Talk:Slap Fight
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editI'm writing this from memory, after finding a dangling link in the Gradius page. I've not seen the game in about 17 years so can't remember many details past what i've included so far. Walter bz 19:00, 10 April 2007 (UTC) walter_bz
Developer
editSlap Fight was developed by Toaplan, not Taito. Taito was just the distributor. —Preceding unsigned comment added by 69.248.222.29 (talk) 19:57, 29 March 2008 (UTC)
Slap Fight
editI've always regarded this as a parody of collect-the-powerups shoot-em-up games. Your ship, fully upgraded, takes up about a third of the width of the screen. 2fort5r (talk) 14:35, 16 August 2009 (UTC)
My memories of this game
editI used to play this game in the arcade a lot back when I was ~16. Things I can remember about it are:
- The high score table would also list the area you got to, but as the maximum value for this was 255 (1 byte), it would never go any further.
- Each loop through the entire map would cause the enemies to fire faster moving shots at you.
- If you looped the map ~6-8 times, the shot speed would reset and start building up again each loop, but the enemies would fire twice as often.
- If you did not kill any enemies on your first life at the start of the game and just avoided enemy shots for as long as possible you would be awrded points based on how far you got and a full size ship with homing missiles on your next life after dieing.
Slap Fight Tiger
editSomeone please add more information about Slap Fight Tiger and the Let's! TV play classic series, and use the Let's TV Play Classic article for reference.