Taz Express is a puzzle platformer video game for the Nintendo 64 developed by Zed Two and Published by Infogrames, that was released in Europe and Australia in 2000.
Taz Express | |
---|---|
Developer(s) | Zed Two |
Publisher(s) | Infogrames |
Producer(s) | Ste Pickford |
Designer(s) | John Pickford |
Programmer(s) | Steve Hughes Jan van Valburg David Bone Gill |
Composer(s) | David Evans |
Platform(s) | Nintendo 64 |
Release |
|
Genre(s) | Puzzle, Platformer |
Mode(s) | Single-player |
Gameplay
editIn the game, the player takes control of Taz and must deliver crates to various destinations in the game. The crate must remain intact until it reaches its intended destination. Each player starts with three lives that are shaped like crates. If the crate is destroyed by dropping it, Taz's spin or if it falls into a hole and water, the player will lose a life. if the player loses all three lives, the game is over. If the player collects all fifty tokens in each level, at the end of the level, they obtain an extra life for a crate. At the beginning of the level, Taz has full energy, which allows him to run faster, low energy will cause Taz to slow down. if he is hit by cars, lasers, falls into water, holes, ground, or other things, he will lose a health point. His spin ability can only be activated when Taz's running bar is full, but if the bar is too low, he won't be able to spin.
Development & Release
editTaz Express was being developed by Zed Two. It was shortly shown at E3 1998, but had a longer showing at the next years E3.[1] It was set to release in 1999, but was then delayed into 2000.[2]
It was then revealed that the game would not release in the US.[3] It was only released in Europe in August 2000.
Reception
editPublication | Score |
---|---|
Consoles + | 5%[4] |
Hyper | 75/100[5] |
Jeuxvideo.com | 12/20[6] |
N64 Magazine | 27%[7] |
Nintendo Power | 6.8/10[9] |
Official Nintendo Magazine | 85%[8] |
Video Games (DE) | 53%[10] |
64 | 84%[11] |
Nintendo Acción | 88/100[12] |
Nintendo World | 65%[13] |
SuperJuegos | 81/100[14] |
The game received "mixed" to "average" reviews from critics, with Jeuxvideo.com saying "Taz Express has all the ingredients of a good license game, but not really those of a good game at all."
References
edit- ^ staff, IGN (March 15, 1999). "Infogrames' E3 Lineup". IGN staff. IGN. Retrieved 3 October 2024.
- ^ IGN, staff (October 22, 1999). "Delayed but Not Forgotten". IGN staff. IGN. Retrieved 3 October 2024.
- ^ IGN, staff (September 25, 2000). "Taz a No Go?". IGN staff. IGN. Retrieved 3 October 2024.
- ^ "Taz Express". Consoles+ (in French). No. 104. September 2000. p. 123.
- ^ O'Shea, Nick (July 2000). "Taz Express". Hyper. No. 81. pp. 66–67.
- ^ "Test : Taz Express". Jeuxvideo.com (in French). August 14, 2000. Retrieved October 13, 2020.
- ^ Maddrell, Alan (July 2000). "Taz Express". N64 Magazine. No. 43. Future Publishing.
- ^ "Taz Express". Nintendo Official Magazine. No. 94. July 2000. pp. 26–27.
- ^ "Taz Express". Nintendo Power. Vol. 137. October 2000. p. 114.
- ^ "Taz Express". Video Games (in German). September 2000. p. 84.
- ^ "Taz Express". 64 (in Spanish). No. 33. September 2000. pp. 30–31.
- ^ "Taz Express". Nintendo Acción. No. 93. 2000. pp. 26–28.
- ^ "Taz Express". Nintendo World. No. 14. July 2000. pp. 46–47.
- ^ "La caja Tonta: Taz Express". SuperJuegos (in Spanish). No. 101. 2000. pp. 102–103.
External links
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