Towers in Time is an out-of-print collectible card game by Thunder Castle Games that was released in April 1995.[1] The base set had 150 cards with 56-card starter decks and 8-card booster packs.[1] In 1996, the game was repackaged as a dedicated deck card game to be sold in a box set of 150 cards.[2] Thunder Castle Games announced at least four expansions for the game but none of them ever materialized: Greek, Zodiac, Amazon, and Norse.[3]
Publishers | Thunder Castle Games |
---|---|
Players | 2 or more |
Setup time | < 5 minutes |
Playing time | < 60 minutes |
The game was chastised for having starter decks that contained no rules, and instead players would have to call a non-toll-free number to obtain the rules.[3] The rules were eventually printed in Scrye magazine issue #3.[3] An "icon explanation" card, however, was included in the starter decks, but the limited edition version of the icon card did not explain all the icons found on the cards due to a printing error.[3]
Gameplay depicted the two players as wizards battling between dimensions. Players won by destroying his opponent's Five Shields with creatures of specific status. There were 6 schools of magic broken down into 4 Elements: Fire, Water, Air, and Earth and 2 Colors: White and Black.[3]
References
edit- ^ a b Brown, Timothy (1999), The Official Price Guide to Collectible Card Games, pp. 456–457.
- ^ Trunzo, Jim (September 1996). "TCG to re-build Towers in Time". Inquest. No. 17. p. 21.
- ^ a b c d e Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, p. 595.
Further reading
edit- "Towers in Time". Scrye. No. 6. February 1995. pp. 61–62.