Article: Bouncefootball

Link: Bouncefootball

Brief Description: Bouncefootball is a website with a sole purpose of organizing recreational pick-up soccer games. The length of this article is very short, roughly a paragraph long. Due to the article's length, there is only so much detail that the article can contain.

Most of the facts presented on this Wikipedia page doesn't have a reliable reference. However, there is one fact at the end of the article that does uses a reference.

Pretty much all of the content in the article was relevant to the article topic. The Wikipedian's goal in writing about this topic wanted to explain the purpose of the platform. For example, in case of a shortage of players, the organizer is able to make the game public so that members of this network are allowed to be notified and join the game if needed. I was distracted by the lack of references and links that connected this article to other articles. If there were other links within this article, it would be useful in finding supporting information to better understand different terms that I wasn't able to grasp that could help dramatically.

Yes, I'd say that the article is neutral. It's simply giving detail and information about the platform. No, there weren't any frames or claims that appeared heavily biased toward a particular position.

The information is mostly coming from the external link that has the official website of Bouncefootball. The facts are from the website which are presented in this article. The one source that is displayed on the article page is neutral. This reference is located on a pdf that explains a little bit about a program called Starter for 6. There is a brief description about the people that are involved in this program, what they do, and contributions that they have made.

There are viewpoints that are underrepresented. I believe that the Wikipedian can provide a lot more information about this growing business. There can be a lot to say within this article that hasn't been tackled. Also, the editor could have gave a brief explanation about the program so that the audience can have a better understanding of what Start for 6 provides. Perhaps including a link to another article about Starter for 6 so that the reader can relate that back to Bouncefootball.

While examining the citations, the links work. There is evidence of close paraphrasing from the website and the article. The word "hassle" was used in the context that organizing soccer games can be difficult. The editor could have simply changed the word to something else like "inconvenience."

I think most of the information is up to date. There are a couple things the Wikipedian could add to this article. For example, the editor doesn't mention that the website is free to use. Also, the individual doesn't include that games are organized based on similar skill levels with people in your area.

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The article that I'm going to edit is called Digital addict.

The strength of the article is that it has a sufficient amount of sources cited in the notes' section.

The weakness of the article is that there can be sections that can be improved upon. For example, the section labeled "Children using digital devices" has very little information. There can be a lot more to write about in this section.

I plan on providing further information to expand the scope of the section "Children using digital devices."

Studies have shown that children’s technology use has greatly increased over the past two decades. As of 2015, children as young as one year of age are using technology, such as tablets, iPhones, and computers. Although these devices can be a good learning tool as it teaches children how to use these technologies, it can also harm them in various ways. Researchers have found that the use of these devices can cause or contribute to child obesity because children spend so much time on their devices. It is also common for these children suffer pain because they are looking at their screens for long period of time. Moreover, children in the future may experience having poorer muscle tone because of being hunched over while using the devices. With increased time spent in front of the screen, children spend less time playing sports, exercising or participating in other activities, such as reading or engaging with other children. This is not only having a physical effect, but it also is affecting the children’s social development. Face-to-face interactions are highly crucial in a child’s development so that they can learn social and communication skills but increased technology time limits this and can impede learning. The time spent on screen can make young children suffer by affecting their learning abilities in a detrimental way. Children can learn and retain information better in person than from a screen between the ages of 12-18 months. A specific term called "video deficit" occurs when an infant learns better from a live presentation than from a video presentation. There has been multiple studies that showed children between the ages of 12-36 months who learn how to imitate and solve problems more adequately when they observe an in person demonstration versus when watching it from a video screen. [1] Because of the technological age that children are growing up in, this is becoming an increasing problem due to its accessibility to children but taking away digital devices would also have a detrimental effect. Although there are many significant sources claiming that the negatives outweigh the positives in children’s technology use, it should also be noted that effects of prosocial video game play have been correlated with a child’s ability to feel empathy making them more inclined to help others according to Greitmeyer & Osswald in a 2010 study.

  1. ^ "Shibboleth Authentication Request". ebookcentral.proquest.com.proxy-um.researchport.umd.edu. Retrieved 2017-02-28.