Optimum HDTV viewing distance is the distance that provides the viewer with the optimum immersive visual HDTV experience. Although opinions vary on the exact screen size to distance relationship, formal research and recommendations suggest closer is preferred to further, to provide a more immersive experience.[1][2] How close? “As close as you can stand it”.[3]
Background
editHDTV is designed to provide the end user with an experience that is more realistic than the mediated experience of the television system it’s designed to replace.[4] With an increasing percentage of the “first world” population having grown up with movies and television as mainstays, thought-provoking stories and intriguing characters, no longer holds the cache of days gone by. HDTV aims to allow the viewer to migrate from the spectator to the participant role. The “thrilling realism”[5] that HDTV attempts to offer, is courtesy of the increased resolution and the fact that the sets are typically larger than the analog sets they are supplanting. This increase in the typical size of an HDTV set also increases the visual angle from which that content is viewed. Both of these factors, higher resolution and greater visual angle contribute to the feeling of presence.[6][7] Thus the correct viewing distance is critical to the enjoyment of HDTV in the manner intended.
Presence
editThe concept of presence has been defined as the “sensation of reality”, of “being there” and as “an illusion of nonmediation”.[6] The concept of presence originated and was studied with regard to Virtual Reality (VR) and other 3D environments. It was later established that television viewers can also experience that feeling of presence.[6] Presence can be influenced by a number of factors, including video camera techniques, audio fidelity, visual and aural dimensionality, and most relevant to this topic, image size (visual angle) and quality (angular resolution).[8][9]
Visual Angle
editIt has been demonstrated that viewing content on a display that occupies a greater visual angle (also referred to as field-of-view), increases the feeling of presence.[8] More importantly, the wider visual angle (to approximately a plateau point of 80 degrees) the greater the feeling of presence.[10][11]
Angular Resolution
editWith printed graphics, resolution refers the number of pixels that occupy some fixed linear measurement.[12] With HDTV, resolution refers to image resolution and is not tied to a linear measurement. Instead, it is measured in terms of the physical display, (the total count of pixels available (or used) to compose the displayed image).[10] Generally, with printed graphics when the resolution of an image is increased, the image is cleaner, crisper and more detailed.[12] The caveat is, the image will not appear cleaner, crisper and more detailed, if the increase in resolution and the accompanying detail exceeds the visual system of the observer. If you exceed the viewer’s visual system, there will be no perceived gain in image quality. For an HDTV image to gain a qualitative increase, what is important is that the resolution per degree of arc (or angular resolution) increases, not just the total pixel count of the display.[10]
The Recommendations
editTo maximize the feeling of presence and thus provide a better viewing experience, the viewer would need to be situated at the theoretical spot where the HDTV occupies the widest view angle for that viewer. It is also important that the resolution of the display per degree of arc remain at a high quality level.[1] Opinions regarding where the nirvana position lies are numerous and varied. An internet search on the term “HDTV viewing distance”, or a query along the line of what size of HDTV best matches your room size will attest to this.
Recommendations on HTDV viewing distances fall into two general classes; a fixed distance based on HDTV display size, or a range of distances based on the display size. The most common recommendations from reasonably authoritative sources are presented below.
Fixed Distance
editFixed distance recommendations are the more common of the two types. For the most part, the majority of the fixed distance recommendations were issue before the end of 2007, when arguably HDTV displays were still in the early adoption phase.[13][14] The most frequently cited fixed distance recommendations are listed.
The Diagonal Measurement x 2.5
editOne of the more popular recommendations on the proper HDTV viewing distance is multiply the diagonal measurement of the display screen by 2.5. This recommendation is cited by television manufacturers,[15] retailers,[16] respected publications[17][18] and websites.[19]
30 Degree View Angle
editViewing an HDTV from a position where the display occupies a 30 degree field of view is widely quoted as the SMPTE (or SMPTE 30) recommendation. This recommendation is very popular with the home theater enthusiast community,[20][21] appears in books on home theater design,[22] and is also supported by a white paper produced by Fujitsu.[23] Although an article on research into setting the specification for the next evolution of HDTV, Ultra HDTV (or UHDTV), does support the premise that HDTV was optimized for a view angle of 30 degrees,,[24] there seems to be no direct recommendation from SMPTE on the issue.
