Two Brothers is a 2013 action role-playing game developed and published by AckkStudios.
Two Brothers | |
---|---|
Developer(s) | AckkStudios |
Publisher(s) | AckkStudios |
Director(s) | Brian Allanson |
Programmer(s) | Brian Allanson |
Composer(s) | Andrew Allanson |
Engine | Multimedia Fusion 2 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Gameplay
editTwo Brothers is an action role-playing game.
Development
editTwo Brothers was developed by AckkStudios. Inspiration for the game came from game director Brian Allanson's childhood memories of playing his Game Boy, along with the trend of demakes.[1] To fund the game, a Kickstarter campaign was made, asking for $6,000. The campaign ended at $16,257 with 779 backers.[2]
A director's cut of the game was planned for the PC, Mac, Linux, PlayStation 4, PlayStation Vita and Wii U's Nintendo eShop. The original game was planned for release on Wii U in 2012 with a third-party developer handling the port.[3][4] The Unity engine would be used for the game. It would also be renamed to Chromophore: The Two Brothers. This was to avoid confusion with Brothers: A Tale of Two Sons.[5][6] The game was delayed in 2016 as AckkStudios was wrapping development of YIIK: A Postmodern RPG, saying it was 75 percent complete.[7] While AckkStudios said the game was still in development in 2017,[5] as of 2022, the game has not been released.
Reception
editAggregator | Score |
---|---|
Metacritic | 57/100[8] |
Publication | Score |
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Destructoid | 4.5/10[9] |
GameSpot | 7/10[10] |
RPGamer | 2.5/5[11] |
On release, Two Brothers received mixed reception from video game critics.
References
edit- ^ Hannley, Steve (November 1, 2012). "Interview: Two Brothers Creator Brian Allanson". Hardcore Gamer. Archived from the original on January 21, 2022. Retrieved January 16, 2022.
- ^ Funk, John (April 3, 2013). "Two Brothers trailer presents an old-school world devoid of color". Polygon. Archived from the original on January 21, 2022. Retrieved January 16, 2022.
- ^ Whritenour, Jacob (June 9, 2014). "E3 2014: Two Brothers Receives Director's Cut". Hardcore Gamer. Archived from the original on January 21, 2022. Retrieved January 16, 2022.
- ^ Whitehead, Thomas (March 30, 2014). "Two Brothers Still on the Way to the Wii U eShop, Third-Party Developer Handling Port". Nintendo Life. Archived from the original on January 21, 2022. Retrieved January 16, 2022.
- ^ a b Vogal, Mitch (May 22, 2017). "Chromophore: The Two Brothers Is Still in the Works". Nintendo Life. Archived from the original on January 21, 2022. Retrieved January 16, 2022.
- ^ Priestman, Chris (September 17, 2014). "Remake Of Nostalgic RPG Two Brothers Will Have Less Boring Dungeons". Siliconera. Archived from the original on January 21, 2022. Retrieved January 16, 2022.
- ^ Vogal, Mitch (March 28, 2016). "Chromophore: The Two Brothers Faces Another Delay". Nintendo Life. Archived from the original on January 21, 2022. Retrieved January 16, 2022.
- ^ "Two Brothers for PC Reviews". Metacritic. Retrieved January 16, 2022.
- ^ Devore, Jordan (January 17, 2014). "Review: Two Brothers". Destructoid. Archived from the original on January 21, 2022. Retrieved January 16, 2022.
- ^ Starkey, Daniel (December 10, 2013). "Two Brothers Review". GameSpot. Archived from the original on January 21, 2022. Retrieved January 16, 2022.
- ^ Fuller, Alex (November 26, 2013). "Two Brothers - Review". RPGamer. Archived from the original on December 2, 2013. Retrieved January 16, 2022.