Talk:Stamper brothers/GA1
GA Review
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Reviewer: Indrian (talk · contribs) 22:55, 30 July 2017 (UTC)
bygones
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I appreciate your efforts to improve the article on one of the most infamously reclusive duos in video game history, but as the article stands it is not even close to comprehensive, lacking even basic vital statistics about the subjects. I am well aware some of this material does not exist in reliable sources at this time, but I don't see how we can promote this article in good conscience absent better biographical information on the subjects. As such, I am going to quick fail this nomination on the grounds that it is a long way from fulfilling the "broad in coverage" criteria for good articles. While this is a lesser standard than the comprehensiveness requirement of FA, the lack of any information on their early lives, the lack of coverage of their personal contributions to the industry outside of founding certain influential companies, and the frequent conflation of company history with personal history feel like significant issues that may be difficult -- if not impossible -- to correct through currently available sources. With luck, the Stampers and their closest confidants will one day end their silence, and we can give them the biography they deserve. Indrian (talk) 22:55, 30 July 2017 (UTC)
I do see your point though after looking over a few more GA biographies. I still feel pretty strongly, but I can admit I am a bit out of step with consensus here. Tell you what, why don't we let bygones be bygones and I will give it a full review based on currently available sources with the aim of passing after any minor concerns are met. Indrian (talk) 22:26, 1 August 2017 (UTC) |
Reinstated Review
editIt might take me a couple days to get back to this, but let's get this article promoted. Indrian (talk) 13:37, 2 August 2017 (UTC)
Okay, let's get this started.
Lead
edit- Looking at other biographical articles of video game personalities, I notice that they are first defined by their profession or training and only then defined by the companies they formed. It strikes me a little odd therefore, that the first sentence of this article goes straight to Ultimate ad Rare. Perhaps something like "The Stamper brothers—Chris and Tim Stamper— are a programmer and an artist who found the British video game companies Ultimate Play the Game and Rare." That's not necessarily perfect, but you get the idea. Also, and I know this is really nitpicking, it makes more sense to list Chris first rather than Tim as I did above since he is not only the older sibling, but also the prime mover in getting the brothers into the video game business.
- I considered this, but the sources more often named Tim first. I imagine it was primarily because Tim was the more public half of the duo (and secondarily because it's the more mellifluous choice). The order makes the introduction slightly more annoying, but I think it's the better option for adhering to the source precedent. As for their roles, they're explained in the third sentence, which I think should be sufficient. They're best known for their roles as "founders", hence its prominence in the first sentence. Their roles as programmer/designer are secondary, as follows by their placement. ♔
- That's fine, I looked a little further and having a profession first is far from universal, so the placement makes sense. I don't really agree on the naming order, but I also don't care all that much; certainly not going to fight about it or threaten to fail the article over it. Indrian (talk) 16:02, 10 August 2017 (UTC)
- I considered this, but the sources more often named Tim first. I imagine it was primarily because Tim was the more public half of the duo (and secondarily because it's the more mellifluous choice). The order makes the introduction slightly more annoying, but I think it's the better option for adhering to the source precedent. As for their roles, they're explained in the third sentence, which I think should be sufficient. They're best known for their roles as "founders", hence its prominence in the first sentence. Their roles as programmer/designer are secondary, as follows by their placement. ♔
- "They enjoyed a Beatles-scale fandom in the 1980s" I understand the analogy Business Week was drawing here about relative popularity in their given fields, but that is different from stating they actually had a Beatles-scale fandom in truth. Not even Shigeru Miyamoto has a Beatles-scale fandom; that's a whole other scale of popularity.
Ultimate
edit- I have one more source for you to add just a little more meat to the article. Popular Computing Weekly did a profile on Ultimate in August 1983 that includes a rare Stamper interview that explains why the brothers transitioned out of the coin-op field and into home computers. Its not much, but it will smooth out the article a little bit.
