Template:AMD Radeon RX 6000M

Model
(Code name)
Release date Architecture
fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Infinity
Cache
Memory HW Decoder HW Encoder TDP Bus
interface
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
AV1 H265 4K H264 AV1 H265 4K H264

Radeon RX 6300M
(Navi 24)[f][1]
Jan 4, 2022 RDNA 2
TSMC N6
5.4×109
107 mm2
768:64:32:12
12 CU

1512

97.76

48.38

6,270

3,130

195.6
8 MB 2 GB 64 GDDR6
32-bit
16000 No Yes Yes No No No 25 W PCIe 4.0
×4
Radeon RX 6450M
(Navi 24)[2]
Jan 4, 2023
2220

118.10

71.04

7,600

3,780

236.3
16 MB 4 GB 128 GDDR6
64-bit
50 W
Radeon RX 6550S
(Navi 24)[3]
1024:64:32:16
16 CU

2170

154.20

69.44

9,900

4,900

306.3
Radeon RX 6500M
(Navi 24)[f][4]
Jan 4, 2022
2191

155.7

70.11

9,970

4,980

311.2
Radeon RX 6550M
(Navi 24)[5]
Jan 4, 2023
2560

182.10

81.92

11,600

5,800

362.5
144 18000 80 W
Radeon RX 6600S
(Navi 23)[6]
Jan 4, 2022 RDNA 2
TSMC N7
11.06×109
237 mm2
1792:128:64:28
28 CU

1881

244.2

120.3

15,630

7,810

448.1
32 MB 224 GDDR6
128-bit
14000 Yes Yes Yes PCIe 4.0
×8
Radeon RX 6700S
(Navi 23)[7]

1890

247.5

120.9

15,840

7,920

495.0
8 GB
Radeon RX 6600M
(Navi 23)[8]
May 31, 2021
2177

274.2

139.3

17,550

7,800

487.5
100 W
Radeon RX 6650M
(Navi 23)[9]
Jan 4, 2022
2222

276.6

139.3

17,700

8,850

553.1
256 16000 120 W
Radeon RX 6800S
(Navi 23)[10]
2048:128:64:32
32 CU

1975

288.0

134.4

18,430

9,220

576.5
100 W
Radeon RX 6650M XT
(Navi 23)[11]

2162

311.5

142.2

19,940

9,970

623.1
120 W
Radeon RX 6700M
(Navi 22)[12]
May 31, 2021 17.2×109
335 mm2
2304:144:64:36
36 CU

2300

331.4

147.2

21,209

10,605

662.1
80 MB 10 GB 320 GDDR6
160-bit
135 W PCIe 4.0
×16
Radeon RX 6800M
(Navi 22)[13]
2560:160:64:40
40 CU

2300

368.0

147.2

23,550

11,780

736.2
96 MB 12 GB 384 GDDR6
192-bit
145+ W
Radeon RX 6850M XT
(Navi 22)[14]
Jan 4, 2022
2580

415.6

157.6

26,430

13,209

825.6
432 18000 165 W
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units CU
  6. ^ a b Lacks hardware video encoder.