Talk:Replay value
link on assets
editThe link is "game development#Duration" but should be changed. 204.174.87.29 (talk) 01:43, 8 February 2011 (UTC)
A good reference?
editDavid Perry on Game Design: A Brainstorming Toolbox by Carl Granberg has some good references to why people replay games (completion, achievements etc.), but I am unable to view page 694 on Google Books. Does someone have the book? It would probably be an excellent source for the reason why people play games. http://books.google.nl/books?id=3b0LAAAAQBAJ&printsec=frontcover#v=onepage&q&f=false (p 694/695) Maplestrip (talk) 10:51, 17 October 2014 (UTC)
Replay value in other media than games
editMusic and videos/films can have or lack replay value as well! --143.159.50.67 (talk) 17:35, 30 December 2020 (UTC)
Replay value from game mechanic
editAlthough this is only my opinion, i think you are missing replay value coming grom the mechanics of the game itself. E.g.: chess has basically infinite replayability but it does not come from any of the influencing factor that you mentioned in this page. E.g.2: Sports videogames (thinking about rocket league) also have replayability coming from the game mechanic itself rather than other factors.
- The fact that this article doesn't mention at all that competitive games are inherently very replayable is indeed very odd. It is almost entirely focused on single-player games. Seeing as even the most basic competitions get replayed over and over again (rock-paper scissors, competitive running, etc), I guess applying the concept of "replay value" to such things hasn't even come to anyone's mind. ~Maplestrip/Mable (chat) 11:37, 7 June 2024 (UTC)