- I had addressed this source at Talk:Stamper_brothers#Maher_sources—it does have a few more technical elements, but I think the transition is already sufficiently explained as having switched to the more profitable market (the details are more company history than personal bio) ♔
- See, I think that misstates things a little. They moved on because they did not feel a small company could compete in the arcade market anymore due to the adoption of more expensive technology. I would express it that way myself. Indrian (talk) 16:02, 10 August 2017 (UTC)
- That's how that one source put it, but the other sources just say that Ultimate thought Speccy dev would be more lucrative, not necessarily that they were edged out by arcade tech. So I don't want to inappropriately bound the transition (same as why I didn't go into the decline of the Spectrum market in the founding of Rare) as anyone interested in the company history has the dedicated articles ♔
- See, I think that misstates things a little. They moved on because they did not feel a small company could compete in the arcade market anymore due to the adoption of more expensive technology. I would express it that way myself. Indrian (talk) 16:02, 10 August 2017 (UTC)
- I had addressed this source at Talk:Stamper_brothers#Maher_sources—it does have a few more technical elements, but I think the transition is already sufficiently explained as having switched to the more profitable market (the details are more company history than personal bio) ♔
- "The brothers each had a strong sense of what made a game good" - That's a solid sentiment, but clumsily written. I think we can do better than "made a game good."
- "but their Howard Hughes-style reclusiveness was the subject of derision from other UK developers who otherwise greatly respected their work." - As with the Beatles thing, this is a little over the top. Until we find the Stampers' secret stash of urine jars, we are not really approaching Howard Hughes on the eccentric recluse scale. They just refused to grant interviews. The overall sentiment is fine, just lose the Howard Hughes reference.
- They made their career on their reclusiveness, more so than possibly anyone else in the industry, and I think the source's comparison with HH is apt. A comparison doesn't imply that the brothers were HH, but that they were known for their reclusiveness akin to HH. ♔
- HH avoided everybody; the Stampers just avoided the press. Its really completely different. I do see you removed it though, which I appreciate. Indrian (talk) 16:02, 10 August 2017 (UTC)
- They made their career on their reclusiveness, more so than possibly anyone else in the industry, and I think the source's comparison with HH is apt. A comparison doesn't imply that the brothers were HH, but that they were known for their reclusiveness akin to HH. ♔
- "As Nintendo transitioned to the Super Nintendo Entertainment System in the early 1990s, Rare invested in Silicon Graphics computers and prototyped full computer-generated imagery rendering." I may be wrong, but I believe the company invested in Silicon Graphics computers because they were going to work on games for the N64, the hardware of which was built by Silicon Graphics. The DKC development was a happy accident of this investment.
- The timeline sounds right, but I don't have a source that connects the dots. [1] implies that the SGI workstation was for N64 development and Kent (p. 461) writes about how the SGI pre-rendered SNES demo was done overnight at request from a visiting Nintendo engineer, but no one goes so far as to say that the SGI workstation was never for SNES development, as who knows what Rare had in mind. (This is also to say that the point pertains more to the company's history than the brothers'.) For what it's worth, the other sources[2][3][4][5] don't retrofit N64 considerations into Rare's motivation and (justly) say that SGI made powerful computers that Rare would have wanted anyway. ♔
- That's all fine and good, and I don't disagree, but I think we should remove "As Nintendo transitioned to the Super Nintendo Entertainment System" from the opening sentence just to stay in line with the sources. Phrasing that way implies they were purchased for SNES development, and we cannot really say one way or the other from available sources. Indrian (talk) 16:02, 10 August 2017 (UTC)
- I've removed "as" to make it less inferential, but the source supports the time period and the signposting helps the reader anticipate the paragraph ♔
- I decided to be bold and alter this myself. By highlighting the move to the SNES in the introductory clause of the topic sentence of the paragraph, the article is forging an explicit link between the launch of the SNES and Rare's purchase of the workstations. While this link may exist, the sources are unclear, and we should therefore tread carefully. Providing the time frame still gives context to the paragraph. Indrian (talk) 14:16, 17 August 2017 (UTC)
