Today I Die is a short 2008 Flash game created by Argentine game designer Daniel Benmergui. The game has been classified as an art game and requires the player to pull apart and reconstruct a poem by clicking on a number of words contained within it, changing its narrative meaning piece by piece.[2] Kevin Veale has referred to it as an example of "interactive cinema."[1]
Today I Die | |
---|---|
Developer(s) | Daniel Benmergui |
Composer(s) | Hernan Rozenwasser |
Platform(s) | Browser, Flash |
Release | 2008 |
Genre(s) | Puzzle game,[1] artgame |
Mode(s) | Single-player |
Reception
editThe game was chosen as a finalist for the Nuovo Award for innovative games at the 2010 Independent Games Festival and also chosen for the Experimental Gameplay Workshop in 2009.[3][4] Gus Mastrapa of the website The A.V. Club called it "imaginative" but called the nostalgia-inducing graphics "heavy-handed".[5]
References
edit- ^ a b Veale, Kevin (12 April 2021). ""Interactive Cinema" Is an Oxymoron, but May Not Always Be". Archived from the original on 2021-04-12.
- ^ Bush, Matthew; Gentic, Tania (2016). Technology, literature, and digital culture in Latin America : mediatized sensibilities in a globalized era. New York. ISBN 9781317548966.
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: CS1 maint: location missing publisher (link) - ^ "The 16th Annual Independent Games Festival". Archived from the original on 2014-02-22. Retrieved 2014-02-18.
- ^ "Mind-blowing experimental games highlighted at Game Developers Conference". CP24. 27 March 2009.
- ^ Mastrapa, Gus (18 May 2009). "Today I Die". The A.V. Club. Retrieved 7 August 2021.