- The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.
The result was: promoted by Theleekycauldron (talk) 20:26, 30 November 2022 (UTC)
Teardown (video game)
Improved to Good Article status by IceWelder (talk). Self-nominated at 01:11, 20 November 2022 (UTC).
General: Article is new enough and long enough
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Policy: Article is sourced, neutral, and free of copyright problems
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Hook: Hook has been verified by provided inline citation
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Overall: @IceWelder: Good article. Article is sourced, hook is interesting, and the QPQ is done. Onegreatjoke (talk) 23:12, 21 November 2022 (UTC)
- @IceWelder and Onegreatjoke: hook doesn't exactly check out: there's no mention of "traditional" marketing technicques in the cited clip, only that they didn't have to spend anything on marketing at all. Any chance the hook could be fixed? theleekycauldron (talk • contribs) (she/her) 00:02, 30 November 2022 (UTC)
- @Theleekycauldron: In the linked clip, he says the following:
For this game, we actually had the luxury of not having to market it at all; we didn't really spend any time or money or effort marketing this game at all because, when I started doing these experiments three years ago, a crowd was building up on Twitter and I think that's where the whole thing started. And by the time we came up to early access, there were multiple fan Discord servers, Reddit communities, and there were just communities everywhere around this game. And we thought, like, any traditional marketing we could do on top of this would be totally-- it wouldn't really make any difference, so we just didn't bother at all.
(emphasis added)
- I do think that the hook is apt given this statement. IceWelder [✉] 07:05, 30 November 2022 (UTC)