Ashes of the Singularity | |
---|---|
Developer(s) | Oxide Games |
Publisher(s) | Stardock |
Engine | Nitrous |
Platform(s) | Windows |
Genre(s) | Real-time Strategy |
Ashes of the Singularity is an upcoming PC game using DirectX 12[1] developed by Oxide Games.
Architecture
editAshes of the Singularity is significant in that it will be one of the first publicly available games to take advantage of AMD's asynchronous GPU architecture on DirectX 12[2] This enables Ashes to perform much more efficiently (higher frames per second) than comparable games running on DirectX 11 and synchronous GPUs.
- ^ "Ashes of the Singularity - FAQ". Retrieved 17 September 2015.
- ^ Mark, Walton. "DirectX 12 tested: An early win for AMD and disappointment for Nvidia". Ars Technica. Conde Nast. Retrieved 17 September 2015.