Talk:Seumas McNally
The contents of the DX-Ball 2 page were merged into Seumas McNally on 24 December 2021. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. |
The contents of the DX-Ball page were merged into Seumas McNally on 24 December 2021. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. |
DX-Ball was nominated for deletion. The discussion was closed on 23 November 2021 with a consensus to merge. Its contents were merged into Seumas McNally. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
This page was proposed for deletion by Dan arndt (talk · contribs) on 4 February 2021. |
WikiProject class rating
editThis article was automatically assessed because at least one WikiProject had rated the article as stub, and the rating on other projects was brought up to Stub class. BetacommandBot 11:05, 10 November 2007 (UTC)
Re-Creation of page
editI didn't see that this page existed previously. But I still think it deserves existence, since Seumas McNally had been a notable Game Developer on par with other entries here on Wikipedia. Even one of the most prestigious game development awards has been named in his honour!!! if that's not enough proof of notability then I really don't know what is.
Question: I've read photograhps of dead people should not be shown in Wikipedia. I wonder why and if it would be reasonable to include one in the article (e.g. one shown in https://web.archive.org/web/20081222163005/http://www.gamedev.net/community/memorial/seumas/).
DX-Ball was developed solely by Michael P. Welch
editWhile I don't know the trivial finickies surrounding the deletion of the DX-Ball article, it needs to be stated that it should not have been merged with the Seumas McNally article; nor should DX-Ball be presented in the article as a product of Seumas McNally, when it always was a product of Michael P. Welch. Seumas McNally has a single credit in the game for contributing "3D graphics", as can be read on the game's opening screen. This credit is likely in reference to the paddle graphics alone, which is the only (pre-rendered) 3D visual element in the game.
The original DX-Ball article should be restored on the basis of its notability and popularity in early PC game culture, as one of the earliest BreakOut-clone games to gain popularity on the Windows platform. As a second option, the game should be mentioned in an article covering the topic of Blitwise Productions, which is Michael P. Welche's own game development company and the home to his other video games, including Pocket Tanks.