Talk:Quake (video game)
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Mention drop-down command-line consoles in Legacy section?
editThere are a large number of command-line console programs for Unix/X11 or Mac OS X which offer a "quake" mode. These are general-purpose terminal emulators which are styled to drop-down when a hot-key is pressed. They are said to be inspired by a similar feature in the Quake game (though I haven't played it myself). I thought I might find some mention of them here, but that's not the case. They are quite popular among developers, sysadmins, and other power users, so I wonder if they warrant a mention in the Legacy section? Examples are Guake, Yakuake, Tilda, iTerm2, and TotalTerminal. What do you think? I'd be happy to help write-and-cite the section. It needn't be longer than a couple of sentences. — Preceding unsigned comment added by Hopscotch23 (talk • contribs) 19:20, 21 February 2017 (UTC)
External links modified
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External links modified (January 2018)
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Possible inaccuracy in the sales numbers?
editIt appears that under the sales tab, the Forbes source used may refer to other Quake games. "His eureka moment came last year when he saw that Quake II, a supertech entry made by Id Software (FORBES, Oct. 18) and marketed by Activision, was stuck at number 20 on the bestseller list"
The Forbes article earlier mentions "His eureka moment came last year when he saw that Quake II, a supertech entry made by Id Software (FORBES, Oct. 18) and marketed by Activision, was stuck at number 20 on the bestseller list". So it's ambiguous whether the quote for the sales numbers "graphically superior games like Quake, which has sold 1.1 million copies thus far." is referring to the Quake series, the first Quake, or Quake II.
H28260100 (talk) 16:21, 14 April 2021 (UTC)
- Agreed, and looking over the article I'd further say that in context it makes little sense for that figure to be referring specifically to the first Quake, since the article was discussing the current state of the market and had made no previous allusion to the first Quake. Also, the qualifier "worldwide" does not appear in the Forbes article, and I can only assume was added in by the editor as a way of explaining why the figure is so much larger than the one given by PC Data. A more likely explanation is, as you suggest, that the Forbes figure is referring to the Quake series; it's probably not a coincidence that the Forbes figure is equivalent to the sum of the figures cited by PC Data for Quake and Quake II.--Martin IIIa (talk) 14:13, 22 May 2021 (UTC)
Infobox image (box art)
editone user (IceWelder) has uploaded new images into the all Quake infobox-image pages:
IMO they look awful, dark and bad (except the last one), so I am in favor of reverting them to the old images, does anyone else support this? -- FMM-1992 (talk) 02:53, 18 September 2021 (UTC)
- I cannot see how the new version is "dark and bad" when it is actually the original colors of the box. The image is digital-first and comes right from Steam, as uploaded by Bethesda. The old version was scanned, causing it to be artificially bright. IceWelder [✉] 05:26, 18 September 2021 (UTC)
- I really don't get why the game's Steam cover art should be used while it was originally released in the 1990s? please read Wikipedia:Manual of Style/Video games#Cover art:
FMM-1992 (talk) 07:09, 18 September 2021 (UTC)The identifying art should be from the game's original release. If the game was released on other platforms at a later date, the original artwork with its respective platform-related logos should still be used. Exceptions can be made when a later release was significantly more notable than an earlier release.- The Steam version is the same as the original, simply with higher quality, no scratches, no incorrect colors, and no scanning artifacts; much unlike the previous version of the file. IceWelder [✉] 09:32, 18 September 2021 (UTC)
- For the reasons that IceWelder lists above, I think the current versions of the images are better. Alyo (chat·edits) 20:22, 19 September 2021 (UTC)
- The Steam version is the same as the original, simply with higher quality, no scratches, no incorrect colors, and no scanning artifacts; much unlike the previous version of the file. IceWelder [✉] 09:32, 18 September 2021 (UTC)
- I really don't get why the game's Steam cover art should be used while it was originally released in the 1990s? please read Wikipedia:Manual of Style/Video games#Cover art:
Chronology of the expansion packs
editThe article says that Dimension of the Past is set between the main game and Scourge of Armagon, and even provides three links. But following those links, there's nothing to actually confirm this, just some arbitrary stuff. Am I missing something, or should this be corrected? 87.255.89.160 (talk) 14:57, 1 February 2024 (UTC)