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Crazybus | |
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Release | 2004 |
Crazybus was a tech demo video game developed in 2004 for the Sega Genesis by an independent homebrew developer in Venezuela.[1] It has gained notoriety in recent years for its extremely low production values, redundant gameplay, and bizarre music.[2]
Gameplay
editAs the title suggests, the game revolves around the player driving a bus of his or her choice. However, unlike in most driving games in which there is a three-dimensional environment for the player to drive in, the gameplay environment of Crazybus instead features an entirely two-dimensional fixed screen, a photo-realistic picture of a Venezuelan bus; the ground or terrain at the bottom of the screen never moves either. The player can drive the bus forward or backwards by moving the bus right or left as well as honk its horn, but otherwise there is no interactivity in the game. When the player's bus moves far enough to roll off the edge of the screen, it simply reappears on the other side, fixed in a continual loop of rolling on and off the unchanging screen.[3] There is a score (which increases or decreases depending on how far the bus has traveled forward of backward); however, the actual game never ends.[1]
Audio
editThe music played during the game's title screen and bus selection menu is a strange compilation of randomly generated tones, lacking any discernable melody or form; [1][2] it was allegedly composed by Japanese composer Nobuo Uematsu.[2] There is no music in the gameplay screen- the only other sounds are the bus's engine and horn.[1] The title screen music has become quite popular as an example of bad video game music.[1][2][3]
Notoriety
editCrasybus's gameplay and music have attracted much negative attention, and the game is often referred to as one of the worst video games of all time.[1][2][3] It has often been compared with Big Rigs: Over the Road Racing and Desert Bus, two other notoriously bad video games.[1]