Since when is TressFX open-source? They've done a damn good job hiding the project if it is, and there's no evidence it's more than source-available (there's a difference between open-source and source-available in that the former must be able to be freely run, studied, modified or distributed).
It looks like it *is* at least source-available though, based on a screenshot of a slide from here - the "no black box" line. Unless someone faked the slide, but that's unlikely.
But frankly, I can't find any claim by AMD that TressFX is open-source, and that's the sort of thing that I'd expect to be proclaimed from the high heavens - "look at our generous community contributions, it's *all* open-source! AMD gives back to the community, unlike our competitors!" - it's conspicuous by it's absence, so until we have a source one way or the other, I'm inclined to assume TressFX is merely source-available.
124.168.152.190 (talk) 03:49, 27 October 2015 (UTC)
- Link to the GitHub repository. You can look at the code, fork it, edit it, some people even ported it to OpenGL. Sounds pretty open source to me. --91.45.217.65 (talk) 21:47, 24 April 2016 (UTC)