The Great Blood-Fortress of Khorne is always geared for war. Massive forges and factories ring with the hammering of steel, and daemons pick up sword and axes, and don sheets of chainmail, which soon sink under their flesh, leaving bloody and tattered skin behind. Extending from the cliff high Iron walls, great sheets of fresh skin, both human and alien, flutter in a never ending gale, and a sea of splintered bones and half gnawed gobbets of meat extend for miles around the gates. Within is a massive pile of skulls that stretch into the raging sky, and upon the bone mountain is the Throne of the Blood God, Khorne.Gives the deamons of the blood their names.


Tzeentch's realm is insane and unpredictable, an endless maze of crystal bound to nine dimensions, constantly shifting and moulding into new twisting paths and dead ends, and the great pulls of gravity and shifts of reality soon drive a man insane, kill him, or both. Tzeentch's palace itself reflects the dark gods ideals constantly changing shape and form, at one moment a blazing tower of blue fire might rise out of the structure and the next the flames turn to crystal or water. Tzeentch can be found inside the deeper sanctions of the palace in the Library, this is where is kept the well of eternity in which the god's loyal servants watch and record the twisting threads of destiny which the god changes to his own plots and schemes at a whim.


The Garden of Nurgle is full of rotted plants, diseased animals, and fetid pools of slime. Within these horrid places, nurglings and Great Unclean Ones bounce and play, while Beasts of Nurgle bound and tumble in mock fights.

In the very centre of the Garden, within the center of which is Nurgle's great mansion where Nurgle stirs his Great Cauldron, pouring in new diseases, viruses, and clumps of fungi. He takes sips, smacking his lips and muttering approvingly, and pets his children who bound over to greet him.

Slaanesh lives in a huge Castle, with six circles. Inside each of these circles the decoration and theme generally go towards a type of excess.

The first circle is covered riches in the forms of gemstones and treasure, which, if touched, will suck the soul from the victim, leaving the body a soulless husk.

The second is a massive indoor garden, filled with delicious fruits and meats, and entire lakes of fine wines and other drinks. To eat or drink is to be enraptured forever, and to eat and drink until the body gives out, or the stomach bursts.

The third is full of tapestries and statues of a sexual nature, to touch or look upon them is to become stone, or be sucked into the fabric of the tapestries.

The fourth changes depending upon the person, but reflects an excess of power, for the commanding warlord, an army of powerful soldiers await command, or a room full of heated debate, should the victim be a diplomat. However, the victim soon becomes insane with paranoia if they remain too long.

The fifth is full of beautiful women, awaiting to fulfill every carnal desire. Rape, sexual torture, horrific incest are all normal sexual practices within this realm and indeed, expected. The women are really Daemons, who will rip the victims apart, and then feast upon his sinful soul.

The sixth contains a wide beach with bright white sand, a setting sun, crashing waves and light breeze which makes the person entropic and wanting to just lie down and listen but in doing so will become more sand onto the beach as he is doomed to lie there until death.

Anyone, after passing the six circle, will reach Slaanesh's private chambers, here men's feeble grasp of reality is torn apart according to the fel god's whim, they will endure an existence of combined torture and pleasure, ever dispensing their master's will to rape, destroy and love. This chaotic mix is the nature of their unnatural but familiar god.