THX – 40 Degree View Angle
editTHX recommends that the “best seat-to-screen distance” is one where the view angle approximates 40 degrees,[25] (the actual angle is 40.04 degrees).[3] Their recommendation was originally presented at the 2006 CES show, and was stated as being the theoretical maximum horizontal view angle, based on average human vision.[26] In the opinion of THX the location where the display is viewed at a 40 degree view angle provides the most “immersive cinematic experience”,[25] all other things considered. For consumer application of their recommendations, THX recommends dividing the diagonal screen measurement by .84 to calculate the optimum viewing distance, for an 1080p resolution.[25]
Optimum Ranges
editStating optimum viewing distance as a range rather than as fixed distance is on the rise; possibly because of changes in the profile of the typical HDTV purchaser. Early adopters of HDTV were typically videophiles,[27] the technically adventurous[28] and the sports enthusiast[29] looking to have the ultimate viewing experience. Today, the typical HDTV consumer’s aims may be a little more modest; total immersion takes a back seat to room integration[30][31]. Major retail chains like Best Buy that once stated their recommendation as a fixed distance,[32] are starting to provide range recomendations.[33] Manufacturers have also joined the stampede to range recommendations, updating their website with small applications that demote the optimum viewing distance as a range of distances.[34][35][36] THX in March 2009, added range recommendations to their website.[25] The minimum end of the range tends to be the proponent’s fixed optimum distance recommendation.
Manufacturers Recommendations
editRange recommendations from manufacturers are the most modest of the groupings. For the minimum (or nearest) viewing distance, they recommend a view angle of approximately 31 degrees; and for the maximum, a view angle as low as 10 degrees.[34][35] A 10 degree view angle is approximately the angle that NTSC television was typically viewed from.[37]
|
|
Retail Recommendations
editThe recommendations currently posted on the websites of retailers Best Buy and Crutchfield take more of a middle ground. Both retailers post a minimum viewing distance that accommodates a view angle of just a little over 32 degrees on average.[33][38] This viewing distance approximates the view angle needed to be able to see pixel level detail. The maximum viewing distance will provide a viewing angle of approximately 16 degrees with Best Buy’s recommendation and approximately 20 degrees with Crutchfield’s. The maximum viewing distance (minimum viewing angle) provided by Best Buy aligns with vision theory on the highest spatial frequencies perceivable by the human visual system.[39] Crutchfield’s maximum viewing distance aligns with the lower boundaries where viewers typically begin to find HDTV immersive.[24]
|
|
THX Range
editWhile THX still contends that the optimum viewing distance is a position where the display occupies a 40 degree view angle for the viewer, they too provide a range recommendation. The minimum viewing distance is set to approximate a 40 degree view angle, and the maximum viewing distance is set to approximate 28 degrees.[25]
Screen Size | Recommended Range |
---|---|
35" | 3.5' - 5.0' |
40" | 4.0' - 6.0' |
50" | 5' - 7.5' |
60" | 6.0' - 9.0' |
Factors Influencing the Calculation
editWhy so many recommendations? Each recommendation serves the underlying goal of the organization that proposes it. Manufacturers will have an easier time selling their HDTV’s if they support a position that does not require consumers to purchase as large a set as required by the THX recommendations. In the absence of economic influences, calculating the best screen size to distance ratio that will produce the utmost feeling of presence is not at all straightforward. There are a number of factors that can affect the calculation including the limitations of the human visual system,[24] the technological limitations of HDTV displays,[1] human physiological considerations,[24] the content that will be view,[8] and the interpretation of empirical data from formal testing. Perhaps the biggest of these are uncertainties surrounding the limits of the human visual system, and how those limitations apply to what we see and perceive.
Human Visual System Limitation
editThe human visual system has a fixed capacity to detect detail from a distance. Our understanding of limitations with regard to visual detail recognition and identification from a distance is primarily based on the work of Dr. Hermann Snellen. Dr. Snellen developed the eye examination chart that bears his name (Snellen Chart). From his findings and the work of others over the last hundred years, one arcminute is seen as the threshold beyond which critical detail cannot be identified,[40] by a person with normal vision.[41][42][43] An arcminute is an angular measurement, which is equal to 1/60 of one degree of a circle. Normal vision is referenced as 20/20 or 6/6 vision in North America and Europe respectively.[43][44] The visual acuity threshold has been identified as a constraint factor in the recommendations on the optimum viewing distance for HDTV[37], and also in formal research that comment on the subject of television and angular resolution.[1][45][46][47] With 1 arcminute as the constraint for seeing critical detail, in order not to miss any detail a viewer would need to be situated at a position where their view angle to a 1080p HDTV is approximately 32.86 degrees or greater.[3][1] However, there is not always agreement that the Snellenian limit should be the constraining factor.