- I've removed "as" to make it less inferential, but the source supports the time period and the signposting helps the reader anticipate the paragraph ♔
- That's all fine and good, and I don't disagree, but I think we should remove "As Nintendo transitioned to the Super Nintendo Entertainment System" from the opening sentence just to stay in line with the sources. Phrasing that way implies they were purchased for SNES development, and we cannot really say one way or the other from available sources. Indrian (talk) 16:02, 10 August 2017 (UTC)
- The timeline sounds right, but I don't have a source that connects the dots. [1] implies that the SGI workstation was for N64 development and Kent (p. 461) writes about how the SGI pre-rendered SNES demo was done overnight at request from a visiting Nintendo engineer, but no one goes so far as to say that the SGI workstation was never for SNES development, as who knows what Rare had in mind. (This is also to say that the point pertains more to the company's history than the brothers'.) For what it's worth, the other sources[2][3][4][5] don't retrofit N64 considerations into Rare's motivation and (justly) say that SGI made powerful computers that Rare would have wanted anyway. ♔
Rare
edit- "Chris Stamper continued to code for the company through the mid-90s, also when he became engaged." The last part of the sentence needs to be rewritten. I assume this means he was engaged to be married? If so, that should be explicit.
- I think this is still awkward, coming as a bit of a non sequitur. Also, if we are only able to say he became engaged without being able to follow up with info on his marriage, leaving this in just begs the question of what happened next. I am taking it out for now, but feel free to put it back if you can think of a way to integrate the info a little better. Indrian (talk) 14:55, 17 August 2017 (UTC)
And that's it to start. I will probably have a few more comments after these initial concerns are met. We're getting close though, so I will place the article On hold while these issues are addressed. Indrian (talk) 15:45, 7 August 2017 (UTC)
- Thanks for the review! I've addressed the above czar 16:07, 9 August 2017 (UTC)
- @Czar:Looking good. I have added comments to a few of your comments. We are very close Indrian (talk) 16:02, 10 August 2017 (UTC)
- @Indrian, courtesy ping czar 15:51, 16 August 2017 (UTC)
- @Czar:I made a few more edits to the article to clean up some grammar and remove some questionable material from a couple of the more confused sources, and I think we are pretty much done. Before I promote though, I want to see if you can think of any images to add to the article. The GA criteria prefers having something in this area, though its not a strict requirement if its really not possible. Indrian (talk) 15:01, 17 August 2017 (UTC)
- The only relevant images I can even recall are the ones from the 1988 Games Machine interview, sometimes reprinted elsewhere. I don't know whom to contact about getting those images released under a free license: i.e., where to find photographer "Cameron Pound", if Games Machine doesn't hold the copyright itself, in which case, who owns Game Machine's intellectual property to make that release? Britain also has an unusually high threshold of originality for logos, so that's a no go too. I had thought about it, and didn't find other significant media by a third party to use as illustration. czar 16:08, 17 August 2017 (UTC)
- That's fine. I'll go ahead and promote then. Well done! Indrian (talk) 16:49, 17 August 2017 (UTC)
- The only relevant images I can even recall are the ones from the 1988 Games Machine interview, sometimes reprinted elsewhere. I don't know whom to contact about getting those images released under a free license: i.e., where to find photographer "Cameron Pound", if Games Machine doesn't hold the copyright itself, in which case, who owns Game Machine's intellectual property to make that release? Britain also has an unusually high threshold of originality for logos, so that's a no go too. I had thought about it, and didn't find other significant media by a third party to use as illustration. czar 16:08, 17 August 2017 (UTC)
- @Czar:I made a few more edits to the article to clean up some grammar and remove some questionable material from a couple of the more confused sources, and I think we are pretty much done. Before I promote though, I want to see if you can think of any images to add to the article. The GA criteria prefers having something in this area, though its not a strict requirement if its really not possible. Indrian (talk) 15:01, 17 August 2017 (UTC)