Importance of DLC

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I edited the DLC page to balance it with Trainz Simulators practices and communities, so inclusion of the link shouldn't be questioned again. // FrankB 17:59, 28 June 2013 (UTC)Reply

DLC and The Total Cost Of The Game

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I think that a section should be added for addressing the DLC and the total cost of the game. As of November 10, 2009 the total cost on Steam for the entire game (including all the DLC) is $319.84. This is ridiculous enough to note. —Preceding unsigned comment added by 71.197.165.135 (talk) 11:41, 10 November 2009 (UTC)Reply

To justify the above, we would need to compare the cost of other games plus all their available expansion packs to see if RailWorks is infact any different. How much is M$ Flight Simulator X and all its available add-on content and hardware? How much is The Sims plus every expansion produced? It wouldnt suprise me if we'd be looking at five figure values for the former!
In my mind the above argument is comparible to a supermarket. Does anyone argue that it would cost a fortune to buy every product on sale in a supermarket? No, because no-one goes there to buy every single item. One buys what one needs.
So in that instance RailSimulator.com are no different. They are offering a core product and a range of expansion packs. Choose what you like and leave the rest. —Preceding unsigned comment added by 80.229.201.6 (talk) 10:57, 1 December 2009 (UTC)Reply

This is not comparable to supermarket(it's comparable not comparible). These are digital not physical product. Most of the game dlc are affordable to complete the set unlike this. TS is like buying the complete set of DLC like Cities Skylines not buying the whole supermarket. The difference between dlc is small.

The real question is cost versus content. Sure, if buy all the Sims games it will cost you a lot, but look at what you get—hours of play and tons of new features. A Sims expansion usually comes with hundreds of items, missions, features, etc. A single $15 DLC for railworks gets you…a single train. That’s right, a single train.
Railworks is obviously different, and you are obviously an employee of railworks. WRE451 (talk) 02:38, 14 December 2009 (UTC)Reply

The problem is, since the lack of realism in this "simulator", the locomotives, and trains usually work in the same way, same behavior, without those "little differences". So you mostly get the same train and locomotive, with different graphics, and textures, and it looks like real but it isn't works like real, in fact it's very far from real. And 4 euros for a simple repaint? oh come on... — Preceding unsigned comment added by Sanyix (talkcontribs) 17:22, 22 April 2011 (UTC)Reply


"Railworks is obviously different, and you are obviously an employee of railworks."
How is that even relevant to the games reception? Just because you can buy an expansion pack for The Sims that gives YOU many hours of fun doesn't mean someone else would. It differs from person to person. Obviously people are ready to pay $20 - $30 for a single rail vehicle because that's exactly what they are doing. Duly noted it's a bit expensive but do you even know the amount of R&D and time it takes to make a new locomotive, scenario and rolling stock for the game? It might be warranted since RW strives to be as real as it can be. Even with all the bugs/flaws present it is among the most appreciated rail simulator at this time. Clearly you are biased to your own opinion and you need to stop pushing your own agenda onto others.


It's worth noting that, if you buy ALL expansion packs, you will have to shaft out $1,208 as of right now. But say you love the SD70... You would pay ~$20 for each of the two packs in store. You could then get as many hours of play time as you'd like with those two packs. You can even create your own scenarios which is more than can be said for other modern games where you are locked into developer content ONLY.


There is a scenario pack that has 18 scenarios in it. I haven't looked that deeply into it but the average length of a single scenario is 35 minutes. So 35 x 18 = 10.5 hours of unique gameplay. Once again, a lot more than you get in an average full featured game today. Then there's the replay value to consider. Unlike linear story telling games, RW isn't a bunch of cutscenes and a plot that is spoiled once you complete the scenarios. Thus you can run those 18 scenarios at least twice or as many times as you'd like without thinking to yourself... "Oh not this cutscene again!" 83.249.116.20 (talk) 17:39, 1 April 2011 (UTC)Reply


Is this the most expensive game on steam right now? In any case, it is still ridiculous. Ghg5567 (talk) 19:20, 14 December 2009 (UTC)Reply

Current cost of the all the DLC (23 items) is $375.77 and that doesn't even include the game. Ghg5567 (talk) 20:38, 21 December 2009 (UTC)Reply
Just looked and the game and all DLC is $507.70. —Preceding unsigned comment added by 137.155.183.23 (talk) 05:45, 7 February 2010 (UTC)Reply

Any way we could mention how the DLC constantly dominates the main page of the Steam Store? 192.197.71.189 (talk) 16:56, 18 August 2010 (UTC)Reply

NPOV

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Other articles on train simulators give a lot of information about the game content and features, whereas this concentrates almost wholly on the game's criticism. IainUK talk 23:09, 10 February 2011 (UTC)Reply

I think the article is good enough to remove the NPOV banner now. What do you think? Mm32pc (talk) 13:30, 26 July 2011 (UTC)Reply

Total DLC or partial????

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I've just purchased this game within Steam. I had used Trainz a few years ago but since I switched to a Mac I had lost touch. I've since reconnected with Steam on both the Mac and Windows (Parallels emulation) and discovered Railworks.

The basic games is US$8.74 right now. I'm not sure how (or why) you quote $300+ dollars. It seems to be a Red Herring. Can we discuss the actual game and the gameplay and whether it is suited for the casual gamer, etc?

I'm not entirely enamored with the game. I think the UI is a bit klunky and I hate the fact that the resolution is stuck in 1997. But I am enjoying it as a "new player" ...

Bill W (talk) 00:41, 4 July 2011 (UTC)Reply

"Retired" DLC

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Should we have a section of retired DLC? I can think of three off the top of my head: Trains vs Zombies, Trains vs Zombies 2, and Holiday Express. There were also a bunch removed at the launch of TS2013, but I think all of those have been reinstated and the removal was to clean them up so they'd run without the legacy stuff? I'd have to ask around and get a full list, or maybe dig through the Steam CDRs. --Keiyakins (talk) 05:44, 23 May 2014 (UTC)Reply

Proposed removal of all "DLC" sections - comments requested

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There is a clear consensus to remove all the DLC tables. Cunard (talk) 05:09, 19 December 2016 (UTC)

The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.

In order to comply with WP:NOTADVERTISING and WP:PROMO I propose to remove all the DLC tables. Such info can be seen on official websites - not on Wikipedia. Could I please have editorial input. Thanks Nordic Nightfury 16:00, 15 November 2016 (UTC)Reply


The discussion above is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
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Should TSW have its own article?

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I think train sim world should have its own dedicated article rather than being a section of this one. Who agrees? — Preceding unsigned comment added by 86.8.203.9 (talk) 22:18, 29 August 2018 (UTC)Reply

Support: I agree TSW should get its own article rather than being incorporated into this — Preceding unsigned comment added by Slenderman7676 (talkcontribs) 00:10, 23 September 2018 (UTC)Reply

A Commons file used on this page or its Wikidata item has been nominated for speedy deletion

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