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Rename consideration
editGiven that the market declined more in 1984 and especially in 1985, more than just 1983 should be in the title since it didn't really crash in 1983, it crashed more in 1984, and really crashed in 1985. Should call it the Crash of 1983-1985 since it was not even 10% of 1983's level in 1985. — Preceding unsigned comment added by 2600:1702:3AE0:4760:5445:2903:8269:4881 (talk) 22:15, 16 December 2021 (UTC)
- 1983 is the year associated most with the crash, what happened in 84 and 85 were downstream effects of that. --Masem (t) 01:12, 17 December 2021 (UTC)
- At the very least I'd recommend it be renamed to the North American Games crash . Outside North America the crash had a lot less impact ..in fact the only region I can think of effected was Japan given that it allowed them to expand into America, but they werent affected directly , and referred to the situation as "Atari Panic" . Other regions had practically no fall out from it at all(anecdotally I lived through the era in Europe , and the games industry here was almost completely unaffected , possibly as most gaming was via home computer there rather than consoles , and the market was spread over a lot of smaller companies)
- On the other hand in the UK for example , there was a crash of sorts in 1984 ..which occurred later and was due to a large games publishing company going into receivership/ or having financial troubles (Imagine software).
- I can site references , but https://fusionretrobooks.com/products/the-story-of-us-gold?variant=22058918471 is a good place to start .And this article here gives more detail https://nichegamer.com/video-game-crash-of-1983-the-apocalypse-that-wasnt/ ,
- Imagine Software Mrsunnybones (talk) 21:56, 12 July 2023 (UTC)
- While it did impact NA the most there were still affects elsewhere. The point is that "video game crash of 1983" is the more common name for this than "North American video game crash" Masem (t) 22:14, 12 July 2023 (UTC)
Abrupt end?
editIt doesn’t fit a 1983-85 crash that "abruptly ended ... the second generation of console video gaming in North America" that that second generation, per WP, takes in games and consoles "available ... through 1992," or for some seven years after the crash itself ceased. Maybe "video gaming in North America" was an outlier in the world and the second generation went on unabated elsewhere, but video gaming's longtime large contingent of Anglo-American players makes that unlikely. What were U.S. gamers doing over those seven years? I'm not versed on this subject but suspect it would be better to replace "abruptly ended" with, say, "curtailed." Mucketymuck (talk) 05:38, 10 November 2024 (UTC)
- The only reason the second gen lasted until 1992 is that there was a version of the Atari 2600 manufactured and sold until then, but all other consoles of that generation were discontinued by 1985. And that's when the NES (and the 3rd generation) arrived on the scene. Masem (t) 12:44, 10 November 2024 (UTC)
Wiki Education assignment: Technology and Culture
editThis article was the subject of a Wiki Education Foundation-supported course assignment, between 28 August 2023 and 15 December 2023. Further details are available on the course page. Student editor(s): BrendanTMD (article contribs).
— Assignment last updated by Tuj62385 (talk) 16:32, 6 October 2023 (UTC)