Talk:Metal Combat: Falcon's Revenge
Metal Combat: Falcon's Revenge has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. Review: February 8, 2024. (Reviewed version). |
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Warning
editWikipedia is not a game guide. Most of this info has to go. Lots42 (talk) 20:27, 6 May 2008 (UTC)
- Most of this info has to go......to StrategyWiki that is. Parrothead1983 (talk) 02:58, 7 May 2008 (UTC)
Lightgun
editWhen I bought this, it came with a lightgun of it's own. Does anyone have a reference to prove this? I doubt I have the original box, so I probably can't exactly go take a photo of the package contents list to use the list as the reference. ;) JWhiteheadcc (talk) 20:54, 28 May 2010 (UTC)
External links modified
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GA Review
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- This review is transcluded from Talk:Metal Combat: Falcon's Revenge/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Cukie Gherkin (talk · contribs) 21:14, 8 February 2024 (UTC)
Infobox
- Everything in the infobox is reflected in the article
Images
- Rationals seem fine, but I wonder if it wouldn't be a good idea to elaborate the caption further? I personally don't understand at a glance how the fight is occurring.
Lead
- Looks good.
Gameplay
- Not failing in any way, but it seems like "Gameplay consists of four different modes divided into single-player or multiplayer submenus: Battle, Time Trial, Training, and Combat." is fully cited by Hobby Consolas? Correct me if I missed anything. In general, I'd suggest seeing if you couldn't reduce citations through the gameplay as this was just part of my spotcheck.
- Done -- I removed one reference from the paragraph where the game modes are mentioned. Hobby Consolas (HC) mentions three out of four modes (record is just the saving function of the game to resume progress) so i added the Ninendo Accion reference to back up the other mode not mentioned by HC. Roberth Martinez (talk) 22:14, 8 February 2024 (UTC)
- 'Female instructor' should just be instructor, as her gender does not appear to be relevant. Perhaps if the plot was discussed, but as it is, she's only mentioned here.
- Done -- I removed the "female" line. Roberth Martinez (talk) 22:14, 8 February 2024 (UTC)
- As a word of advice, try to avoid passive voice statements like 'the player can'. One exception I made was with the weak points section, though only because I don't know how this game plays. Can you beat an enemy without exploiting weak points?
- Done -- When playing the game, you must exploit the weak point to deal damage in order to beat the enemies. You cannot beat the enemies without doing so. Roberth Martinez (talk) 22:14, 8 February 2024 (UTC)
- Going off of that, are you only able to deal damage if you hit weak points? I feel the way it's written may imply this.
- Yes, you are only able to inflict damage upon the enemy by hitting their weak points. Roberth Martinez (talk) 22:14, 8 February 2024 (UTC)
Development and release
- My chief concern here is that so much of the staff is just cited with gameplay; for example, why are the co-programmers worth mentioning more than other members of staff? Also, is there any secondary source discussing Yokoi's involvement?
- The only source i found regarding Yokoi's involvement with the game (outside of VGMuseum) was the Hardcore Gaming 101 reference. However, i can assure that (since i played the game last year) Yokoi was indeed the game's producer. Now, if you're talking about finding a source talking more in-depth about Yokoi's role in the game then... well i came empty-handed and I looked everywhere to no avail unfortunately. Regarding the co-programmers, i should have mentioned that both of them were part of the same staff that later worked on Panel de Pon (a.k.a. Tetris Attack) after Metal Combat, which is the reason why their names appear in the development section with the interview reference attached to denote they were part of the same team. Roberth Martinez (talk) 22:26, 8 February 2024 (UTC)
- I'm not sure if VGMuseum is usable as a source.
- It might not change your opinion but the reason i used VGMuseum as a reference (at least for the time being) for some of the staff members is because the guy who posted the ending screens of the game (Rey Esteban) had a book dedicated to endings regarding NES games released last year (https://www.polygon.com/23940553/best-video-game-books-2023). So, if a SNES edition covering SNES games released in 1993 is published in the future, i'll remove the VGMuseum reference but i could do it if you want. Roberth Martinez (talk) 22:31, 8 February 2024 (UTC)
- Well, in lieu of better sources, I suppose I can let it slide. - Cukie Gherkin (talk) 23:03, 8 February 2024 (UTC)
- It might not change your opinion but the reason i used VGMuseum as a reference (at least for the time being) for some of the staff members is because the guy who posted the ending screens of the game (Rey Esteban) had a book dedicated to endings regarding NES games released last year (https://www.polygon.com/23940553/best-video-game-books-2023). So, if a SNES edition covering SNES games released in 1993 is published in the future, i'll remove the VGMuseum reference but i could do it if you want. Roberth Martinez (talk) 22:31, 8 February 2024 (UTC)
Reception
- All looks good for GA! However, one thing I would suggest - something I personally am trying to do myself - is to edit the reception to not read like "X said Y. Z said A. B said C." etc. For example, a reviewer suggested I do this with ABBA: You Can Dance.
Spotcheck
All right, looks good, passed. - Cukie Gherkin (talk) 23:04, 8 February 2024 (UTC)
- @Cukie Gherkin:Oh snap! Already? Thank you for taking the time to review this article :D Roberth Martinez (talk) 23:12, 8 February 2024 (UTC)