Tengai Makyō : Fuun Kabuki Den (天外魔境・風雲カブキ伝) is a role-playing video game and the third game in the Tengai Makyō series, and a spin-off of Tengai Makyō II: Manji Maru. It was first released in 1993 for the PC Engine Super CD-ROM² by Hudson Soft and developed by Red Company. It didn't release outside of Japan.
Tengai Makyō : Fūun Kabuki Den | |
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Developer(s) | Red Company Hudson Soft |
Publisher(s) | Hudson Soft |
Director(s) | Yuji Kudo |
Producer(s) | Takeshi Takebe |
Writer(s) | Kouji Arai |
Composer(s) | Kohei Tanaka Keita Hoshi |
Series | Tengai Makyō |
Platform(s) | PC Engine Super CD-ROM² |
Release | April 10, 1993[1] |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Story
editOnce upon a time, the brave warriors of the Fire Clan fought the dark lord Masakado and defeated him, saving the beautiful land of Jipang. Many years later, the followers of the Daimon Cult tried to resurrect Masakado, but were defeated by the thief Ziria and other descendants of the Fire Clan. Kabuki Danjūrō, a flamboyant kabuki performer who fought together with the great hero Manjimaru and helped him defeat the guardians of the Dark Orchids, receives a letter from Orochimaru, one of the heroes of the battle against the Daimon Cult. It seems that the followers of this evil organization have raised their ugly heads again. Several young women were kidnapped, and Orochimaru suspects it was the work of Daimon Cult. Being a perfect gentleman, Kabuki agrees to abandon his flourishing acting career for a while, rescue the girls, and confront the cult. The journey takes Kabuki across Jipang and, for the first time in the series, to an exaggerated, comedic version of London.[2]
Gameplay
editGameplay-wise, it is very similar to the preceding game. The player navigates Kabuki and other characters who join the party on a large top-down overworld, visiting various towns and villages, exploring dungeons, and fighting randomly appearing enemies in turn-based combat. Unlike the two previous games, the battles are viewed from a third-person perspective identical to the combat view of contemporary Final Fantasy games. Like in the other games in the series, magic must be found rather than learned, and can be freely swapped between characters.[2]
References
edit- ^ "Tengai Makyou: Fuun Kabuki Den Release Information for Turbo CD - GameFAQs". gamefaqs.gamespot.com.
- ^ a b "Tengai Makyō: Fūun Kabuki Den (1993)". MobyGames.