Talk:Shigeru Miyamoto/GA2
GA Reassessment
editArticle (edit | visual edit | history) · Article talk (edit | history) · Watch
Concern has been brought to the talkpage that this article does not currently meet GA requirements, and I believe in order for it to meet our current standards of GA quality it will require more work than a few WP:BOLD edits that I could make at this time. In particular the quality and coherence of the prose, as well as the scope need to be addressed.
Much of this article appears to be factoids pasted together without a coherent or logical flow. The first section on his Early life for example:
- Miyamoto was born in the Japanese town of Sonobe, Kyoto on November 16, 1952. Miyamoto's later work was greatly influenced by his childhood experiences in the town. From an early age, he began to explore the forest around his home. On one of these expeditions, Miyamoto came upon a cave, and, after days of hesitation, went inside. Miyamoto's expeditions into the Kyoto countryside inspired his later work, particularly the Nintendo Entertainment System version of The Legend of Zelda. Miyamoto graduated from Kanazawa Municipal College of Industrial Arts without any no job lined up. He also had a love for manga and initially intended to become a professional manga artist before considering a career in video games, where the manga influence in his work would later be evident.
Take the italicized line, what is the importance? Also, did nothing important to him happen in his early life other than exploring forests in his home town, going to college, liked manga and joined video games. This whole section should be rewritten:
- Miyamoto was born in the small Japanese town of Sonobe, Kyoto on November 16, 1952. As a child he often explored the surrounding fields, woods, and caves of his home in Kyoto, an experience he would later translate into his games. In particular through the Zelda franchise Miyamoto has always tried to impart to players some of the sense of exploration and limitless wonder he felt during these childhood excursions.[1] Miyamoto would go on to graduate from Kanazawa Municipal College of Industrial Arts without any career plans. After graduation his love of manga initially drew him towards a career as a professional manga artist. Miyamoto's father(maybe a friend or Uncle, I forget who) initially got him his first job, working at Nintendo as the artist for their arcade machines. It was there they he helped design his first game... hmmm now I'm getting into the next section.
The below quote may make a good block quote on the side of the section: "When I was a child I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this."[2]
This may also be worth inclusion, but I couldn't find any way: The memory of being lost amid the maze of sliding doors in his family's home in Sonobe was recreated in Zelda's labyrinth dungeons.[3]
I took some stuff from the Legend of Zelda article, and some other stuff just from my memory which would need to be sourced. Really though the section needs some time devoted to it just for research and better prose. There is a lot of information, from documentaries to interviews which could be added, and a lot of work to be done on the prose.
The personal life section of the article is five sentences long, and one of them is just a quote:
- He has been quoted as stating, "Video-games are bad for you? That's what they said about Rock 'N' Roll."
I know this is one of his most well known quotes, but the article does not make this apparent, nor does it have any context that makes it appear relevant to the personal life section. Also, why is this section so small? It mentions nothing about his wife and children, it does not mention the fact that he hosts Wii parties at his house with his neighbors(okay, not really relevant), it doesn't tell us anything other than what a section titled "Hobbies" would tell us.
Some points have been brought up already on the talk page about the prose which I agree with. I haven't delved completely into the article, and the sections I brought up here are in no ways exhaustive of things to be addressed. I have also noticed that the previous GA reviewer was concerned with the prose when they passed it. Since being passed though new information has been inserted into the article without changes the surrounding prose, and new events have occurred which should be mentioned(he was the one who got the 2D/3D slider added to the 3DS for example). I will try to help with copyediting and researching, but I think some of these problems may take some time to get fixed, in the meanwhile I am nominating this for a review since I don't think it is at the level of a good article.AerobicFox (talk) 05:36, 16 October 2011 (UTC)