Talk:Tiled rendering
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Untitled
editi know there are other rasterizers using the power-vr tiling technique; i think powerVR is in the process of being used for mobile devices where it is considered suitable due to it's power requirements ?
Walter bz 13:29, 19 February 2007 (UTC)Walter bz
Xbox
editThe Xbox360 supports "predicated tiling", which is extremely different to the other tiling architectures mentioned here. The tile sizes are not small (and not fixed either), triangles are not bucketed into the tiles, there is no HSR/sorting, and the GPU only operates on a single "tile" at a time, not many in parallel like in genuine tiled architectures. This "predicated tiling" mode is also extremely slow compared to the regular mode of the GPU, so it is not often used at all.
The XboxOne does not even support this "predicated tiling" scheme. It is completely NOT a tiled architecture whatsoever. The current citation for the XboxOne does not even mention tiling anywhere, except in the comment section! Moreover, the commentors are actually discussing partially-resident-textures, which is a completely different and orthogonal concept to tiled rendering!
The Xbox360 could potentially be argued to be "straddling the divide", but the XboxOne is just a "typical" nontiled GPU that happens to have two kinds of RAM attached to it... 115.70.207.78 (talk) 05:01, 18 June 2014 (UTC)
nonlinear framebuffer
editNonlinear framebuffers are an orthogonal concept to tiled rendering. Both tiled and non-tiled GPUs make use of linear and non-linear image addressing schemes (both source and destination images, of the 2D, 3D and cubemap varieties, compressed and uncompressed). It's a different concept altogether.
Language link to non related subject
editSomebody please remove the language link to the German (Deutsch) page of Kachelgrafik. It has nothing to do with tilled rendering. Kachelgrafik is about using tiled images like in old style games.
Please add more information to this article.
editThose who know more information, please add it to this article, please expand it with more detail. — Preceding unsigned comment added by Millzie95 (talk • contribs) 03:25, 23 May 2016 (UTC)