A 1998 Sun Microsystems paper on the limits of human vision and video display systems uses a different constraint value of approximately ½ an arc minute (or 30 seconds), when estimating the saturation point for the human visual system.[39] With 30 arc seconds as the constraint, the view angle necessary to see all the detail provided by an HDTV with a 1080p resolution drops to approximately 16.1 degrees. Furthermore, several academic articles have challenged the notion that 1 arcminute of resolution is the typical resolving power of the human eye, suggesting that on average, we can resolve detail smaller than that.[44][48] Also, there is the issue of vernier acuity, which is the eye’s ability to detect an offset between 2 lines and stereoacuity, which is the ability to discriminate depth by the use of both eyes. Vernier acuity and stereoacuity are cited as being detected with only a 2-4 arc second degree of separation.[49] Ultimately all of the various types of acuity play a part in how we see things and more importantly, how we perceive what we are witnessing. The complexities of the human visual system and the relationship between different types of acuity are not yet fully understood.[49] Thus, depending on which human visual system constraints are applied, viewing angles calculations will vary to some degree, especially when technological constraints are factored in.
Technology Limitations
editBlindly applying the principles that give rise to an increased sense of presence can put the viewer too close to the display. Viewing the display from too close can have an adverse effect, due to the limitations of technology. Get too close to an LCD or plasma HDTV display when it is turned off and the construction of the pixel grid is very evident. Unfortunately, turning the display on doesn’t completely mask the pixel grid. If you are still too close to the set, it will look like you’re viewing the display through a screen door.[50][46]. Even if you use a different HDTV display technology such as front or rear projection DLP, LCoS, or laser TV, the manner in which HDTV display images are rendered still constrains how close a viewer can be to an HDTV before they experience adverse effects. HDTV displays have a fixed maximum resolution; the images produced by the display consist of rows and columns of pixels, the same way that a computer bitmap (also known as raster) graphic is produced. Having a fixed number of pixels is where the problem lies; the image is a mosaic of colored 4 sided pixels. Viewed from far enough away, the pixels blend together to create a complete and smooth image.[12] As you get closer to the HDTV image, you will eventually reach a point where image pixilation happens and the blocky appearance of individual pixels becomes visible.[1] When the blocky nature of individual pixels starts to become evident, the overall image begins to lose it smoothness. Once this happens, the perceived quality of the displayed images drops, and the advantages of moving closer produces unfavourable effects.
Even if the unknowns about human vision are eliminated from the equation, calculating the point where pixels will begin to reveal their blocky nature is still not straight forward. The pixel geometry can vary to some degree, both in shape and in the spaces between each pixel (referred to as the inter-pixel spacing or inter-pixel gap)[37]. This variability, which differs both by technology and individual models makes it dicey to establish the exact common point where pixel geometry will become the limiting factor.
Human Physiological Considerations
editResearch conducted on presence with HDTV and other higher resolution formats that use a wide field display, has revealed that sometimes the feeling of presence can be too real, producing physiological effect that some viewers may find undesirable. Subjects have reported experiencing an increase in symptoms that are common to motion sickness when viewing strong visual stimuli on large screens.[24] A study conducted using virtual reality simulation as part of the experiment, found that subjects with lower visual acuity experienced significantly more of the symptoms associated with motion sickness. Furthermore, the study also found that the symptoms of motion sickness increased when subjects observed the visual stimuli without the aid of their glass or contact lenses.[51] Consequently, optimum viewing distance recommendations based solely on human visual system and technological limitations may not always produce the best viewing experience. Viewers with lower visual acuity, who prefer to watch HDTV without their corrective lenses will need to sit closer see critical details, run the risk of undesirable side effects.
