Talk:LucasArts adventure games
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Image copyright problem with Image:LucasArts GoldGuy logo purple.jpg
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Article expansion
editI've just uploaded a fairly large expansion of this article, the objective of which is to turn this into a proper portal to all the adventure game articles. This has been sitting in my sandbox for quite a while, I figured it would be more productive at this point to stick it out here and work on it in mainspace over time. I've included basic summaries of each game; whilst unreferenced at present, they are adapted from their respective articles' contents and I'll be referencing them in due course. There's also more details on the cancelled games and the descendent companies. There's still a few sections I'd like to construct; firstly, an opening overview section before the actual games dealing with the common themes of writing, design and audio production - basically defining what these games are - and secondly, a critical appraisal of these games as a whole, to be put in a "cultural impact" section along with the descendent companies. I'm still looking for sources for these, which is why these sections aren't included at present. -- Sabre (talk) 13:51, 4 June 2009 (UTC)
Budgets
editMonkey Island 1: $135,000 [1]
Day of the Tentacle: $600,000
Full Throttle: $1,500,000
Grim Fandango: $3,000,000 [2] [3] [4] [5] --Mika1h (talk) 19:06, 10 February 2012 (UTC)
External links modified
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External links modified
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Source
editCould we add a Critical Reception table?
editWould be handy for this 'Golden Age' type article to have a table listing the critical reception to each game, to highlight te accalim these games received at this time, and perhaps any outliers.--Coin945 (talk) 21:39, 7 June 2021 (UTC)
Sources for influence?
editA common understanding is that LucasArts was a major reason for adventure games in general shifting from the Sierra-era design of allowing dead ends and sudden deaths into a "fairer" paradigm, but I've had some trouble finding sources confirming this. From an evening's Googling I found this IGN article which briefly states: "The no-death or dead-end rule that The Secret of Monkey Island introduced to the genre quickly became the norm." However I wonder whether that's too vaguely worded to be usable (The "norm" in what?).--LaukkuTheGreit (Talk•Contribs) 17:07, 11 January 2024 (UTC)