Satoru Iwata (December 6, 1959 – July 11, 2015) was widely known for his involvement in the expansion of video game popularity during the 2000s. The former president and chief executive officer of Nintendo, Iwata's interest in game design began during his middle school when he used a HP-65 calculator to create simple number games.

http://japanese.engadget.com/2015/08/07/Iwacchi-ftw/

List of video games

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Non-commercial games

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List of video games
Title Year created Platform Notes Refs.
Volleyball 1970s HP-65 Created while attending Hokkaido Sapporo South High School [1]
Missile Attack 1970s HP-65 Created while attending Hokkaido Sapporo South High School [1]
Car Race ][ 1980 Commodore PET Created while attending the Tokyo Institute of Technology [1][2]
Star Battle 1981 Commodore VIC-20 Created while working part-time for HAL Laboratory [3][4]
Iwata created multiple other games during the late 1970s and early 1980s during his free time but their titles are unknown. [1]

HAL Laboratory

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List of video games
Title Year released Console Executive
Producer
Producer Programmer Notes Refs.
Joust 1983 NES       First game commercially produced by Iwata; ported from arcade to the NES in two months. [5]
Stargate 1983 NES Ported from arcade to the NES; Iwata had known involvement with the title, but exact role is unspecified. [5]
Millipede 1983 NES Ported from arcade to the NES; Iwata had known involvement with the title, but exact role is unspecified. [5]
Super Billiards 1983 MSX       First commercially published game via HAL Laboratory [6]
Rollerball 1984 MSX, NES       Ported to the NES in 1988 [7]
Pinball 1984 Arcade, NES       [8]
F-1 Race 1984 NES       [9]
Balloon Fight 1984–85 Arcade, NES       Later ported to numerous platforms and released on the Virtual Console [3][10][11]
Super Mario Bros. 1985 NES       Iwata did not directly work on this game but provided the framework for the player character movement utilized by Toshihiko Nakago [12]
Mach Rider 1985 NES       [5]
Dragon Quest 1986 NES       Uncredited; 1989 North American localization programmer [13]
Othello 1986 NES       Credited as "S. Iwata" [14]
Gall Force: Eternal Story 1986 Disk System       [15][16]
NES Open Tournament Golf 1987 Disk System, NES       Originally released on the Disk System and later produced for the NES
Eggerland 1987 Disk System       [15]
Jumbo Ozaki no Hole in One Professional 1988 NES       Credited as "S. Iwata" [17]
Air Fortress 1987
Famicom Grand Prix II: 3D Hot Rally 1988 NES       [18]
Eggerland: Meikyū no Fukkatsu 1988
Shanghai 1989
Uchūkeibitai SDF 1990
New Ghostbusters II 1990
NES Open Tournament Golf 1991
NCAA Basketball 1992
Arcana 1992
Kirby's Dream Land 1992 Game Boy       Uncredited [19]
Vegas Stakes 1993
Arcana 1993
Kirby's Pinball Land 1993
Kirby's Adventure 1993      
Alcahest 1993
Kirby's Dream Course 1994
EarthBound 1994       Also served as the program director
Adventures of Lolo 1994
Vegas Stakes 1995
Kirby's Dream Land 2 1995
Pokémon Red Version and Blue Version 1996 Game Boy       Listed under "special thanks" [20]
Kirby's Super Star 1996
Kirby's Dream Land 3 1997
Kirby's Star Stacker 1998
Hey You, Pikachu! 1998
Super Smash Bros. 1999 Nintendo 64       [21]
Pokémon Stadium 1999 Nintendo 64       Ported the battle system of Pokémon Red and Green to Pokémon Stadium in one week [22]
Pokémon Snap 1999 Nintendo 64       [23]
Pokémon Gold Version and Silver Version 1999 Game Boy Color       Uncredited but created a set of compression tools utilized for graphics in the games; listed under "special thanks" [22][24]

Nintendo

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List of video games
Title Year released Console Executive
Producer
Producer Programmer Notes Refs.
Pokémon Stadium 2 2000
Pokémon Puzzle League 2000
Pokémon Crystal Version 2000
Kirby Tilt 'n' Tumble 2000
Kirby 64: The Crystal Shards 2000
Super Smash Bros. Melee 2001 GameCube       Also credited under market supervision [25][26]
Pokémon GO 2016 Android, iOS Iwata's "pet project"; game was announced two months after his death [27][28]