End User Content Selection
editAlthough studies show the feeling of presence and image size are directly correlated, calculating the size to viewing distance relationship may not be a necessary exercise for all consumers. A 1997 study, which hypothesized that increases in screen size would give rise to increased feelings of presence, found that the content was more important than the screen size. The findings were that for commercials, action-adventure and reality programming an increase in the feeling of presence did correlate with increased size. The researcher attributed these findings to the fact that the aforementioned content contained scenes that were shot with a point of view camera, scenes with sudden movements and shorter shots. Conversely, for programming consisting of talk shows and drama programs changing the screen size had no effect on the feeling of presence.[52]
See also
editContrast sensitivity
View Angle
HDTV
Home Theater
[Category:High-definition television]
- ^ a b c d e f Sugawara, M; Mitiani, K; Kanazawa, FM; Okano, F.; Nishida, Y (2005), accessdate = 2009-04-20 Futrue Prospects of HDTV –Technical Trends Toward 1080p (PDF)
{{citation}}
: Check|url=
value (help); Missing pipe in:|url=
(help) - ^ Fisher, R. (2005-06-08), Waveform 03 Viewing Distance, retrieved 2009-04-18
{{citation}}
: CS1 maint: date and year (link) - ^ a b c HDTV Size and Distance Calculations, retrieved 2009-04-18
- ^ Lombard, M.; Ditton, T. (1997), At the Heart of It All: The concept of Presence, retrieved 2009-04-20
- ^ 67" widescreen DLP HDTV HL67A510 - DLP TV - Samsung, retrieved 2009-04-20
- ^ a b c Bracken, C.C.; Botta, R.A. (2002), Presence and Television: Form verus Content (PDF), retrieved 2009-04-20
- ^ Bracken, C.C.; Skalski, P. (2006), Presence and video games: The impact of image quality and skill level (PDF), retrieved 2009-04-20
- ^ a b c Lombard, M.; Reich, R.D.; Grabe, M.E.; Bracken, C.C.; Bitton, T. (2000), Presence and Television – The Role of Screen Size
{{citation}}
:|access-date=
requires|url=
(help);|format=
requires|url=
(help); External link in
(help)|format=
- ^ Hatada, T.; Sakata, H.; Kusaka, H. (August 1980), "Psychophysical Analysis of the "Sensation of Reality" Induced by a Visual Wide-Field Display" (PDF), SMPTE Journal, 89: 117–126, retrieved 2009-04-20
{{citation}}
: CS1 maint: date and year (link) - ^ a b c Sugawara, S.; Masaoka, K.; Emoto, M.; Matsuo, Y.; Nojiri, Y. (April 2008), "Research On Human Factors in Ultrahigh-Definition Television (UHDTV) to Determine its Specifications" (PDF), SMPTE Motion Imaging Journal: 23–29, retrieved 2009-02-42
{{citation}}
: Check date values in:|accessdate=
(help)CS1 maint: date and year (link) - ^ Prothero, J.D.; Hoffman first2 = H.G. (1995), Widening the Field-of-View Increase the Sense of Presence in Immersive Virtual Environments, retrieved 2009-04-20
{{citation}}
: Missing pipe in:|last2=
(help)CS1 maint: numeric names: authors list (link) - ^ a b c Fuller, Laurie Ulrich; Fuller, Robert C. (2004 pages = 5,75,79), Photoshop CS3 Bible, Wiley Publishing, Inc.
{{citation}}
: Check date values in:|year=
(help); Missing pipe in:|year=
(help)CS1 maint: year (link) - ^ Penetration of High Definition Television 23% (PDF), Nielsen, 2008-12-11, retrieved 2009-04-19
- ^ Orr, G. (2003-03-18), Diffusion of Innovation, by Everett Rogers (1995), retrieved 2009-04-19
{{citation}}
: CS1 maint: date and year (link) - ^ Kuro Displays - Home Theater Design: Plasma Placement, retrieved 2009-04-10
- ^ Tinblock, E. (2006), Guides & Resources – Calculate the optimal viewing distance for your TV, retrieved 2009=04-19
{{citation}}
: Check date values in:|accessdate=
(help) - ^ Roth, B., Displays: Angles, Distance Key to Home Theater Design, retrieved 2009-04-01
- ^ Brady, M.P. (2009-01-19), Picture-Perfect HDTV, retrieved 2009-04-02
{{citation}}
: CS1 maint: date and year (link) - ^ {[Citation | last = Silva | first = R. | title = About.com Top 10 Home Theater Mistakes and How to Avoid Then | url = http://hometheater.about.com/od/hometheaterbasics/tp/htmistakes.htm | accessdate = 2009-04-20 }}
- ^ Ranada, D. (March 2006), Maxing Out Resolution (Optimize Your Seating Distance for Your Screen Size and Resolution), retrieved 2009-04-20
{{citation}}
