Satoru Iwata (December 6, 1959 – July 11, 2015) was widely known for his involvement in the expansion of video game popularity during the 2000s. The former president and chief executive officer of Nintendo, Iwata's interest in game design began during his middle school when he used a HP-65 calculator to create simple number games.
List of video games
editNon-commercial games
editTitle | Year created | Platform | Notes | Refs. |
---|---|---|---|---|
Volleyball | 1970s | HP-65 | Created while attending Hokkaido Sapporo South High School | [1] |
Missile Attack | 1970s | HP-65 | Created while attending Hokkaido Sapporo South High School | [1] |
Car Race ][ | 1980 | Commodore PET | Created while attending the Tokyo Institute of Technology | [1][2] |
Star Battle | 1981 | Commodore VIC-20 | Created while working part-time for HAL Laboratory | [3][4] |
Iwata created multiple other games during the late 1970s and early 1980s during his free time but their titles are unknown. | [1] |
HAL Laboratory
editTitle | Year released | Console | Executive Producer |
Producer | Programmer | Notes | Refs. |
---|---|---|---|---|---|---|---|
Joust | 1983 | NES | First game commercially produced by Iwata; ported from arcade to the NES in two months. | [5] | |||
Stargate | 1983 | NES | — | — | — | Ported from arcade to the NES; Iwata had known involvement with the title, but exact role is unspecified. | [5] |
Millipede | 1983 | NES | — | — | — | Ported from arcade to the NES; Iwata had known involvement with the title, but exact role is unspecified. | [5] |
Super Billiards | 1983 | MSX | First commercially published game via HAL Laboratory | [6] | |||
Rollerball | 1984 | MSX, NES | Ported to the NES in 1988 | [7] | |||
Pinball | 1984 | Arcade, NES | [8] | ||||
F-1 Race | 1984 | NES | [9] | ||||
Balloon Fight | 1984–85 | Arcade, NES | Later ported to numerous platforms and released on the Virtual Console | [3][10][11] | |||
Super Mario Bros. | 1985 | NES | Iwata did not directly work on this game but provided the framework for the player character movement utilized by Toshihiko Nakago | [12] | |||
Mach Rider | 1985 | NES | [5] | ||||
Dragon Quest | 1986 | NES | Uncredited; 1989 North American localization programmer | [13] | |||
Othello | 1986 | NES | Credited as "S. Iwata" | [14] | |||
Gall Force: Eternal Story | 1986 | Disk System | [15][16] | ||||
NES Open Tournament Golf | 1987 | Disk System, NES | Originally released on the Disk System and later produced for the NES | ||||
Eggerland | 1987 | Disk System | [15] | ||||
Jumbo Ozaki no Hole in One Professional | 1988 | NES | Credited as "S. Iwata" | [17] | |||
Air Fortress | 1987 | ||||||
Famicom Grand Prix II: 3D Hot Rally | 1988 | NES | [18] | ||||
Eggerland: Meikyū no Fukkatsu | 1988 | ||||||
Shanghai | 1989 | ||||||
Uchūkeibitai SDF | 1990 | ||||||
New Ghostbusters II | 1990 | ||||||
NES Open Tournament Golf | 1991 | ||||||
NCAA Basketball | 1992 | ||||||
Arcana | 1992 | ||||||
Kirby's Dream Land | 1992 | Game Boy | Uncredited | [19] | |||
Vegas Stakes | 1993 | ||||||
Arcana | 1993 | ||||||
Kirby's Pinball Land | 1993 | ||||||
Kirby's Adventure | 1993 | ||||||
Alcahest | 1993 | ||||||
Kirby's Dream Course | 1994 | ||||||
EarthBound | 1994 | Also served as the program director | |||||
Adventures of Lolo | 1994 | ||||||
Vegas Stakes | 1995 | ||||||
Kirby's Dream Land 2 | 1995 | ||||||
Pokémon Red Version and Blue Version | 1996 | Game Boy | Listed under "special thanks" | [20] | |||
Kirby's Super Star | 1996 | ||||||
Kirby's Dream Land 3 | 1997 | ||||||
Kirby's Star Stacker | 1998 | ||||||
Hey You, Pikachu! | 1998 | ||||||
Super Smash Bros. | 1999 | Nintendo 64 | [21] | ||||
Pokémon Stadium | 1999 | Nintendo 64 | Ported the battle system of Pokémon Red and Green to Pokémon Stadium in one week | [22] | |||
Pokémon Snap | 1999 | Nintendo 64 | [23] | ||||
Pokémon Gold Version and Silver Version | 1999 | Game Boy Color | Uncredited but created a set of compression tools utilized for graphics in the games; listed under "special thanks" | [22][24] |
Nintendo
editTitle | Year released | Console | Executive Producer |
Producer | Programmer | Notes | Refs. |
---|---|---|---|---|---|---|---|
Pokémon Stadium 2 | 2000 | ||||||
Pokémon Puzzle League | 2000 | ||||||
Pokémon Crystal Version | 2000 | ||||||
Kirby Tilt 'n' Tumble | 2000 | ||||||
Kirby 64: The Crystal Shards | 2000 | ||||||
Super Smash Bros. Melee | 2001 | GameCube | Also credited under market supervision | [25][26] | |||
Pokémon GO | 2016 | Android, iOS | — | — | — | Iwata's "pet project"; game was announced two months after his death | [27][28] |
References
edit- ^ a b c d Inoue, Osamu (2009). Nintendo Magic: Winning the Video Game Wars. Translated by Paul Tuttle Starr. Tokyo, Japan: Vertical (published April 27, 2010). p. 57. ISBN 978-1-934287-22-4.
