The Iron Wind is a 1980 fantasy role-playing game supplement published by Iron Crown Enterprises.
Contents
editThe Iron Wind is a supplement describing the land of Mur Fostisyr, and how its people have succumbed to the influence of the evil force known as the Iron Wind.[1]
Reception
editWilliam A. Barton reviewed The Iron Wind in The Space Gamer No. 36.[1] Barton commented that "an imaginative game master should be able to make much of The Iron Wind as an addition to his fantasy campaign - or as a campaign in itself. Non-D&Ders will have to do some extra work to fit it into their systems, but should find the result quite worth the time spent."[1]
Andy Blakeman reviewed The Iron Wind for Imagine magazine, and stated that "this is a worthwhile campaign pack – suitable for any rules system, I might add, and free -standing of other Loremaster products."[2]
Lester W. Smith and Rick Swan did a point/counterpoint review of the second edition of The Iron Wind in Space Gamer No. 75.[3] Smith commented that "All things considered, I heartily recommend The Iron Wind as a fascinating setting for campaigning or as source material. Read it and you'll feel you've been there."[3] Swan commented that "In spite of I.C.E.'s claim that The Iron Wind is a campaign module, it's not – at least not by my definition. This is just another background encyclopedia, and not a particularly original one at that. I admire the effort, but I can't shake the feeling that I've seen it all before."[3]
Reviews
edit- Different Worlds #20 (March, 1982)
References
edit- ^ a b c Barton, William A. (February 1981). "Capsule Reviews". The Space Gamer (36). Steve Jackson Games: 24.
- ^ Blakeman, Andy (June 1985). "Notices". Imagine (review) (27). TSR Hobbies (UK), Ltd.: 41.
- ^ a b c Smith, Lester W.; Swan, Rick (July–August 1985). "Capsule Reviews". Space Gamer (75). Steve Jackson Games: 42.