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Infinity Blade | |
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File:Infinity Blade screen shot.jpg | |
Developer(s) | Chair |
Publisher(s) | Epic Games |
Engine | Unreal 3 for iOS |
Platform(s) | Apple iOS |
Release | Holiday, 2010 |
Genre(s) | Action-adventure |
Mode(s) | Single player |
Infinity Blade is an action-adventure video game developed by Chair, a developer based in Salt Lake City, Utah specifically for Apple's iPhone, iPad and iPod Touch devices. It features a mix of action, adventure, and RPG elements, and is notable for being the first iDevice game powered by Unreal Engine 3.
Development
editFirst announced at the September 2010 Apple Conference (at the time the game was referred to by its development code-name, "Project Sword") the game demo showed sword fighting combat and online multiplayer using Apple's new GameCenter interface.[1]
The game was later announced to be titled "Infinity Blade" and a trailer debuted in October 2010 on GameTrailers.com. [2]
The game is slated to be available on the iPhone holiday 2010.
Gameplay
editThe game is a third-person action title, featuring a knight who battles various enemy monsters in a castle environment. It features RPG elements, including a leveling system, weapon and item pickups, and customizable characters.
References
edit- ^ ""Project Sword" announced at Apple 2010 Conference". Retrieved 2010-11-17.
- ^ "Infinity Blade Announcement". Retrieved 2010-11-17.
External links
editCategory:2010 video games Category:IPhone OS games Category:Action role-playing video games Category:Video games developed in Salt Lake City, Utah