- ^ Iwata, Satoru (1980). Car Race ][ (Commodore PET).
Developed by S. Iwata, PET Users' Club HM-1024
- ^ a b Robinson, Martin (July 13, 2015). "Satoru Iwata: a gentle revolutionary". Eurogamer. Gamer Network. Retrieved September 24, 2015.
- ^ HAL Laboratory (April 19, 1981). Star Battle (Commodore VIC-20). Commodore Japan.
This program was written by – Satoru Iwata – Apr.19.1981
- ^ a b c d Andersen, John (October 9, 2015). "A former mentor recalls the early career of Satoru Iwata". Gamasutra. UBM plc. Archived from the original on October 11, 2015. Retrieved October 11, 2015.
- ^ Stanton, Rich; Stuart, Keith (July 13, 2015). "Satoru Iwata changed the whole games industry and now leaves it in mourning". The Guardian. Guardian Media Group. Retrieved September 20, 2015.
- ^ HAL Laboratory (1984). Rollerball (MSX).
- ^ Nintendo (February 2, 1984). Pinball (Nintendo Entertainment System).
- ^ HAL Laboratory (November 2, 1984). F-1 Race (Nintendo Entertainment System). Nintendo.
- ^ East, Thomas (February 7, 2013). "Top 10 best Satoru Iwata moments". Official Nintendo Magazine. Future plc.
- ^ "Balloon Fight". Wii Games. Nintendo. n.d. Retrieved September 20, 2015.
- ^ Nakago, Toshihiko; Tezuka, Takashi (November 13, 2009). "New Super Mario Bros. Wii Volume 2: It All Began in 1984" (Interview). Iwata Asks. Interviewed by Satoru Iwata. Nintendo. Retrieved September 24, 2015.
- ^ Hojii, Yuji [@YujiHorii] (July 13, 2015). "任天堂岩田社長が逝去されました。あまり知られていませんが『ドラゴンクエスト』の北米版のローカライズのプログラムを担当してくれたのが、岩田さんでした。これからも、もの作りでご一緒できたらと思っていたのに残念でなりません。本当に素晴らしい人でした。岩田社長のご冥福をお祈りいたします。" (Tweet) (in Japanese). Retrieved September 24, 2015 – via Twitter.
- ^ HAL Laboratory (1986). Othello (Nintendo Entertainment System). Kawada.
- ^ a b "Works List" (in Japanese). HAL Laboratory. 2015. Retrieved September 20, 2015.
- ^ HAL Laboratory (November 19, 1986). Gall Force: Eternal Story (Family Computer Disk System). Sony.
- ^ HAL Laboratory (1988). Jumbo Ozaki no Hole in One Professional (Nintendo Entertainment System).
- ^ Miyamoto, Shigeru; Itoi, Shigesato (January 7, 2011). "Nintendo 3DS: Satoru Iwata Talks About Past Projects" (Interview). Iwata Asks. Interviewed by Satoru Iwata. Nintendo. Retrieved September 24, 2015.
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(help) - ^ Burns, James (July 16, 2004). "Profile: Satoru Iwata". IGN. Ziff Davis. p. 1. Retrieved September 21, 2015.
- ^ Game Freak (October 15, 1996). Pokémon Blue Version (Game Boy). Nintendo.
- ^ Sakurai, Masahiro (January 30, 2008). "Super Smash Bros. Brawl Volume 7: Dragon King: The Fighting Game" (Interview). Iwata Asks. Interviewed by Satoru Iwata. Nintendo. Retrieved September 24, 2015.
- ^ a b Morimoto, Shigeki; Ishihara, Tsunekazu (September 4, 2009). "Pokémon HeartGold Version & SoulSilver Version: Just Being President Was A Waste!" (Interview). Iwata Asks. Interviewed by Satoru Iwata. Nintendo. Retrieved September 24, 2015.
- ^ HAL Laboratory (March 21, 1999). Pokémon Snap (Nintendo 64). Nintendo.
- ^ Game Freak (November 21, 1999). Pokémon Gold Version (Game Boy Color). The Pokémon Company.
- ^ Casamassina, Matt (March 10, 2005). "GDC 2005: Iwata Keynote Transcript". IGN. Ziff Davis. Retrieved August 15, 2015.
- ^ HAL Laboratory (November 21, 2001). Super Smash Bros. Melee (GameCube). Nintendo.
- ^ Morris, Chris (September 11, 2015). "Pokémon leads Nintendo's mobile charge". NBC News. Retrieved September 24, 2015.
- ^ Kurtenbach, Elaine (September 11, 2015). "Pokemon Go for iOS, Android devices will allow players to bring 'pocket monsters' into the real world". Financial Post. Postmedia Network. Associated Press. Retrieved September 24, 2015.