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editWas also used as a scripting language for Autodesk Animator Pro
editI have an old old old (legitimate) copy of Autodesk Animator Pro, the box still sitting on my bookshelf, from I think 1993. It used Pico as a scripting tool for custom special effects, specific rendering instructions, etc, and even included as one of its manuals a Pico Programming Language Reference Guide.
I don't know if Autodesk even still makes new Animator Pro the way they still work on 3D Studio (or does Autodesk even own 3D Studio any more?), it'd be interesting if this little-used programming semi-language is still used in some professional market software as a means of user-end scripting though.
- I'm afraid that's impossible, the Pico language wasn't developped until 1996 or something. I can check with the author if you want, but I'm pretty sure. Maybe it was another language called pico? --[[User::wlievens|wlievens]]
- Lol, crap. Okay I just took out and dusted off the manuals. That was "Poco Programming Language", described: "Poco is a subset of the C programming language, with special graphics commands that can perform most of the functions of Autodesk Animator Pro. For example, Poco can draw, set ink types, specify optics effects, and control animation time." Heh, so it wasn't Pico. I don't think I've ever seen Pico, then. Sorry about that. --I run like a Welshman 00:08, 12 Dec 2004 (UTC)