Tetris 2 + BomBliss[a] is a 1991 puzzle video game developed by Chunsoft and published by Bullet-Proof Software for the Family Computer.[1] It is the final game Chunsoft developed for the Famicom.

Tetris 2 + BomBliss
Family Computer box art
Developer(s)Chunsoft
Publisher(s)Bullet-Proof Software
Director(s)Koichi Nakamura
Producer(s)Tsunekazu Ishihara
Designer(s)Akihiko Miura
Programmer(s)
  • Togo Narita
  • Masayoshi Saito
Artist(s)
  • Satoshi Fudaba
  • Kumiko Harada
Composer(s)Koichi Sugiyama
SeriesTetris
Platform(s)Family Computer
Release
  • JP: December 13, 1991
[citation needed]
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Gameplay

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The game features two gameplay styles: standard Tetris and BomBliss. In BomBliss, falling pieces contain bombs. Each piece may contain no bombs, one bomb, or be entirely made of bombs. When rows of the playfield are filled, they do not disappear as in other games; the bombs within the row explode depending on how many rows are filled at one time. It is possible for rows to be filled with no bombs, which increases the size of the next explosion.[2][3]

BomBliss uses the sticky style of line clear gravity, allowing pieces unconnected to anything to fall. This allows chain reactions.

Whenever a piece enters the playfield, if four bombs are arranged into the shape of an O tetromino they will become a larger bomb. Unlike in The New Tetris, these transformations happen only after the field has settled after explosions and gravity, meaning that large bombs can be formed only in rows that still have a gap. Unlike in Lumines, large bombs cannot be made of overlapping blocks.

Development

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Tsunekazu Ishihara was passionate of the Tetris series. At one point, he was heading to meet the game's founder, Alexey Pajitnov, at the USSR in order to have the rights to the Tetris intellectual property, but did it too late as Henk Rogers met the latter first. His passion for the franchise remained however, as Ishihara wrote a book called How to Score 100,000 Points in Tetris, then later met Koichi Nakamura, then founder of the company Chunsoft. When the Famicom version was released, Ishihara and Nakamura were both unsatisfied with how that version of the game controlled. This would motivate them to discuss creating an improved version. The development of Tetris 2 + BomBliss started after Ishihara gathered Nakamura and Masanobu Endo, creating new rules that would later become the BomBliss side of the game.[4][5] Rogers' company Bullet-Proof Software allowed the game to use the Tetris brand and a version of Tetris is included.

Legacy

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The meeting between Ishihara and Nakamura kickstarted the crossover between the Pokémon and Mystery Dungeon franchises decades after the release of Tetris 2 + BomBliss, making the spin-off game Pokémon Mystery Dungeon in 2005.[4][5] A Super Famicom enhanced port, titled Super Tetris 2 + BomBliss, was later released in 1992. The original game is featured as one of fifteen available games in Tetris Forever.[6]

See also

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Notes

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  1. ^ Japanese: テトリス2+ボンブリス, Hepburn: Tetorisu 2 + Bonburisu

References

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  1. ^ "すべては『ドアドア』から始まった――チュンソフト30周年のすべてを中村光一氏と振り返るロングインタビュー【前編】 | ゲーム・エンタメ最新情報のファミ通.com". ファミ通.com (in Japanese). June 8, 2014. Archived from the original on June 9, 2014. Retrieved March 14, 2023. (Translated by Shmuplations. Archived on 2018-09-29)
  2. ^ "Retro spotlight: Tetris 2 + Bombliss". Retro XP. December 13, 2013.
  3. ^ “I made that!” – 1991 Developer Interviews, from the October 1991 issue of Famitsu, translated by Shmupulations
  4. ^ a b "Chunsoft 30th Anniversary – 2014 Interview". Shmuplations. 2014. Archived from the original on March 7, 2022. Retrieved October 12, 2024.
  5. ^ a b Satoru Iwata. "Iwata Asks - Pokémon Mystery Dungeon: Gates to Infinity: An Impossible Combination". Nintendo. p. 1. Retrieved October 12, 2024.
  6. ^ Reynolds, Ollie (October 10, 2024). "14 Games in the Upcoming 'Tetris Forever' Compilation Have Been Confirmed". NintendoLife. Retrieved October 12, 2024.
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