but those aren't really lost, just unavailable to the public. They probably still exist in company archives and backups. What's not mentioned are any genuinely lost and notable games, like Ultima 8: The Lost Vale which was reportedly completed but not released and of which only a box survives. 14.201.45.134 (talk) 04:23, 18 May 2023 (UTC)
Extended–confirmed edit request
editThe section on TV broadcasts on this article is completely empty. Someone needs to add the appropriate template. CharlieEdited (talk) 02:08, 8 July 2023 (UTC)
Home
edit"Home" was a game that I remember as a child but can no longer be accused, no one talks about it and I feel like that only one that knows about it but some people try to sell it on the dark web but it's not really the game ever and it's just viruss but the og game already tracked your location if you had it, this post gose into detail on the gamplay and everything i know about the game
Gameplay
Home begins deceptively simple. The main character, was an unnamed figure referred to by players as "The Wanderer," wakes up in a generic house. The pixelated graphics are reminiscent of early horror games, with dark, muted colors that create a sense of isolation.
Players can explore the house freely, examining objects that often seem oddly familiar—a mirror that "reflects" odd, blurry images, books with eerie titles, and paintings that distort as you linger near them. Each object holds clues and cryptic messages that hint at the story of The Watcher, the mysterious figure that haunts the game and, as it seems, the player’s real world as well.
Key Features Procedurally Changing Layout: Every time the game is started, the layout of the house shifts slightly (that's at least what I always experienced) resembling rooms or patterns from players’ own homes. I think that the game somehow scanned players' environments to generate familiar layouts, which added to the sense of unease.
In-Game Clues and Notes: Players find notes throughout the house that appear to reference their real-life actions and surroundings. An early note might say something like, “I see you sitting at your desk,” or, “The kitchen light is on.” The notes escalate in their familiarity with the player’s surroundings and even mention objects that belong to the player.
Glitching Objects and Sounds: Objects will occasionally glitch, with text reading “Out of place” or “Who moved this?” appearing on the screen. The further the player explores, the more pronounced these glitches become, and subtle audio cues (like footsteps, muffled breathing, and whispers) grow louder as though coming from the player’s own room rather than the game.
Self-Generated Images: At certain points, the game would "freeze," and a distorted image, apparently of the player’s room or house (but I never experienced that personally but my friend that played it too did) would appear on the screen. The images seem to capture an angle from a webcam or phone camera, but they are heavily glitched, making the details grainy and unsettling. These images served as “hints,” though no clear purpose was ever revealed. Each time a photo appeared, a cryptic message like "Is this where you hide?" would accompany it.
Story The storyline of Home is cryptic and leaves much open to interpretation. Players piece together the story through the cryptic notes, photographs, and strange events within the game. The underlying tale seems to revolve around The Watcher, a character who claims to “protect” or “observe” the player.
Plot Overview:
Discovery: The first act is more of an exploration phase. The Wanderer is introduced to a haunting presence in the house. Notes left behind from The Watcher suggest he has been watching for a long time and "knows everything." The player learns about The Watcher from notes and minor disturbances like flickering lights and odd noises.
Familiarity: As players dive deeper, the game begins to play with players' senses. Notes start to reflect real-world details, as though The Watcher were recording the player’s actions. For instance, players might read, “It’s cold tonight, isn’t it?” on a night they happen to be playing in a cold room. At this point, The Watcher seems to be guiding the player toward something, though it's never clear if it's for good or ill.
Escape: Eventually, players feel trapped within the game. The Wanderer begins to encounter dead ends and impossible loops, where doors lead back to the same rooms. The house’s structure warps and twists, and suddenly the rooms feel like parts of the player’s actual home. The Watcher’s messages become more disturbing and imply that there is “no escape” unless the player confronts a final, mysterious door marked “EXIT.”
Upon entering, players face a corrupted screen with the text, “Are you sure you’re alone?”
Early Versions and Rumored Builds Home allegedly had multiple versions before its eventual “disappearance.” other people I talked to about it claim that each early version had unique features and viruses embedded that grew increasingly invasive as the builds progressed.
Version 0.7a - The Closed Beta This build was said to be a “safe” demo version sent to select players, mostly on horror forums. In this version, Home was limited to exploration without any of the location-based tracking elements. However, players who completed the demo reported feeling watched, as the game would end with a chilling message: “You’ll see me again.”
Version 1.0 - The Observer Update This build allegedly introduced the tracking virus that monitored players’ webcams and locations. Internet detectives speculated that the developers embedded code that used ambient data from the player’s device (like location, recent search history, and device type) to customize the game. Although this was unconfirmed, players swore the game referenced highly specific details about their lives.
Version 1.3 - The True Home Experience By the time version 1.3 was leaked, rumors claim Home was a full-blown surveillance horror. Players reported receiving messages within the game referencing their real names, locations, and times when they would be alone. Some players even claimed they would find strange photos of their homes or rooms in the game’s files after playing—pictures they swear they had not taken.
Version 1.5 - Final Build The “final” build was supposedly the most infamous for me. This version of Home took over devices like mine at the time, forcing players to complete the game without an option to quit, and at random intervals, it would capture images from the player’s device. At the end, the final screen would flash a real-time image of the player, overlaid with the message: “Goodbye. For now.”
Supposed sightings of Home for sale on the dark web or through torrents resurface every so often, but most are either fake recreations or malware disguised as the game.