Tekken Advance[a] is a fighting game released for the Game Boy Advance. It uses sprites based on Tekken 3's 3D models for its characters but the overall menus, fonts and art-style are all modeled after Tekken Tag Tournament. It was the first Tekken game to be released on a Nintendo platform.

Tekken Advance
US box art
Developer(s)Eighting
Publisher(s)Namco
Director(s)Yasuhiro Noguchi
Producer(s)Yuichi Toyama
Designer(s)Yasuhiro Noguchi
Programmer(s)Yasunari Watanabe
Katsuhiro Sugita
Kenji Shibayama
Artist(s)Shinichi Ōnishi
Satoru Yoshimura
Shoji Mizumoto
Composer(s)Hitoshi Sakimoto
Atsuhiro Motoyama
SeriesTekken
Platform(s)Game Boy Advance
Release
  • JP: December 21, 2001
  • NA: January 28, 2002[1]
  • EU: March 29, 2002
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

Synopsis

edit

It is non-canonical to the Tekken storyline, but follows the events of Tekken 3.

Gameplay

edit

The gameplay in Tekken Advance is similar to other games in the series, but because it is on a portable system, the inputs were simplified or removed altogether. It utilizes a single-input system, with kick mapped to the A button, punch to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature.

Despite the simplification, Tekken Advance introduces new mechanics by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.

Characters

edit

The game features most of the starter characters from Tekken 3, with the exceptions of Eddy Gordo and Lei Wulong. Gun Jack, who was unlockable in Tekken 3, is playable from the start, with Heihachi Mishima being the sole unlockable character and final boss in lieu of Ogre.

Reception

edit

Tekken Advance has generally received positive reviews. It received an 8.5 out of 10 from IGN,[5] and an 8 out of 10 from GameSpot saying "It looks and feels close enough to its counterpart to succeed."[6] GameSpy gave it a much more favourable score with 88 out of 100, calling it an impressive game for the Game Boy Advance.[7] Electronic Gaming Monthly gave it a mediocre score with 5.83 out of 10.[4] Nintendo Power gave the game a 3.5 out of 5.[4]

Tekken Advance was a runner-up for GameSpot's annual "Best Graphics on Game Boy Advance" award, which went to Yoshi's Island: Super Mario Advance 3.[8]

Notes

edit
  1. ^ Japanese: 鉄拳アドバンス, Hepburn: Tekken Adobansu

References

edit
  1. ^ "GBA Top 10 Games - 2001". GameShark. No. Holiday. December 2001. p. 70.
  2. ^ "Tekken Advance for Game Boy Advance". GameRankings. CBS Interactive. Retrieved 2011-12-29.
  3. ^ "Tekken Advance for Game Boy Advance Reviews". Metacritic website. Retrieved 2016-09-02.
  4. ^ a b c d "Tekken Advance Reviews and Articles for Game Boy Advance". GameRankings. CBS Interactive. Retrieved 2011-12-29.
  5. ^ Craig Harris (31 January 2002). "Tekken Advance - Game Boy Advance Review at IGN". Gameboy.ign.com. Retrieved 2011-12-29.
  6. ^ Gerstmann, Jeff (2002-01-28). "Tekken Advance Review". GameSpot.com. Retrieved 2011-12-29.
  7. ^ Christopher Buecheler [email protected] (2008-10-20). "GameSpy.com - Reviews: Tekken Advance (GBA)". Archived from the original on October 20, 2008. Retrieved 2011-12-29.
  8. ^ GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003.
edit