References

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  1. ^ a b c d Inoue, Osamu (2009). Nintendo Magic: Winning the Video Game Wars. Translated by Paul Tuttle Starr. Tokyo, Japan: Vertical (published April 27, 2010). p. 57. ISBN 978-1-934287-22-4.
  2. ^ Iwata, Satoru (1980). Car Race ][ (Commodore PET). Developed by S. Iwata, PET Users' Club HM-1024
  3. ^ a b Robinson, Martin (July 13, 2015). "Satoru Iwata: a gentle revolutionary". Eurogamer. Gamer Network. Retrieved September 24, 2015.
  4. ^ HAL Laboratory (April 19, 1981). Star Battle (Commodore VIC-20). Commodore Japan. This program was written by – Satoru Iwata – Apr.19.1981
  5. ^ a b c d Andersen, John (October 9, 2015). "A former mentor recalls the early career of Satoru Iwata". Gamasutra. UBM plc. Archived from the original on October 11, 2015. Retrieved October 11, 2015.
  6. ^ Stanton, Rich; Stuart, Keith (July 13, 2015). "Satoru Iwata changed the whole games industry and now leaves it in mourning". The Guardian. Guardian Media Group. Retrieved September 20, 2015.
  7. ^ HAL Laboratory (1984). Rollerball (MSX).
  8. ^ Nintendo (February 2, 1984). Pinball (Nintendo Entertainment System).
  9. ^ HAL Laboratory (November 2, 1984). F-1 Race (Nintendo Entertainment System). Nintendo.
  10. ^ East, Thomas (February 7, 2013). "Top 10 best Satoru Iwata moments". Official Nintendo Magazine. Future plc.
  11. ^ "Balloon Fight". Wii Games. Nintendo. n.d. Retrieved September 20, 2015.
  12. ^ Nakago, Toshihiko; Tezuka, Takashi (November 13, 2009). "New Super Mario Bros. Wii Volume 2: It All Began in 1984" (Interview). Iwata Asks. Interviewed by Satoru Iwata. Nintendo. Retrieved September 24, 2015.
  13. ^ Hojii, Yuji [@YujiHorii] (July 13, 2015). "任天堂岩田社長が逝去されました。あまり知られていませんが『ドラゴンクエスト』の北米版のローカライズのプログラムを担当してくれたのが、岩田さんでした。これからも、もの作りでご一緒できたらと思っていたのに残念でなりません。本当に素晴らしい人でした。岩田社長のご冥福をお祈りいたします。" (Tweet) (in Japanese). Retrieved September 24, 2015 – via Twitter.
  14. ^ HAL Laboratory (1986). Othello (Nintendo Entertainment System). Kawada.
  15. ^ a b "Works List" (in Japanese). HAL Laboratory. 2015. Retrieved September 20, 2015.
  16. ^ HAL Laboratory (November 19, 1986). Gall Force: Eternal Story (Family Computer Disk System). Sony.
  17. ^ HAL Laboratory (1988). Jumbo Ozaki no Hole in One Professional (Nintendo Entertainment System).
  18. ^ Miyamoto, Shigeru; Itoi, Shigesato (January 7, 2011). "Nintendo 3DS: Satoru Iwata Talks About Past Projects" (Interview). Iwata Asks. Interviewed by Satoru Iwata. Nintendo. Retrieved September 24, 2015. {{cite interview}}: Cite has empty unknown parameter: |1= (help)
  19. ^ Burns, James (July 16, 2004). "Profile: Satoru Iwata". IGN. Ziff Davis. p. 1. Retrieved September 21, 2015.
  20. ^ Game Freak (October 15, 1996). Pokémon Blue Version (Game Boy). Nintendo.
  21. ^ Sakurai, Masahiro (January 30, 2008). "Super Smash Bros. Brawl Volume 7: Dragon King: The Fighting Game" (Interview). Iwata Asks. Interviewed by Satoru Iwata. Nintendo. Retrieved September 24, 2015.
  22. ^ a b Morimoto, Shigeki; Ishihara, Tsunekazu (September 4, 2009). "Pokémon HeartGold Version & SoulSilver Version: Just Being President Was A Waste!" (Interview). Iwata Asks. Interviewed by Satoru Iwata. Nintendo. Retrieved September 24, 2015.
  23. ^ HAL Laboratory (March 21, 1999). Pokémon Snap (Nintendo 64). Nintendo.
  24. ^ Game Freak (November 21, 1999). Pokémon Gold Version (Game Boy Color). The Pokémon Company.
  25. ^ Casamassina, Matt (March 10, 2005). "GDC 2005: Iwata Keynote Transcript". IGN. Ziff Davis. Retrieved August 15, 2015.
  26. ^ HAL Laboratory (November 21, 2001). Super Smash Bros. Melee (GameCube). Nintendo.
  27. ^ Morris, Chris (September 11, 2015). "Pokémon leads Nintendo's mobile charge". NBC News. Retrieved September 24, 2015.
  28. ^ Kurtenbach, Elaine (September 11, 2015). "Pokemon Go for iOS, Android devices will allow players to bring 'pocket monsters' into the real world". Financial Post. Postmedia Network. Associated Press. Retrieved September 24, 2015.