: CS1 maint: date and year (link) - ^ Burger, D. (2008-04-08), Howto: The Perfect TV for Your Toom, retrieved 2009-04-20
{{citation}}
: CS1 maint: date and year (link) - ^ Rushing, K. (2004), Home Theater Design, Rockport Publishers, p. 60
- ^ Plasma Display Panel (PDP) vs. Liquid Crystal Display (LCD) Technology : An overview of Consumer Benefits for Home Theater Applications (PDF), September 2003, retrieved 2009-04-20
{{citation}}
: CS1 maint: date and year (link) - ^ a b c d e Cite error: The named reference
uhdtv
was invoked but never defined (see the help page). - ^ a b c d e THX Home Theater Display Setup, retrieved 2009-04-01
- ^ THX Home Theater 101 (PDF), 2006, retrieved 2009-04-20
- ^ Fleischman, M. (September 2002), Having a Ball with HDTV, retrieved 2009-04-17
{{citation}}
: CS1 maint: date and year (link) - ^ Taub, E.A. (2001-02-15), Essay; High Defination TV: All or Nothing at All, retrieved 2009-04-19
- ^ Taub, E.A. (2003-03-31), Technology; HDTV’s Acceptance Picks Up Pace as Prices Drop and Networks Sign On, retrieved 2009-04-18
{{citation}}
: CS1 maint: date and year (link) - ^ Schiesel, S. (2003-11-27), TV Maze: A Survival Guide, retrieved 2009-04-19
{{citation}}
: CS1 maint: date and year (link) - ^ Cripps, Dale (2004-10-15), Waveform 05 Casual Viewer, Videophile or Critical Viewer?, retrieved 2009-04-20
{{citation}}
: CS1 maint: date and year (link) - ^ Cite error: The named reference
bbrange
was invoked but never defined (see the help page). - ^ a b Choosing Your Screen Size, retrieved 2009-04-10
- ^ a b Toshiba Regza Room Planner, retrieved 2009-04-20
- ^ a b RCA – Room Planner, retrieved 2009-04-17
- ^ LG – HDTV Viewing Distance Calculator, retrieved 2009-04-20
- ^ a b c Morrison, G. (September 2006), Viewing Distance vs. Resolution, retrieved 2009-04-12
{{citation}}
: CS1 maint: date and year (link) - ^ Kindig, S. (2009-02-17), TV and HDTV: Frequently Asked Questions, retrieved 2009-04-17
{{citation}}
: CS1 maint: date and year (link) - ^ a b {Citation | last = Deering | first = M.F. | title = The Limits of Human Vision | format = PDF | url = http://www.swift.ac.uk/vision.pdf | accessdate = 2009-04-20 }}
- ^ Kolb, H.; Fernandez first2 = E.; Nelson, R., Webvision – The organization of the Retina and Visual System, retrieved 2009-04-18
{{citation}}
: Missing pipe in:|last2=
(help)CS1 maint: numeric names: authors list (link) - ^ Ferwerda, J.A.; Pattanaik, S.N.; Shirley, P.; Greenberg, D.P. (1995), A Model of Visual Adaptation for Realistic Image Synthesis (PDF), retrieved 2009-04-20
{{citation}}
: Text "date 1995-06-20" ignored (help) - ^ Visual Acuity: What is 20/20 Vision?, retrieved 2009-04-15
- ^ a b Watt, W.S., How Visual Acuity is Measured, retrieved 2009-04-20
- ^ a b Evans, J.M. (2006-06-16), Standards for Visual Acuity (PDF), retrieved 2009-04-17
{{citation}}
: CS1 maint: date and year (link) - ^ Drewery, J.O.; Salmon, R.A. (September 2004), Tests of Visual acuity to determine the resolution required of a television transmission system – BBC
{{citation}}
:|access-date=
requires|url=
(help);|format=
requires|url=
(help); Text "http://www.bbc.co.uk/rd/pubs/whp/whp092.shtml" ignored (help)CS1 maint: date and year (link) - ^ a b Sugawara, M. (2008), Super Hi-Vision – research on a future ultra-HDTV system (PDF), retrieved 2009-04-18
- ^ Forrester, J.V.; Dick, A.D.; McMenamin; Lee, W.R. (2002), The Eye (2nd ed.), Elsevier Health Sciences, p. 229
{{citation}}
: Unknown parameter|first 3=
ignored (|first3=
suggested) (help) - ^ Geisler, W.S. (1984), Physical limits of acuity and hyperacuity (PDF)
{{citation}}
: Text "accessdate 2009-04-20" ignored (help) - ^ a b McNamara, A. (2001), Visual Perception in Realistic Image Synthesis (PDF), retrieved 2009-04-06
- ^ {Citation | last = Pugue | first = D. | title = How Far From HDTV? | date = 2004-12-16 | year = 2004 | url = http://www.nytimes.com/2004/12/16/technology/circuits/16POGUE-EMAIL.html | accessdate = 2009-04-16 }}
- ^ Webb, N.A. (2004), Visual Acuity, Eye Movements, the Illusion of Motion and Motion Sickness with Optokinetic stimuli, retrieved 2009-04-15
- ^ Lombard, M.; Ditton, T.B.; Grabe, M.E.; Reich, R.D. (1997), The Role of Screen size in Viewer Responses to Television Fare (PDF), retrieved 2009-04-12