Template:Did you know nominations/Serious Sam: Next Encounter
- The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.
The result was: promoted by Yoninah (talk) 19:36, 21 November 2020 (UTC)
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Serious Sam: Next Encounter
- ... that the video game Serious Sam: Next Encounter was inspired by GoldenEye 007, Perfect Dark, Smash TV, and Ikari Warriors? Source: The Making of ... Serious Sam (corresponds to ref #2)
- ALT1:... that the "Super Combo" system in Serious Sam: Next Encounter was introduced late in development and "completely changed the game"? Source: same as ALT0
- ALT2:... that the developers of the video game Serious Sam: Next Encounter kept up morale by sharing their highscores via internal message boards? Source: same as ALT0
Improved to Good Article status by IceWelder (talk). Self-nominated at 20:52, 11 November 2020 (UTC).
- Recently promoted to GA status (neutral, no copyright issues), QPQ done, hooks are good and are cited. I prefer for ALT2, as it appeals to a broader audience. Le Panini Talk 14:18, 20 November 2020 (UTC)
- @Le Panini: if you want ALT2, you have to make sure it has an inline cite in the article per WP:DYK#Cited hook. Yoninah (talk) 18:54, 21 November 2020 (UTC)
- Yoninah, the in-line source is ref #2. It appears after a couple of sentences that all pertain to the same source, since its repeated use on subsequent sentences is unnecessary. Regards, IceWelder [✉] 19:03, 21 November 2020 (UTC)
- @IceWelder: well, I've gotta follow the rules. Could you point out the sentence in the source that verifies ALT2? I'm having trouble locating it. Yoninah (talk) 19:09, 21 November 2020 (UTC)
- Yoninah, of the source sentence, "Employees kept up morale through playtesting" from page 108:
The Next Encounter team was around 20-strong, and the atmosphere was pretty good [...]," recalls Barlow. "That's the advantage of making a game like [Serious] Sam - if we hadn't have had the option to take a five-minute break and shoot a few hundred mutants in the head, it would have been a different story."
- "... and frequently shared high scores on internal message boards." from page 110:
"It completely changed the game," he remembers. "People stopped playing the game like GoldenEye and started playing it like Serious Sam - running and gunning, trying to kill as much as possible as quickly as possible, posting up best times and scores on the office message boards. It was really cool to see that working pretty much as planned the second it went in."
- Regards, IceWelder [✉] 19:28, 21 November 2020 (UTC)