Talk:Yakuza 0
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Plot tag
editAt this point, it begins to feel appropriate to remove the "longplot" tag, as there have been significant trims. If you hold any objections, do feel free to post them here. Remember: this does not mean the article is done, merely that problems have been addressed. Horsesizedduck (talk) 14:57, 12 June 2021 (UTC)
A major innovation minor error
editHi I would like to point out a minor issue.
In the article there's a part which goes "A major innovation of Yakuza 0 is the addition of fighting styles for both Kiryu and Majima that can be switched in the middle of battle". Technically Ryū ga Gotoku Ishin which is a spin-off that came out a year prior had four fighting styles players could choose and swap with mid-battle, so I think that game should claim the innovation, but even then Ryū ga Gotoku Kenzan! also seemed to have elements of a style system from what gameplay I've seen online. I would update it to say "Continuing on from Ryū ga Gotoku Kenzan! and Ishin!'s introduction of fighting styles that can be switched mid-battle, Kiryu and Majima now also have four fighting styles each" or something like that. MetalDarren (talk) 15:25, 21 August 2021 (UTC)